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|Objective= Retrieve 10 x Prisoners (75.0m³) | |Objective= Retrieve 10 x Prisoners (75.0m³) | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= {{Damagetype|ex}} | |DamageToDeal= {{Damagetype|th|ex}} | ||
|DamageToResist= {{Damagetype|em}} | |DamageToResist= {{Damagetype|em|ex}} | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
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===Single Pocket=== | ===Single Pocket=== | ||
{{NPCTableHead|Group 1}} | |||
Rogue Pirates and sentries feature a relatively balanced resistance profile with thermal as the overall most effective damage type to deal against both armor and shield, while Rogue Pirate Raider is weakest to explosive damage. Rogue Pirates deal primarily EM damage, with sentries and Rogue Pirate Raider dealing primarily a mixture of explosive and kinetic damage. The last enemy to be destroyed drops a container with the prisoners. | |||
{{NPCTableHead|Group 1 - 10km}} | |||
{{NPCTableRow|Tower|1|Angel Tower Sentry II}} | {{NPCTableRow|Tower|1|Angel Tower Sentry II}} | ||
{{NPCTableRow|Cruiser|2|Rogue Pirate}} | {{NPCTableRow|Cruiser|2|Rogue Pirate}} | ||
|} | |} | ||
{{NPCTableHead|Group 2 | {{NPCTableHead|Group 2 - 60km}} | ||
{{NPCTableRow|Cruiser|4|Rogue Pirate}} | {{NPCTableRow|Cruiser|4|Rogue Pirate}} | ||
{{NPCTableRow|Cruiser|1|Rogue Pirate Raider}} | {{NPCTableRow|Cruiser|1|Rogue Pirate Raider}} | ||