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Sleepers have only armor and hull hitpoints but in some rare cases Sleepers have spawned with an additional shield layer (it is not clear whether this was a bug or intentional). They are equally tanked against all damage types, so a player has pretty much free selection with his weapons. '''Sleepers will repair their armor''' as soon as they receive damage, and in higher class [[wormholes]] will even start to '''remote repair each other'''. | Sleepers have only armor and hull hitpoints but in some rare cases Sleepers have spawned with an additional shield layer (it is not clear whether this was a bug or intentional). They are equally tanked against all damage types, so a player has pretty much free selection with his weapons. '''Sleepers will repair their armor''' as soon as they receive damage, and in higher class [[wormholes]] will even start to '''remote repair each other'''. | ||
They will try to orbit the player at range depending on the ship class of the Sleeper. To get into orbit range '''they can use MWDs''' which will result in very high velocity even on battleships. If a player runs away from them, the Sleepers will try to follow. If the player is faster | They will try to orbit the player at range depending on the ship class of the Sleeper. To get into orbit range '''they can use MWDs''' which will result in very high velocity even on battleships. If a player runs away from them, the Sleepers will try to follow. If the player is faster than the Sleepers they will sometimes seem to cancel the chase, fly back into the directions of their starting positions for a few seconds and then pick up the chase again. If they venture too far away from their starting positions (round about 200km) they will teleport back. | ||
==Anti-Sleeper Ewar== | ==Anti-Sleeper Ewar== | ||