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− | [CLASS] Recognizing, Avoiding, and Countering: Kites, disegages, bait.
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− | Very specific pvp tactics that address a lot of the commonly encountered tactics.
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− | Definition kiting: Having an enemy with a greater (or slightly slower) velocity than your own run in a straight line. If you follow him you become a big bullseye with 0 angular velocity. The inherent danger to kiting is two-fold: having 0 angular velocity but also being separated from the main force of a fleet. The danger is compounded if he is fit for range and you are not.
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− | Recognizing kites: running away, 0 angular, stronger ship.
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− | Avoiding kites: Disengaging.
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− | Countering kites: ECM, range, scram for MWD, web for AB.
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− | Definition non-engagement: If an enemy ship has not fired a shot, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds.
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− | Definition disengages: If an enemy ship has not fired a shot in the last 60 seconds, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds.
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− | Recognizing disengages: Nobody aggressed.
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− | Avoiding disengages: Nothing to avoid, as there is no danger.
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− | Countering diesngages: Tackle on other side, or half aggression.
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− | Definition bait: A heavily tanked ship acting as a lure for others to attack while a main force lies in wait to counter-attack.
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− | Recognizing bait: Selected ship types and predictable bait.
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− | Avoiding bait: Choose battles carefully.
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− | Countering bait: Reserve fleet.
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