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* Make safespots and bookmarks everywhere you regularly go, especially in low security space. Tired of the masses of bookmarks cluttering your peopleandplaces window? Make a separate folder for them. right click this folder heading to get a window just with your bookmarks for ultra quick navigation. | * Make safespots and bookmarks everywhere you regularly go, especially in low security space. Tired of the masses of bookmarks cluttering your peopleandplaces window? Make a separate folder for them. right click this folder heading to get a window just with your bookmarks for ultra quick navigation. | ||
* Insta-Undock bookmarks are also perfect for getting large ships or ships carrying very high value items, out of Jita 4-4 station without getting bumped all over the place (or scanned). | |||
* If you use a bookmark a lot, and want it near the top of the folder, edit its name and put “ #” in front of it (“space” then “hash”), this will then push it to the top of all the other bookmarks | |||
* An easy way to create safespot bookmarks is to run some encounter missions in the system you need bookmarks in. If missioning complex is at least 14AU away from all gates, bookmark it. | |||
== Salvaging == | == Salvaging == | ||
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:This works really well if the mission had multiple rooms since the warp point you can use is close by. | :This works really well if the mission had multiple rooms since the warp point you can use is close by. | ||
* Despite detailing in their description that they are for pulling in cargo containers, tractor beams '''CAN''' pull in wrecks also. Indeed, pulling in wrecks is the reason you'd want them. The description is left over from a previous release of EvE. | * Despite detailing in their description that they are for pulling in cargo containers, tractor beams '''CAN''' pull in wrecks also. Indeed, pulling in wrecks is the reason you'd want them. The description is left over from a previous release of EvE. | ||
* Remember you can also bookmark mission locations, allowing you to hand in the mission and return to the wrecks, especially if your running low on time for bonus reward. This means you'll also beable to use a microwarpdrive - which, may save time. If ur salvaging a level 4 when stuff is very far apart i.e. over 30-40+km then mwd is good idea. For anything less, u might find yourself overshooting ur targets, as the mwd cycle has to complete (higher ur skill, makes this worse!^^). Make sure u bookmark every room in the mission if u wanna do it this way, as warpgates vanish when u hand in the mission. | |||
* While you are salvaging with some tractor beams, you can drag the wrecks behind you and salvage them at the same time while you travel towards another wreck that's outside tractor beam range. This speeds up salvage time somewhat. | * While you are salvaging with some tractor beams, you can drag the wrecks behind you and salvage them at the same time while you travel towards another wreck that's outside tractor beam range. This speeds up salvage time somewhat. | ||
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== Hauling == | == Hauling == | ||
* You can fit an improved cloaking device to your hauler for some added security during wormhole ops. Ask the miners to drop the can some distance from the asteroid belt, and stay between 2000 and 2500 m from the can in the direction that you want to warp to. If trouble arises and you don't think you have time to align and warp out (or you're bubbled), you can instantly activate the cloak and head away from the belt in an open direction. The loot you save may even pay for all those dead retrievers :) | * You can fit an improved cloaking device to your hauler for some added security during wormhole ops. Ask the miners to drop the can some distance from the asteroid belt, and stay between 2000 and 2500 m from the can in the direction that you want to warp to. If trouble arises and you don't think you have time to align and warp out (or you're bubbled), you can instantly activate the cloak and head away from the belt in an open direction. The loot you save may even pay for all those dead retrievers :) | ||
== Exploration/WormHoles == | |||
* Learn how to use probes quickly - http://www.youtube.com/watch?v=rwBqnXruZuo&feature=related | |||
== Market == | == Market == | ||
* Don't rush. | |||
* Use the scroll wheel on the mouse to adjust orders by 0.01 ISK. | * Use the scroll wheel on the mouse to adjust orders by 0.01 ISK. | ||
* Try to avoid updating your buy/sell orders at the same time each day. This keeps your market competition guessing. | * Try to avoid updating your buy/sell orders at the same time each day. This keeps your market competition guessing. | ||
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* When buying set market to Region (top left corner), and go to the settings tab and tick the box to avoid low-sec and/or 0.0 systems if this helps. | * When buying set market to Region (top left corner), and go to the settings tab and tick the box to avoid low-sec and/or 0.0 systems if this helps. | ||
* Setting up buy-orders for items you don't need right away will save quite some ISK. | * Setting up buy-orders for items you don't need right away will save quite some ISK. | ||
* Remember, you don't need to sell straight away. If you set up a sell order for a 1000 items of x, and someone decides to sell the item at a stupidly low price, don't jump in and change your order to beat him. It might not sell this week, but it will eventually, and you will make much more isk. | |||
== Mining == | == Mining == | ||
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== Missioning == | == Missioning == | ||
* NEVER, ever fall asleep when doing a mission (So a "quick mission" before bed after a heavy night boozing is a bad idea). You will lose your faction fitted CNR etc. | |||
* Fly a ship size appropriate for the mission. Lvl 1 - frigates, Lvl 2 - cruisers, lvl 3 - battlecruisers, lvl 4 - battleships. | * Fly a ship size appropriate for the mission. Lvl 1 - frigates, Lvl 2 - cruisers, lvl 3 - battlecruisers, lvl 4 - battleships. | ||
* If you have the choice between Light drones and Medium Drones and can't take both, always go for light drones. They can eliminate Warp scramming frigates and webbing frigates much faster, which is critical if you need to do an emergency warp out to save your multimillion isk battleship. | |||
*Buy a hull repairer when you move up from frigates. Keep it in your cargo bay and if you hit structure during a mission warp out, dock locally and use it to repair your ship saving you station repair bills. Remember to swap it back out before going back to the mission. | *Buy a hull repairer when you move up from frigates. Keep it in your cargo bay and if you hit structure during a mission warp out, dock locally and use it to repair your ship saving you station repair bills. Remember to swap it back out before going back to the mission. | ||
* Drone users: Make sure you have all the NPCs in a given group locking/attacking you before you launch your drones. Refer to [http://eve-survival.org/wikka.php?wakka=MissionReports EVE-Survival] for info on spawn triggers and the possibility of drones attracting the attention of other NPC groups. | * Drone users: Make sure you have all the NPCs in a given group locking/attacking you before you launch your drones. Refer to [http://eve-survival.org/wikka.php?wakka=MissionReports EVE-Survival] for info on spawn triggers and the possibility of drones attracting the attention of other NPC groups. | ||
* After training Social to 3 and Connections to 3 you can almost instantly access L2 agents without the need to grind lots of L1 missions. | * After training Social to 3 and Connections to 3 you can almost instantly access L2 agents without the need to grind lots of L1 missions. | ||
* If you mission in a fleet with somebody else, you'll get standings increases with that faction. This can save you some grinding, as a couple of shared L3 or L4 missions will give the same increase as many more L1 or L2 missions. Many Uni missioners will be happy to have you come in with a salvage destroyer and do the salvaging on a shared basis, if you're not up to taking on L4 combat yet. | * If you mission in a fleet with somebody else, you'll get standings increases with that faction. This can save you some grinding, as a couple of shared L3 or L4 missions will give the same increase as many more L1 or L2 missions. Many Uni missioners will be happy to have you come in with a salvage destroyer and do the salvaging on a shared basis, if you're not up to taking on L4 combat yet. | ||
* Similarly, the E-Uni missioning channel runs a spider fleet -- you join and run missions solo, but share the profits and standings with other Uni mission-runners. That can get you standings with companies you couldn't access otherwise. | * Similarly, the E-Uni missioning channel runs a spider fleet -- you join and run missions solo, but share the profits and standings with other Uni mission-runners. That can get you standings with companies you couldn't access otherwise. | ||
* Train up salvaging as soon as possible -- salvage can double your mission profit, and a team running high-level missions with a dedicated salvager can be much more profitable and safe than a solo missioner. | * Train up salvaging as soon as possible -- salvage can double your mission profit, and a team running high-level missions with a dedicated salvager can be much more profitable and safe than a solo missioner. | ||
* Check yourself before you wreck yourself. Look at the mission before accepting it: Note the RAT type (telling you what ammo to use and resist to fit). | * Check yourself before you wreck yourself. Look at the mission before accepting it: Note the RAT type (telling you what ammo to use and resist to fit). | ||
* Check the location of the encounter and right click it and set destination. Bring up the map and you can see what kind of space you will be traveling through. | * Check the location of the encounter and right click it and set destination. Bring up the map and you can see what kind of space you will be traveling through. | ||
* Remember the courier missions, You can work up your standing just fine without shooting anything! | * Remember the courier missions, You can work up your standing just fine without shooting anything! | ||
* Keep a short summary of the missions your agent regularly gives you in your notepad. Important info : Damage types/resists/webs/scrams/Difficulty etc. Once u have them all, will save a lot of time alt-tab'ing if a fullscreen user. | * Keep a short summary of the missions your agent regularly gives you in your notepad. Important info : Damage types/resists/webs/scrams/Difficulty etc. Once u have them all, will save a lot of time alt-tab'ing if a fullscreen user. | ||
* Longer range weapons are generally better for encounter missions than their shorter range counter-parts. Why? Because they give you the ability to eliminate ALOT of incoming potential DPS (Damage per Second), thus maintaining your tank more easily as your enemy cannot get within range to use their weapons effectively. | |||
* Destroy smaller ships at range first, they generally shoot harder than they can take damage. Battleships absorb a lot of damage, and deal damage that can be avoided more easily e.g. with speed. | |||
* If the situation looks bad, align. | |||
* On courier missions, always check twice before undocking to make sure you have transferred the courier items from your hangar to your hold. | |||
* Always check you have accepted the mission before undocking. Will save you unnecessary travel time and feeling like "DOHH!!". | |||
* Usually, it's best to concentrate all your fire on one target rather than spreading it out, as this eliminates incoming DPS quickest. | |||
==Combat Techniques== | ==Combat Techniques== | ||
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* Rat in lowsec or nullsec. Not for money, but to learn how to not be sharkfood while still being being able to do something undocked. You can't hunt down prey untli you aren't prey yourself. | * Rat in lowsec or nullsec. Not for money, but to learn how to not be sharkfood while still being being able to do something undocked. You can't hunt down prey untli you aren't prey yourself. | ||
* do not trust people if they say "come here u can shoot at my ship to test your damage" | * do not trust people if they say "come here u can shoot at my ship to test your damage" | ||
* Bookmark locations you use regularly - e.g at least 170km+ above (and/or below) gates you use/camp frequently, to allow you to warp up to it and back to the gate as you wish, yet remain on grid to see what’s happening. These are especially useful on 0.0 gates that lead to empire. These bottle neck systems are often camped and bubbled, if you arrive in system and there’s no obvious bubble on the gate but there ARE reds/neuts in system, don’t warp directly to the next gate! Instead, warp to your bookmark 180km above it, this will stop you being ‘sucked’ into a warp bubble directly behind the gate and will allow you time to see if you should fight, run or just warp down to the gate and continue your journey. These bookmarks are also great for cloaky ships to sit at and give intel on general traffic or the enemy. | |||
* “Insta-undock bookmarks” are great for haulers/BS's, use them. If in 0.0/lowsec try to not use the same insta-undock bookmark all the time – especially if the system is near a war front and has a few ‘reds’ in local, as one day someone might work out where you land, and will be waiting for you the next time you undock! Use a small fast ship to make these at a distance of at least 400km from the station - for safety they should not be on the same grid as the station you left from. | |||
* During roams or when moving through unfamiliar hostile space... every now and then link your present location (drag the triangle that is next to the upper left system name) into your private player channel and hit return. After a while you'll have a perfect note of the reverse route home or to safety if things go pear-shaped, you'll also be able to guide your corp mates home if things get a little chaotic and the FC gets podded (lol). | |||
* if you join a 0.0 or lowsec corporation that has capital fleets/pilots (most corps do these days :), try to train a NEW character as a cyno pilot asap (not your main as you'll want it to be expendable), this will mean your cap-ship flying corp mates will love you, and this love goes a long long way. The grateful cap ship pilot will often ask you if want something moved with the cap ship (maybe a ship a small can or whatever) and this can be very helpful, especially if you cant fly/own a cap ship yourself. After a while people will be asking you for cynos and offering to move stuff all over eve for you, in my experience "being the cyno guy" means getting lots of offers of help in return :) Everyone wins :) | |||
* A very basic cyno alt: (use a fresh character) The new 100% bonus to training speed is perfect for training an expendable cyno alt in double quick time!!! They need to be able to fly any race frigate, as you never know what will be for sale in 0.0/lowsec, and this will require only racial frigate to level 3 for each race. Also you will have to be able to use and fit a Cynosural Field Generator, I recommend Cynosural field theory to L3 to allow 2 cynos worth of fuel in a frigate. FYI: 350 units of Liquid Ozone (LO) per cyno at L3, this equals 700 LO for 2 cynos, and 700 LO takes up 280m3 cargo space) | |||
* For a much better cyno alt: (still use a fresh character) they can still be trained with minimum time with the new 100% bonus to training speed. You can get a Cyno using alt that can cloak and use a MWD I with cap recharger I, The cloak is invaluable if you are doing a mid point cyno in the middle of nowhere, you can just get in position and cloak up until needed. If you train this 'better' cyno alt AND train for a bit of extra agility/speed too, you have a very useful and EXPENDABLE character that will be able (with a bit of practice) get almost anywhere you need a cynoguy to be put!!! And as a bonus you will still be well under the 800,000 skill point limit for needing to purchase medical clones every time you get pod killed (it happens sometimes - i'm afraid you just have to get used to this) Over all the benefits of having a cyno character far out weigh the training time used up. You will be a true corp asset. | |||
==Modules/Rigs== | ==Modules/Rigs== | ||
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* You can zoom like a telescope to any location on your screen, just hold down right click and look at the area u want to zoom into, then hold down both mouse buttons and go up and down ==> it will zoom. (Start at bottom of screen for maximum control. With practice, u can see targets over 100km away giving a lovely movie-action shot of your guns pounding the enemy.) | * You can zoom like a telescope to any location on your screen, just hold down right click and look at the area u want to zoom into, then hold down both mouse buttons and go up and down ==> it will zoom. (Start at bottom of screen for maximum control. With practice, u can see targets over 100km away giving a lovely movie-action shot of your guns pounding the enemy.) | ||
* Moving stacks of things around your hanger/ship cargo etc : Shift + drag will bring up a box allowing you type a number to split out. | * Moving stacks of things around your hanger/ship cargo etc : Shift + drag will bring up a box allowing you type a number to split out. | ||
* Hit esc and check out the options window. Lots of options you can fiddle with to your preference e.g. an option that allows windows to be immovable if pinned. | |||
== Drone Usage == | == Drone Usage == | ||
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* Gallente drones will even outdamage other drones vs npcs with vulnerbilities against the other damage types. The gallente got that high a base damage that it hardly matters. | * Gallente drones will even outdamage other drones vs npcs with vulnerbilities against the other damage types. The gallente got that high a base damage that it hardly matters. | ||
* Minmatar drones are a good option in pvp, since they are fast and can catch the enemy. Especially true for warriors vs interceptors and valkyries vs. frigates in general. | * Minmatar drones are a good option in pvp, since they are fast and can catch the enemy. Especially true for warriors vs interceptors and valkyries vs. frigates in general. | ||
* When fighting larger/slower ships you can use a fast drone to speed tank. Just send it in first before the enemy engages you and you're good to go! Be warned, if there are multiple enemies, the drone's transversal velocity may not be high to some of the ships it is not orbiting and may die a fast death... | |||
* Drone shields do not instantly regenerate when they dock to your ship. | |||
* You cannot see your drones health whilst docked in your drone bay. Make a mental note about how long you should leave a drones shield to recharge if damaged. | |||
== Naming Conventions == | == Naming Conventions == | ||
* Name ships so you know how they are fitted or what their role is. This can be handy if you have several of the same type sitting in a hanger. Use a convention that works for you but is not obvious to others, for example don't call your ship Low Armour Heavy Gank PvP ship. | * Name ships so you know how they are fitted or what their role is. This can be handy if you have several of the same type sitting in a hanger. Use a convention that works for you but is not obvious to others, for example don't call your ship Low Armour Heavy Gank PvP ship. | ||
== Fleet Movements == | |||
* Aligning - You must be moving in the direction ordered by FC and moving at 75% at least of your maximum speed to be aligned properly. | |||
* Offensive Gate Camp - An order where by all ships are within jump range on a gate. Theory is that you are all therefore, ready to jump in and assault the next system. | |||
* Defensive Gate Camp - An order where by all ships are within thier optimal shooting ranges on a gate. Theory is that you are all therefore ready to defend your current system from ships jumping in through that gate. | |||
== Words of Wisdom == | == Words of Wisdom == | ||
* Never trust a random player in local chat to help/salvage for you in a mission. Chances are he will try to get you killed. If you need help, ask in your corp. | * Never trust a random player in local chat to help/salvage for you in a mission. Chances are he will try to get you killed. If you need help, ask in your corp. | ||
* If in doubt ASK! Your corp mates are there to help and answer questions, silly or not, just ask them, you’ll be surprised how even in a small corp there will be experts on many aspects of the game, be they pvp, mining, production, invention, pos defense, FC tactics or whatever! | |||
* don't fly something that you cannot afford to lose. | * don't fly something that you cannot afford to lose. | ||
* If you don't know what something does then you're probably not ready to use it. you'll learn what it all does with time and training. You don't want to spend money to fit a ship that you cant maximize. | * If you don't know what something does then you're probably not ready to use it. you'll learn what it all does with time and training. You don't want to spend money to fit a ship that you cant maximize. | ||