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It is possible to add scan probes to your existing filters by exporting the filters that you want to modify and, for each <profile name="something"> tag, adding <group id="479"/> and <group id="492"/> and <group id="548"/> to each profile, then reimporting the filters into the game. | It is possible to add scan probes to your existing filters by exporting the filters that you want to modify and, for each <profile name="something"> tag, adding <group id="479"/> and <group id="492"/> and <group id="548"/> to each profile, then reimporting the filters into the game. | ||
=Setting Up Bracket Presets= | ==Setting Up Bracket Presets== | ||
Brackets are the little icons you see in space, depicting different objects. Sometimes having too many of them can cause lag, but they are often useful. | Brackets are the little icons you see in space, depicting different objects. Sometimes having too many of them can cause lag, but they are often useful. | ||
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=Assigning the Tabs and Brackets= | ==Assigning the Tabs and Brackets== | ||
#Go to the''' Overview tabs tab''' . | #Go to the''' Overview tabs tab''' . | ||
#Under the '''Tab name''' column , enter the following five items: | #Under the '''Tab name''' column , enter the following five items: | ||
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You should now have five different tabs with five different overview presets. '''During war, I generally switch the Missions/ Mining tab to the standard overview. You can do this by going to: White triangle > Load Default > Standard. I use this tab for emergencies when the overview bugs up, or I just can’t see something I want to see.''' | You should now have five different tabs with five different overview presets. '''During war, I generally switch the Missions/ Mining tab to the standard overview. You can do this by going to: White triangle > Load Default > Standard. I use this tab for emergencies when the overview bugs up, or I just can’t see something I want to see.''' | ||
=Using the Tag Column= | ==Using the Tag Column== | ||
The Tag feature allows you to assign a number or letter to individual ships or objects in space which will be visible in the Tag column of the overview. The tag will remain assigned to the object until it is destroyed, you dock in a station, or enter a jump gate. This is useful for marking trigger ships during missions, prioritizing PvP targets, marking NPC convoy ships for attack (see [http://www.eve-wiki.net/index.php?title=Guide:Attacking_Convoys Eve Wiki Attacking Convoys Guide] for more details), or any other activity for which you may need to quickly identify specifics objects. | The Tag feature allows you to assign a number or letter to individual ships or objects in space which will be visible in the Tag column of the overview. The tag will remain assigned to the object until it is destroyed, you dock in a station, or enter a jump gate. This is useful for marking trigger ships during missions, prioritizing PvP targets, marking NPC convoy ships for attack (see [http://www.eve-wiki.net/index.php?title=Guide:Attacking_Convoys Eve Wiki Attacking Convoys Guide] for more details), or any other activity for which you may need to quickly identify specifics objects. | ||
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To tag an object, simply right-click, select "Tag" from the context menu, and you will be given a choice of numbers or letters. Pick the number or letter you wish to use and you are done. | To tag an object, simply right-click, select "Tag" from the context menu, and you will be given a choice of numbers or letters. Pick the number or letter you wish to use and you are done. | ||
=Conclusion of the Guide= | ==Conclusion of the Guide== | ||
Congratulations! You’ve (hopefully successfully) set up your overview. | Congratulations! You’ve (hopefully successfully) set up your overview. | ||