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Wormhole Community: Difference between revisions

From EVE University Wiki
m Removed outgoing WHC Officer
m Removed reference to small ships
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If you are unable to fly a ship from the official small ships or light armor doctrines linked above, please note that there are new-player-friendly meta fittings for some of those ships in the Fitting Management | Corporation Fittings window in game. You can find those fits by searching for "meta" or "entry" in that window.
If you are unable to fly a ship from the official Armor Assault Frigate or Light Armor doctrines linked above, please note that there are new-player-friendly meta fittings for some of those ships in the Fitting Management | Corporation Fittings window in game. You can find those fits by searching for "meta" or "entry" in that window.


You must be able to fit the T2 tank modules that are on the fits. You can meta guns for most T1 ships, the fits which are reliant on T2 ammo will have it noted in their doctrine forum post. You can meta down links and drones on the entry doctrines. If you are unsure about what modules you can meta down ask in WHC channel in game or mumble.
You must be able to fit the T2 tank modules that are on the fits. You can meta guns for most T1 ships, the fits which are reliant on T2 ammo will have it noted in their doctrine forum post. You can meta down links and drones on the entry doctrines. If you are unsure about what modules you can meta down ask in WHC channel in game or mumble.
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#* Wormholes have mass limits. Battleships have a lot of mass. They can only pass through a wormhole a few times before that wormhole starts to collapse.  
#* Wormholes have mass limits. Battleships have a lot of mass. They can only pass through a wormhole a few times before that wormhole starts to collapse.  
#* As you familiarize yourself with not just ''what'', but also ''how'' things are done in a wormhole, you'll see that Tech 3 Strategic Cruisers, Logistics Cruisers (especially Tech 2 Logistics Cruisers), Heavy Assault Cruisers, Heavy Interdiction Cruisers, and combat battlecruisers (not tier 3 or attack battlecruisers) are the most used ship types. To maximize the roles you can fill over time, you should be willing to adjust your skill plan.
#* As you familiarize yourself with not just ''what'', but also ''how'' things are done in a wormhole, you'll see that Tech 3 Strategic Cruisers, Logistics Cruisers (especially Tech 2 Logistics Cruisers), Heavy Assault Cruisers, Heavy Interdiction Cruisers, and combat battlecruisers (not tier 3 or attack battlecruisers) are the most used ship types. To maximize the roles you can fill over time, you should be willing to adjust your skill plan.
#* The wormhole endgame, at least for a C2 wormhole, is all about packing as much offense and defense into the smallest ship size possible, which most of the time means Cruisers and below.
#* The wormhole endgame, at least for a C2 wormhole, is all about packing as much offense and defense into the smallest ship size possible, which most of the time means battlecruisers and below.
# The space you're living in is no longer well-defined. It is ever changing.
# The space you're living in is no longer well-defined. It is ever changing.
#* The wormhole you call home may seem constant, but just about everything else is quite dynamic as connecting wormholes form and collapse. What you think of as the neighbourhood (and thus the neighbours) changes all the time.
#* The wormhole you call home may seem constant, but just about everything else is quite dynamic as connecting wormholes form and collapse. What you think of as the neighbourhood (and thus the neighbours) changes all the time.