More actions
No edit summary |
No edit summary |
||
| Line 6: | Line 6: | ||
== Traveling == | == Traveling == | ||
* Don't autopilot -- nothing attracts pirates faster than a ship that shows up 15k from a gate and heads for the gate at normal speeds. They'll know you're not paying attention, and shortly, so will you. | * Don't autopilot -- nothing attracts pirates faster than a ship that shows up 15k from a gate and heads for the gate at normal speeds. They'll know you're not paying attention, and shortly, so will you. | ||
* The autopilot isn't useless, though: with a route set for the autopilot, warping to zero and activating the autopilot while still in warp will make your ship instantly jump as soon as you arrive on the gate. Just deactivate the autopilot as soon as the jump is initiated to prevent it from warping to 15km on the next gate. | * The autopilot isn't useless, though: with a route set for the autopilot, warping to zero and activating the autopilot while still in warp will make your ship instantly jump as soon as you arrive on the gate. Just deactivate the autopilot as soon as the jump is initiated to prevent it from warping to 15km on the next gate. | ||
* If you set the route to a system, the next stargate on the route will show up in yellow, so you can find it easily. (If you take a different gate, the autopilot will re-route automatically.) | * If you set the route to a system, the next stargate on the route will show up in yellow, so you can find it easily. (If you take a different gate, the autopilot will re-route automatically.) | ||
* When you come through a jump gate, you're cloaked for about 40 seconds, or until you move. If you jump into trouble, pause a few seconds to analyze your situation, let the panic subside, and decide what to do. | * When you come through a jump gate, you're cloaked for about 40 seconds, or until you move. If you jump into trouble, pause a few seconds to analyze your situation, let the panic subside, and decide what to do. | ||
* If you have a cloaking device and in unfriendly territory you can minimize visibility by doing the following: 1. Jump through gate and pick destination to warp to. 2. Align to destination then immediately hit your cloak. Once aligned then warp off. (Some techniques use a burst of AB or MWD as well) | * If you have a cloaking device and in unfriendly territory you can minimize visibility by doing the following: 1. Jump through gate and pick destination to warp to. 2. Align to destination then immediately hit your cloak. Once aligned then warp off. (Some techniques use a burst of AB or MWD as well) | ||
* Leave a cheap item at stations you visit frequently. This will turn your assets tab (available on the left of the screen) into a handy collection of bookmarks. | * Leave a cheap item at stations you visit frequently. This will turn your assets tab (available on the left of the screen) into a handy collection of bookmarks. | ||
* Be wary of your security status. Below certain levels, means Faction Police may shoot you if you enter a high enough security system. E.g. Sec status -2.0 or below means you will be shot in systems with sec status 1.0-0.9. Sec status of -5 or lower means you are kill on sight to everyone. Train diplomacy to remedy this a little. | * Be wary of your security status. Below certain levels, means Faction Police may shoot you if you enter a high enough security system. E.g. Sec status -2.0 or below means you will be shot in systems with sec status 1.0-0.9. Sec status of -5 or lower means you are kill on sight to everyone. Train diplomacy to remedy this a little. | ||
* Make safespots and bookmarks everywhere you regularly go, especially in low security space. Tired of the masses of bookmarks cluttering your peopleandplaces window? Make a separate folder for them. right click this folder heading to get a window just with your bookmarks for ultra quick navigation. | * Make safespots and bookmarks everywhere you regularly go, especially in low security space. Tired of the masses of bookmarks cluttering your peopleandplaces window? Make a separate folder for them. right click this folder heading to get a window just with your bookmarks for ultra quick navigation. | ||
* Insta-Undock bookmarks are also perfect for getting large ships or ships carrying very high value items, out of Jita 4-4 station without getting bumped all over the place (or scanned). | * Insta-Undock bookmarks are also perfect for getting large ships or ships carrying very high value items, out of Jita 4-4 station without getting bumped all over the place (or scanned). | ||
* If you use a bookmark a lot, and want it near the top of the folder, edit its name and put “ #” in front of it (“space” then “hash”), this will then push it to the top of all the other bookmarks | * If you use a bookmark a lot, and want it near the top of the folder, edit its name and put “ #” in front of it (“space” then “hash”), this will then push it to the top of all the other bookmarks | ||
* An easy way to create safespot bookmarks is to run some encounter missions in the system you need bookmarks in. If missioning complex is at least 14AU away from all gates, bookmark it. | * An easy way to create safespot bookmarks is to run some encounter missions in the system you need bookmarks in. If missioning complex is at least 14AU away from all gates, bookmark it. | ||
* When traveling lowsec frequently, espec. in a hauler, keep warpcore stabilizers in your cargo to refit if needed. Remeber this wont help you with escaping "Heavy Interdictor-class ships which are often used for gatecamps. | |||
* * When traveling through hostile territory ALWAYS keep local chat seperated from the other chat windows. This allows you to see pirates and wartargets appear more obviously giving you vital seconds to make decisions. | |||
== Salvaging == | == Salvaging == | ||
* Destroyer class ships make great salvaging ships. Many are able to fit 4 salvagers and 4 tractor beams. Good cargo space as well. Now small rigs are affordable, make use of them! | |||
* If the wrecks are in large clumps many kilometers apart, clear one clump and bookmark the next set of wrecks, then warp away and warp back to the bookmark you just made -- saving you from having to slowboat to the next set of wrecks. | * If the wrecks are in large clumps many kilometers apart, clear one clump and bookmark the next set of wrecks, then warp away and warp back to the bookmark you just made -- saving you from having to slowboat to the next set of wrecks. | ||
:This works really well if the mission had multiple rooms since the warp point you can use is close by. | :This works really well if the mission had multiple rooms since the warp point you can use is close by. | ||
* Despite detailing in their description that they are for pulling in cargo containers, tractor beams '''CAN''' pull in wrecks also. Indeed, pulling in wrecks is the reason you'd want them. The description is left over from a previous release of EvE. | * Despite detailing in their description that they are for pulling in cargo containers, tractor beams '''CAN''' pull in wrecks also. Indeed, pulling in wrecks is the reason you'd want them. The description is left over from a previous release of EvE. | ||
* Remember you can also bookmark mission locations, allowing you to hand in the mission and return to the wrecks, especially if your running low on time for bonus reward. This means you'll also beable to use a microwarpdrive - which, may save time. If ur salvaging a level 4 when stuff is very far apart i.e. over 30-40+km then mwd is good idea. For anything less, u might find yourself overshooting ur targets, as the mwd cycle has to complete (higher ur skill, makes this worse!^^). Make sure u bookmark every room in the mission if u wanna do it this way, as warpgates vanish when u hand in the mission. | * Remember you can also bookmark mission locations, allowing you to hand in the mission and return to the wrecks, especially if your running low on time for bonus reward. This means you'll also beable to use a microwarpdrive - which, may save time. If ur salvaging a level 4 when stuff is very far apart i.e. over 30-40+km then mwd is good idea. For anything less, u might find yourself overshooting ur targets, as the mwd cycle has to complete (higher ur skill, makes this worse!^^). Make sure u bookmark every room in the mission if u wanna do it this way, as warpgates vanish when u hand in the mission. | ||
* While you are salvaging with some tractor beams, you can drag the wrecks behind you and salvage them at the same time while you travel towards another wreck that's outside tractor beam range. This speeds up salvage time somewhat. | |||
* While you are salvaging with some tractor beams, you can drag the wrecks behind you and salvage them at the same time while you travel towards another wreck that's outside tractor beam range. This speeds up salvage time somewhat. | * While you are salvaging with some tractor beams, you can drag the wrecks behind you and salvage them at the same time while you travel towards another wreck that's outside tractor beam range. This speeds up salvage time somewhat. | ||
| Line 51: | Line 45: | ||
* Setting up buy-orders for items you don't need right away will save quite some ISK. | * Setting up buy-orders for items you don't need right away will save quite some ISK. | ||
* Remember, you don't need to sell straight away. If you set up a sell order for a 1000 items of x, and someone decides to sell the item at a stupidly low price, don't jump in and change your order to beat him. It might not sell this week, but it will eventually, and you will make much more isk. | * Remember, you don't need to sell straight away. If you set up a sell order for a 1000 items of x, and someone decides to sell the item at a stupidly low price, don't jump in and change your order to beat him. It might not sell this week, but it will eventually, and you will make much more isk. | ||
* When setting the range on your buy orders, check to see how far away is the nearest lowsec system. If you don't want to go to lowsec to pick stuff up, set the buy range accordingly. | |||
* A day of very high volume or a trade at a very high price can cause the market graph's axes to adjust, making it difficult to read. Use the "Show Table" button below the graph to display the same data in table format. | |||
* The relationship of the median price (yellow dot on the graph) to the day's high and low gives you a clue about the flow of the trades, whether the action is mainly selling (median is close to day's high) or buying (median close to day's low), assuming there is no overlap between the high buy order and the low sell order. In particular, for items that are dropped as mission loot but are not very useful (i.e. energy vampires) there will only be action on the your buy side (that is, you will only be able to buy them, not sell). If you want to buy these (and don't plan on trucking them extra-regionally), make sure you only pay up to the salvage value. | |||
* Playing the .01 ISK game benefits people who like to play it. You don't have to play if you don't want to. Feel free to drastically slash sell orders or raise buy orders. | |||
* Consider using a particular number of "isk cents" on the end of your order prices to make your orders easier to locate on the list. | |||
* Be very, very careful typing your prices! Don't skip that decimal point! | |||
== Mining == | == Mining == | ||
* When you first warp to an asteroid belt you may be up to 70-80 kilometers away from the rocks. Bookmark an asteroid, then warp out and back to the bookmark to save time getting to mining range. | * When you first warp to an asteroid belt you may be up to 70-80 kilometers away from the rocks. Bookmark an asteroid, then warp out and back to the bookmark to save time getting to mining range. | ||
* If you have a really long belt, you may save time by warping between two sets of asteroids >150km from each other when changing rocks, rather than slowboating to the next asteroid. | * If you have a really long belt, you may save time by warping between two sets of asteroids >150km from each other when changing rocks, rather than slowboating to the next asteroid. | ||
* Use MLU's - Mining Laser Upgrades instead of cargo expanders especially when group mining. | * Use MLU's - Mining Laser Upgrades instead of cargo expanders especially when group mining. | ||
* Have your mining drones go to the nearest rock you want to mine. Get as close to it as possible as they have to include travelling time there and back and are a lot slower than other drones. | |||
* Don't mine someone else's rock, not only is it rude if you don't know them but if you are in a group it is terribly inefficient as when the roid is close to popping whoever's lasers finish first will pop the roid and get all the ore. Anyone else mining the same roid will get nothing, wasting up to 3 minutes. Use "Look at" before you lock on. Also this applies to solo mining, mine different roids with each laser. | |||
== Missioning == | == Missioning == | ||
| Line 80: | Line 80: | ||
* Always check you have accepted the mission before undocking. Will save you unnecessary travel time and feeling like "DOHH!!". | * Always check you have accepted the mission before undocking. Will save you unnecessary travel time and feeling like "DOHH!!". | ||
* Usually, it's best to concentrate all your fire on one target rather than spreading it out, as this eliminates incoming DPS quickest. | * Usually, it's best to concentrate all your fire on one target rather than spreading it out, as this eliminates incoming DPS quickest. | ||
* To get aggro from an npc you don't have to actually hit it. Lock the npc and fire a shot, might take some time for it to respond to your aggresion but the npc will come to you. | |||
* If your tank is being broken in a mission, especially if your using undersized ships for the mission, Move. Even if your battlecruiser doesnt move fast, moving make it that much harder for the 10 battleships orbiting to hit you, and can pull your tank back without having to warp. | |||
==Combat Techniques== | ==Combat Techniques== | ||
| Line 108: | Line 110: | ||
==Modules/Rigs== | ==Modules/Rigs== | ||
* Different versions of standard laser crystals (Multifrequency, Gamma, X-Ray, Ultra, STD, etcetera) all have different capacitor modifiers. If you're (barely) capstable with Standard crystals, you won't be stable with Multifrequency. | * Different versions of standard laser crystals (Multifrequency, Gamma, X-Ray, Ultra, STD, etcetera) all have different capacitor modifiers. If you're (barely) capstable with Standard crystals, you won't be stable with Multifrequency. | ||
* You have to unload your guns before you can group them. You can group in the fitting screen, or whilst in space. | |||
* Thermodynamics is a skill worth getting if you intend on PVP. Rightclick show info on a module to find out the potential increase in performance if the module is overheated. e.g. you may beable to increase warp scram range by 5km and surprise your enemies. | |||
* Overheating modules causes them damage. Once "broken" or "Completely overheated" the module must be repaired, either in Station in the standard repair bay, or with Nanite Paste in space. | |||
* Modules installed next to a module you are overheating will also be damaged slightly due to close proximity. | |||
== Overview == | == Overview == | ||
* Set up your overview according to the guide from Varius Acrturus. | |||
* Hold the CTRL key and left click on an entry in your overview to target it. | * Hold the CTRL key and left click on an entry in your overview to target it. | ||
* Holding CTRL will also freeze the overview so things don't change position. This is useful for making sure you click the right thing in busy situations. | * Holding CTRL will also freeze the overview so things don't change position. This is useful for making sure you click the right thing in busy situations. | ||
| Line 126: | Line 133: | ||
* Drone shields do not instantly regenerate when they dock to your ship. | * Drone shields do not instantly regenerate when they dock to your ship. | ||
* You cannot see your drones health whilst docked in your drone bay. Make a mental note about how long you should leave a drones shield to recharge if damaged. | * You cannot see your drones health whilst docked in your drone bay. Make a mental note about how long you should leave a drones shield to recharge if damaged. | ||
* Recall your drones before warping. But, if you forget to recall, return to the original spot and they'll be sitting there not under control. You can scoop them to your cargo bay if you get within 2500m. You cannot tractor beam drones. | |||
* When getting jammed and losing lock try to recall/scoop your drones (if they are not engaging the ecm ship) set them to aggressive and relaunch, you might get lucky even if theres more enemies around. | |||
== Naming Conventions == | == Naming Conventions == | ||
| Line 157: | Line 166: | ||
* Using selfdestruct (left click on your ship) on an insured ship will still get you the pay-out. | * Using selfdestruct (left click on your ship) on an insured ship will still get you the pay-out. | ||
* Use Eve Fitting Tool and EveMon - 3rd party tools that require your limited API key. Very very useful. Ask if you need help on them. | * Use Eve Fitting Tool and EveMon - 3rd party tools that require your limited API key. Very very useful. Ask if you need help on them. | ||
* Like the game a lot? Think about a second account (not everyone can afford it, but you don't exactly have to be Bill Gates either). A second account lets you have a second character training at the same time. Focus him/her on another facet of the game that interests you. Main a PvP character? Make a mission runner, or station trader, or industrialist. Having another character to haul for you is great as well. | |||