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{{main|Travel fits}} | {{main|Travel fits}} | ||
Due to the dangers associated with NullSec, there are limited options for moving quickly and safely between systems. The main [[Travel fits]] page has a wealth of information regarding fitting principles and it is highly recommended that new members to NSC read it however, for the purpose of your first trip into Syndicate, we have | Due to the dangers associated with NullSec, there are limited options for moving quickly and safely between systems. The main [[Travel fits]] page has a wealth of information regarding fitting principles and it is highly recommended that new members to NSC read it however, for the purpose of your first trip into Syndicate, we have four options. | ||
==== | ====Shuttles==== | ||
The cheapest, near safest, and most accessible option is the Shuttle. No skills are required to fly the shuttle, and shuttles are very cheap. They provide passive nullification to warp disruption fields (bubbles), and have an align time of less than 2 seconds. Additionally, they fly at 5 AU/s, which while not *extremely* fast, is significantly faster than many other options. Shuttles are most vulnerable to smart bombs, which can be avoided by not flying directly from gate to gate. Bouncing off celestials or flying to a gate tactical bookmark makes the Shuttle an extremely difficult target to kill, and makes your commute to NSC fast and (relatively) safe. | |||
====Interceptors==== | ====Interceptors==== | ||
Interceptors | In May 2021, Fleet Interceptors lost their innate passive interdiction nullification. While this change didn't entirely kill the "travelceptor" (A travelceptor is an interceptor fit to achieve a less than 2 second align time, with warp disruption nullification), a new and separate module is now required to be fitted to achieve the same functionality. This new Interdiction Nullifier must be activated when the ship enters warp. The advantages of a Travelceptor over a Shuttle is increased cargo capacity, and significantly more tank (in the case of flying into smart bombs). Travelceptors used to be a near requirement to live in null sec space comfortably, but with the addition of passive interdiction nullification to Shuttles, the uses of Travelceptors are much more limited, now. | ||
====Covert Ops==== | ====Covert Ops==== | ||
For the purpose of travelling, we will classify Covert Ops as any ship that can fit the Covert Ops Cloak. This utility high-slot module allows a ship to travel completely cloaked, including inside Bubbles. A Bubble will still prevent the ship from entering warp however, so pilots will need to manually fly out of a Bubble first then warp to a Gate Tactical [[Bookmarks|Bookmark]]. While this does offer a high level of protection, a skilled Gate Camp can de-cloak a pilot. For those who can fly it, the Travel Interceptor is considered a better option over the Covert Ops. | For the purpose of travelling, we will classify Covert Ops as any ship that can fit the Covert Ops Cloak. This utility high-slot module allows a ship to travel completely cloaked, including inside Bubbles. A Bubble will still prevent the ship from entering warp however, so pilots will need to manually fly out of a Bubble first then warp to a Gate Tactical [[Bookmarks|Bookmark]]. While this does offer a high level of protection, a skilled Gate Camp can de-cloak a pilot. For those who can fly it, the Travel Interceptor is considered a better option over the Covert Ops. | ||
==Routes to the NSC== | ==Routes to the NSC== | ||