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Planetary Interaction: Difference between revisions

From EVE University Wiki
Updated references to "Planetary Interaction" and "Planetary Production (PP)" to "Planetary Industry" as per March update removing PP jokes https://www.eveonline.com/news/view/patch-notes-version-19-01
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{{Planetary Interaction links}}
{{Planetary Industry links}}


'''Planetary Interaction''' ('''PI''') or '''Planetary Production''' ('''PP'''), as it is named since the Abyss Expansion in 2018, is a type of [[Industry]] that allows pilots to create industrial colonies on just about any planet in the EVE universe.
'''Planetary Industry''' ('''PI''') (previously called '''Planetary Interaction''' or '''Planetary Production''' ('''PP''')), is a type of [[Industry]] that allows pilots to create industrial colonies on just about any planet in the EVE universe.
We will use the two terms and the corresponding abbreviations interchangeably for now. The aim of this is producing goods from raw materials extracted from the planet. Planetary Interaction can produce a range of commodities which can be used in blueprints to create [[POS Structures]] and [[POS_Setup#Fuel_Blocks|Fuel Blocks]], [[Sovereignty#Sovereignty_Structures|Sovereignty structures]], [[Messing_With_Your_Head#Better_living_through_chemistry:_Intro_to_booster_drugs|Boosters]], [[Overheating|Nanite Repair Paste]], and [[Production#T2_Production|T2 components]]. It was introduced in May 2010 with the [[Expansions#2010|Tyrannis expansion]] and received some UI changes and a new name in 2018 with the [[Expansions#2018|Abyss expansion]].
We will use the two terms and the corresponding abbreviations interchangeably for now. The aim of this is producing goods from raw materials extracted from the planet. Planetary Industry can produce a range of commodities which can be used in blueprints to create [[POS Structures]] and [[POS_Setup#Fuel_Blocks|Fuel Blocks]], [[Sovereignty#Sovereignty_Structures|Sovereignty structures]], [[Messing_With_Your_Head#Better_living_through_chemistry:_Intro_to_booster_drugs|Boosters]], [[Overheating|Nanite Repair Paste]], and [[Production#T2_Production|T2 components]]. It was introduced in May 2010 with the [[Expansions#2010|Tyrannis expansion]] and received some UI changes and a new name in 2018 with the [[Expansions#2018|Abyss expansion]].


==Introduction==
==Introduction==
To engage in Planetary Interaction, pilots need to purchase the correct [[Planetary_Buildings#Command_Centers|Command Center]] for their chosen planet from the market. There are eight types of Command Centers (one for each type of planet). Once the correct Command Center is placed on a planet other facilities such as extractors and processors may be placed. As the correct Command Center needs to be deployed before beginning any extraction, it is good to survey and select your chosen planet(s) prior to purchase.
To engage in Planetary Industry, pilots need to purchase the correct [[Planetary_Buildings#Command_Centers|Command Center]] for their chosen planet from the market. There are eight types of Command Centers (one for each type of planet). Once the correct Command Center is placed on a planet other facilities such as extractors and processors may be placed. As the correct Command Center needs to be deployed before beginning any extraction, it is good to survey and select your chosen planet(s) prior to purchase.


Once raw materials have been collected, they can be processed on-planet or on a planet dedicated to manufacturing into basic or advanced goods, taken off-planet for station-based processing into a variety of products used in space, or sold. Material is removed from a planet either by launches from the Command Center or through a planetary Customs Office that charges a tax. Material can be brought down to a planet only through the Customs Office, at a reduced taxation rate.
Once raw materials have been collected, they can be processed on-planet or on a planet dedicated to manufacturing into basic or advanced goods, taken off-planet for station-based processing into a variety of products used in space, or sold. Material is removed from a planet either by launches from the Command Center or through a planetary Customs Office that charges a tax. Material can be brought down to a planet only through the Customs Office, at a reduced taxation rate.
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Currently the facilities on the planet are invulnerable, however you may indirectly compete with others for nearby resources.  Retrieving the valuable products from planets is another matter altogether, as pilots experience the typical risks of transporting valuables.
Currently the facilities on the planet are invulnerable, however you may indirectly compete with others for nearby resources.  Retrieving the valuable products from planets is another matter altogether, as pilots experience the typical risks of transporting valuables.


Planetary Interaction can be performed in all areas of space (highsec, lowsec, NPC 0.0 space, sovereign 0.0 space, and wormhole space). A small number of systems are not available for colonization due to high traffic or storyline reasons. The list of restricted systems is:
Planetary Industry can be performed in all areas of space (highsec, lowsec, NPC 0.0 space, sovereign 0.0 space, and wormhole space). A small number of systems are not available for colonization due to high traffic or storyline reasons. The list of restricted systems is:


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Also, Planetary Interaction is not available in Shattered systems.
Also, Planetary Industry is not available in Shattered systems.


== Quick Start Videos ==
== Quick Start Videos ==
The following videos explain the basics of Planetary Interaction. For more details you should consult the [[Planetary Industry]] page.  
The following videos explain the basics of Planetary Industry. For more details you should consult the [[Planetary Industry]] page.  


CCP made a very nice 4 part YouTube tutorial: [http://www.youtube.com/watch?v=EXvw9EtWPGw part1], [http://www.youtube.com/watch?v=tF0BxxzOJ2k part2], [http://www.youtube.com/watch?v=IolPQPEKbSw part3], [http://www.youtube.com/watch?v=gi7Xew9fgDk part4].
CCP made a very nice 4 part YouTube tutorial: [http://www.youtube.com/watch?v=EXvw9EtWPGw part1], [http://www.youtube.com/watch?v=tF0BxxzOJ2k part2], [http://www.youtube.com/watch?v=IolPQPEKbSw part3], [http://www.youtube.com/watch?v=gi7Xew9fgDk part4].
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''For more details, see [[Planetary Commodities]]''
''For more details, see [[Planetary Commodities]]''


The items involved in Planetary Interaction are known as Resources (extracted from [[Planets]]) and Products (produced from Resources or other Products on planets)
The items involved in Planetary Industry are known as Resources (extracted from [[Planets]]) and Products (produced from Resources or other Products on planets)


Resources are considered Tier Zero (R0), at least in the context of this guide, and each level of processing increases the tier by one. You thus get Tier 1 products (P1) produced by Resources (R0), Tier 2 Products (P2) produced by combining two different P1s, and so on. Processing items from one tier to the next happens in a [[Planetary Buildings#Processors|Processor]] on the surface of a planet, and each tier requires a different amount of different items. Processing can then be summarized as such, one level of processing needed per column:
Resources are considered Tier Zero (R0), at least in the context of this guide, and each level of processing increases the tier by one. You thus get Tier 1 products (P1) produced by Resources (R0), Tier 2 Products (P2) produced by combining two different P1s, and so on. Processing items from one tier to the next happens in a [[Planetary Buildings#Processors|Processor]] on the surface of a planet, and each tier requires a different amount of different items. Processing can then be summarized as such, one level of processing needed per column:
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Consider which resources you're targeting and where they are, placing your CC at some ideal spot near them (that is, if you plan to use it to export products instead of a Launchpad. The CC doesn't actually need to be connected to anything for you to build other structures). You'll usually end up placing your CC on the edge of one resource type (or a "pair" of resources that usually hang out together) with another resource type growing in intensity the further it gets from the white "peak" of the first. Whether or not resources are grouped, opposed to each other, live in bands, etc, depends on the planet type. See [[Planet]] for more details.
Consider which resources you're targeting and where they are, placing your CC at some ideal spot near them (that is, if you plan to use it to export products instead of a Launchpad. The CC doesn't actually need to be connected to anything for you to build other structures). You'll usually end up placing your CC on the edge of one resource type (or a "pair" of resources that usually hang out together) with another resource type growing in intensity the further it gets from the white "peak" of the first. Whether or not resources are grouped, opposed to each other, live in bands, etc, depends on the planet type. See [[Planet]] for more details.


With the Build menu up, select the "Command Centers" menu and CCs of the specific size will light up, ready to be placed. If all are greyed out, make sure you put the CC in your cargo hold, that you are undocked, and that you are not at your colony cap ([[Skills:Planet Management#Interplanetary Consolidation|Interplanetary Consolidation]] skill). Drop the CC in the target spot and after it is placed be sure to click the "Submit" button that now appears in the UI to your left. Almost nothing in Planetary Interaction is finalized until you click "Submit" and you can group some orders before submitting them (you might get a timer if you keep hitting Submit after every tiny change).
With the Build menu up, select the "Command Centers" menu and CCs of the specific size will light up, ready to be placed. If all are greyed out, make sure you put the CC in your cargo hold, that you are undocked, and that you are not at your colony cap ([[Skills:Planet Management#Interplanetary Consolidation|Interplanetary Consolidation]] skill). Drop the CC in the target spot and after it is placed be sure to click the "Submit" button that now appears in the UI to your left. Almost nothing in Planetary Industry is finalized until you click "Submit" and you can group some orders before submitting them (you might get a timer if you keep hitting Submit after every tiny change).


After your CC has been deployed and you have submitted changes, further build options will become available. There seems to be a bug whereby sometimes these new options remain greyed out and are not selectable after deploying your CC. If this happens, simply leave planetary interaction mode (click "exit") and then go back into it. Build options should now appear correctly allowing you to continue building your colony.
After your CC has been deployed and you have submitted changes, further build options will become available. There seems to be a bug whereby sometimes these new options remain greyed out and are not selectable after deploying your CC. If this happens, simply leave planetary interaction mode (click "exit") and then go back into it. Build options should now appear correctly allowing you to continue building your colony.
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Now that you have built your first colony, you're on your way! After training [[Skills:Planet Management#Interplanetary Consolidation|Interplanetary Consolidation]] you can have multiple colonies, one per skill level, plus the initial one, and you may have to find them among the 67k planets in EVE again. Your current colony worlds can be found in the Science and Industry Tab, from which you can enter planet mode for each.
Now that you have built your first colony, you're on your way! After training [[Skills:Planet Management#Interplanetary Consolidation|Interplanetary Consolidation]] you can have multiple colonies, one per skill level, plus the initial one, and you may have to find them among the 67k planets in EVE again. Your current colony worlds can be found in the Science and Industry Tab, from which you can enter planet mode for each.


Producing the higher tier products on a single planet narrows down to where each P3 can only be produced from scratch (in other words, without importing goods) on a single planet type. P4 items all need multiple planet types, from two to five. This is where you need to start thinking about how deep you'd like to get into Planetary Interaction. Look around for some blue or red pills and start talking about rabbit holes. Of course, a primary motivator is the title of the next sectionFor more information on how to deal with getting goods between colonies, see [[Colony Management#Interplanetary Logistics|Interplanetary Logistics]].
Producing the higher tier products on a single planet narrows down to where each P3 can only be produced from scratch (in other words, without importing goods) on a single planet type. P4 items all need multiple planet types, from two to five. This is where you need to start thinking about how deep you'd like to get into Planetary Industry. Look around for some blue or red pills and start talking about rabbit holes. Of course, a primary motivator is the title of the next sectionFor more information on how to deal with getting goods between colonies, see [[Colony Management#Interplanetary Logistics|Interplanetary Logistics]].


In short, to build one unit of a P4 item you have to deal with two planets at least, launching your lower tier Products into orbit via a CC or Launchpad, then importing them via a Customs Office on another planet for further processing. You have to repeat this process multiple times for some P4s. It's likely that your extra efforts(i.e. transporting materials between planets) devoted into this process will make the more involved products more profitable. But this depends. You need carefully consider many factors, like the tax for every transportation, the market price for the components and the final product, the time consumed(Time is money, you should know) and so on. It's recommended that you do some calculation before you decide to produce any kind of products.  
In short, to build one unit of a P4 item you have to deal with two planets at least, launching your lower tier Products into orbit via a CC or Launchpad, then importing them via a Customs Office on another planet for further processing. You have to repeat this process multiple times for some P4s. It's likely that your extra efforts(i.e. transporting materials between planets) devoted into this process will make the more involved products more profitable. But this depends. You need carefully consider many factors, like the tax for every transportation, the market price for the components and the final product, the time consumed(Time is money, you should know) and so on. It's recommended that you do some calculation before you decide to produce any kind of products.  
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**A: You can deploy CCs and manage your colonies from a freighter, and you can transfer items to and from a Customs Office.  As of the Retribution Patch, you can pick up materials launched into orbit from the CC (because a Planetary Launch Container behaves like a jetcan). An industrial ship (such as the [[Epithal]]) may be a more appropriate ship for planetary transport tasks, as these ships are cheaper and faster than freighters.
**A: You can deploy CCs and manage your colonies from a freighter, and you can transfer items to and from a Customs Office.  As of the Retribution Patch, you can pick up materials launched into orbit from the CC (because a Planetary Launch Container behaves like a jetcan). An industrial ship (such as the [[Epithal]]) may be a more appropriate ship for planetary transport tasks, as these ships are cheaper and faster than freighters.


*Q: Is Planetary Interaction limited to system security status?
*Q: Is Planetary Industry limited to system security status?
**A: No. A few special systems are off-limits due to high traffic or storyline reasons, but all other systems are available, including systems in wormhole space and sovereign nullsec. (Prior to the Hyperion Patch, planets in sovereign null could only be colonized by the alliance holding sovereignty.)
**A: No. A few special systems are off-limits due to high traffic or storyline reasons, but all other systems are available, including systems in wormhole space and sovereign nullsec. (Prior to the Hyperion Patch, planets in sovereign null could only be colonized by the alliance holding sovereignty.)


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== Term list ==
== Term list ==


The following terms are defined here in an attempt to make them widely used and not ambiguous with similar terms within the context of Planetary Interaction. Note that some terms defined here may have alternative meanings outside of PI - such as Scan, which outside PI can refer to your ship's scanning abilities, unrelated to planets. Terms particularly likely to be ambiguous are listed in bold print.
The following terms are defined here in an attempt to make them widely used and not ambiguous with similar terms within the context of Planetary Industry. Note that some terms defined here may have alternative meanings outside of PI - such as Scan, which outside PI can refer to your ship's scanning abilities, unrelated to planets. Terms particularly likely to be ambiguous are listed in bold print.


* '''Planet Mode''' - the view you enter to interact with a planet
* '''Planet Mode''' - the view you enter to interact with a planet
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Advanced Processors can also be used to produce P3 products from P1 and P2 commodities.  For these, the calculations become somewhat more complicated, because the taxes vary depending on whether the ingredients are P1 or P2.
Advanced Processors can also be used to produce P3 products from P1 and P2 commodities.  For these, the calculations become somewhat more complicated, because the taxes vary depending on whether the ingredients are P1 or P2.


== Planetary Interaction During War (Uni only!) ==
== Planetary Industry During War (Uni only!) ==


''There are things you can still do with planets while the Uni is at war:''
''There are things you can still do with planets while the Uni is at war:''