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User:Irving Farnham/ISK Generation: Difference between revisions

From EVE University Wiki
Line 104: Line 104:
Note: Need to make sure these actually still exist.
Note: Need to make sure these actually still exist.
===Fleets===
===Fleets===
One of the easiest ways to make money using PvP is joining a fleet. While player skill matters, a frigate and minimal skills are all that's required to be useful in a fleet. Larger fleet actions will quickly amass a good value of loot, and a lean share for a battleship pilot is a fortune to a frigate pilot.
The fastest way to get into fleet actions is acting as tackle. These ships are part of the first contact, and are tasked with keeping the enemy from escaping once overwhelming firepower arrives. Electronic Warfare (EW, EWAR) makes the hostiles easier to hit and less likely to hit friendlies, while Logistics (Logi) keeps ships shielded and in repair. These become progressively more skill (player and character) intensive, but also more valuable to the fleet.
====Tackle====
====Tackle====
====EWAR====
====EWAR====
====Logi====
====Logi====
====Recon====
====Recon====
Recon is a special branch of Tackle, designed to find targets and tackle them while the fleet is still outside of the system. Since smart targets will notice a fleet jumping in and decide to simply leave the area, recon is the difference between a good day's hunting and going home hungry (or meeting a superior force and not going home at all).
Not to be confused with sensor-based recon ships or strategic reconnaissance.


==I don't want to read all this!==
==I don't want to read all this!==