More actions
m repaired link |
|||
| Line 134: | Line 134: | ||
=== The Columns Tab === | === The Columns Tab === | ||
Columns | Columns let you select which columns you want to see in your overview. Some of them are pretty useless, so you obviously don’t want those columns cramping your style. | ||
*'''Icon:''' This is the object’s icon, useful for quickly seeing the difference between a stargate and a station, or a war target and a corp member. | *'''Icon:''' This is the object’s icon, useful for quickly seeing the difference between a stargate and a station, or a war target and a corp member. | ||
| Line 140: | Line 140: | ||
*'''Distance:''' The object’s distance from your ship. | *'''Distance:''' The object’s distance from your ship. | ||
*'''Name:''' The name of the object, be it a player name, the name of a station, or the name of a stargate or | *'''Name:''' The name of the object, be it a player name, the name of a station, or the name of a stargate or another item. | ||
*'''Type:''' Shows what type of ship a pilot is flying, which is a very useful thing to know. | *'''Type:''' Shows what type of ship a pilot is flying, which is a very useful thing to know. | ||
*'''Tag:''' The tag that a fleet commander (FC) has assigned to an object. Useful when primary and secondary targets are called, although an FC will usually just shout out the name over Teamspeak. Mostly used for shooting rats, where the FC wants pilots to destroy enemies in a certain order, but doesn’t want to have to call out each target. Also useful for exploration, where cans in archaeology or hacking sites need to marked as completed. | *'''Tag:''' The tag that a fleet commander (FC) has assigned to an object. Useful when primary and secondary targets are called, although an FC will usually just shout out the name over Teamspeak. Mostly used for shooting rats, where the FC wants pilots to destroy enemies in a certain order, but doesn’t want to have to call out each target. Also useful for exploration, where cans in archaeology or hacking sites need to be marked as completed. | ||
*'''Corporation and Alliance:''' A pilot’s corporation and alliance. | *'''Corporation and Alliance:''' A pilot’s corporation and alliance. | ||
| Line 154: | Line 154: | ||
*'''Velocity:''' The object’s general velocity. | *'''Velocity:''' The object’s general velocity. | ||
*'''Radial Velocity:''' How fast an object is travelling, and whether | *'''Radial Velocity:''' How fast an object is travelling, and whether it is travelling towards or away from you. | ||
*'''Transversal Velocity:''' How fast an object is travelling perpendicular to you (its | *'''Transversal Velocity:''' How fast an object is travelling perpendicular to you (its orbital velocity). Very useful for gunnery pilots in gauging whether a target can be hit or not, and valuable for frigate and interceptor pilots trying to avoid being hit by guns. An object with a faster transversal velocity will be harder to hit, and vice versa. Angular velocity is, however, more useful. Angular velocity is the most valuable tab for gunnery pilots. | ||
*'''Angular Velocity:''' is an object’s speed relative to you, measured in radians per second. This means that angular velocity takes distance from a target into account, a very important factor when trying to hit something. Even if a ship has a high transversal velocity, it may still have a very low angular velocity because it is far away | *'''Angular Velocity:''' is an object’s speed relative to you, measured in radians per second. This means that angular velocity takes distance from a target into account, a very important factor when trying to hit something. Even if a ship has a high transversal velocity, it may still have a very low angular velocity because it is far away; meaning it might still be easy to hit. Basically, if the number in the angular velocity tab is lower than your tracking speed, you can hit your target - or the other way around. | ||
<br> | <br> | ||
=== The Ships Tab === | === The Ships Tab === | ||