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Turret damage: Difference between revisions

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Jamesalex (talk | contribs)
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*Increase the target's signature radius
*Increase the target's signature radius
Modules that can help with these are AB's/MWD's, webs, tracking computers, and target painters.  You can also choose 'keep at range' on a target to minimize the transversal (note: not verified, must be looked into) -- though bear in mind that your target will be able to hit you more easily too. Note also that if the range ever becomes zero, the equation makes a forbidden division with zero. This results in an error and the turrets will automatically miss.
Modules that can help with these are AB's/MWD's, webs, tracking computers, and target painters.  You can also choose 'keep at range' on a target to minimize the transversal (note: not verified, must be looked into) -- though bear in mind that your target will be able to hit you more easily too. Note also that if the range ever becomes zero, the equation makes a forbidden division with zero. This results in an error and the turrets will automatically miss.
==Tools & Links==
E-UNI member Junker Jan created a [https://spreadsheets.google.com/ccc?key=0Ag79e9sxtWMcdGRVYXJCeWRDR2V2MTU1UmFEcTRSWkE&hl=en spreadsheet] primarily focused on determining your chance of hitting a target given a set of criterion.  Made Public via Google Docs the document won't be editable when you click the above link, otherwise one accidental click could destroy all the carefully crafted forumlae!  You will need to either click '''File --> Download As''' to download the spreadsheet into your format of choice, or '''File --> Make a copy...''' to copy the document to your personal Google Docs store if you have a Google Account.


=Turret damage output=
=Turret damage output=