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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}} | {{survival copy}}{{NPCTableCSS}}{{MissionLinks}} | ||
{{Missiondetails}} | {{Missiondetails}} Pick Your Poison, Level 3 | ||
Faction: optional Minmatar or Amarr, depending on your choices in Pocket 1.<br> | Faction: optional Minmatar or Amarr, depending on your choices in Pocket 1.<br> | ||
Hull restriction: Cruiser size or smaller.<br> | Hull restriction: Cruiser size or smaller.<br> | ||
No faction standings losses are incurred for completing this mission for either full clear or blitz. | No faction standings losses or gains are incurred for completing this mission for either full clear or blitz. | ||
There are 2 parts to this mission, the first part is in the first pocket and restricts the size of ship that can be used to a cruiser or smaller, but there are no hostiles. You need only grab the cargo using a MWD frig or shuttle. Once you have the diplomat in cargo, you must warp back to the entrance and deposit it in a can. This can be accomplished in the fast ship, but if desired this part may be completed in any combat ship as no gate is required. This allows you to engage the navy ships present. | There are 2 parts to this mission, the first part is in the first pocket and restricts the size of ship that can be used to a cruiser or smaller, but there are no hostiles. You need only grab the cargo using a MWD frig or shuttle. Once you have the diplomat in cargo, you must warp back to the entrance and deposit it in a can. This can be accomplished in the fast ship, but if desired this part may be completed in any combat ship as no gate is required. This allows you to engage the navy ships present. | ||