More actions
Format to "Mission formatting guidelines". Add MissionBriefing. Update info. Remove SurvivalCopy |
m Update NPC types and numbers. Add some flavor text from the agent conversation. |
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Keep the Civilian Relic Analyzer. You might need it for part 2 | Keep the Civilian Relic Analyzer. You might need it for part 2 | ||
{{MessageBox|The Vitoc Method | |||
|The Vitoc Method is fundamental to the Amarr slave market. The Method has two key components: a deadly, highly toxic drug with a seemingly viral ability to mutate, and its carefully-guarded antidote: Vitoc. The subject infected with the chemically engineered virus will suffer an agonizing death without regular doses of Vitoc; his daily dose, however, will react with the toxin to bring him several hours of euphoria in addition to keeping the virus inert for a short time. | |||
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== Vitoc Vector - Earning Their Trust (2 of 4) == | == Vitoc Vector - Earning Their Trust (2 of 4) == | ||
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After some time a group of defenders show up.<ref>Evon R'al (8 August 2021): I was using a Relic Analyzer I with {{Sk|Archaeology}} at 5 and the defenders showed up after I successfully hacked the Wrecked Science Vessel.</ref> | After some time a group of defenders show up.<ref>Evon R'al (8 August 2021): I was using a Relic Analyzer I with {{Sk|Archaeology}} at 5 and the defenders showed up after I successfully hacked the Wrecked Science Vessel.</ref><ref>Evon R'al (21 August 2021): Using a Civilian Relic Analyzer this time and they showed up again after success full hack.</ref> | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|2|Gistior Shatterer/Defacer}} | {{NPCTableRow|Cruiser|2|Gistior Shatterer/Defacer}} | ||
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== Vitoc Vector - Mounting a Defense (3 of 4) == | == Vitoc Vector - Mounting a Defense (3 of 4) == | ||
{{Missiondetails | {{Missiondetails | ||
|Name= | |Name= | ||
|Level= 1 | |Level= 1 | ||
|Type= Encounter | |Type= Encounter | ||
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The loss of this research station would be a tremendous setback to us. We need you to get in there and defend the station, for I can't be sure I can mobilize local military forces in time. The Amarrians will go to any lengths to prevent us from reverse-engineering a treatment that could invalidate the Vitoc Method. If we can make it costly enough for them, though, they may just be forced to give up on this station, with it being so deep in our sovereignty. | The loss of this research station would be a tremendous setback to us. We need you to get in there and defend the station, for I can't be sure I can mobilize local military forces in time. The Amarrians will go to any lengths to prevent us from reverse-engineering a treatment that could invalidate the Vitoc Method. If we can make it costly enough for them, though, they may just be forced to give up on this station, with it being so deep in our sovereignty. | ||
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{{MessageBox|The [[Nefantar Tribe|Nefantar]] | |||
|The Nefantar go by many names, but Ammatar is the most common ― though their former Minmatar brethren sometimes refer to them as “the Lost Tribe” in pity, but more often “the Fawning” or “the Yoked” in scorn. The Nefantar have left behind their tribal heritage and taken up many (but not all) aspects of the Amarrian religion, a movement that has resulted in a unique blend of cultures. | |||
The Ammatar Mandate and the Minmatar Republic have been locked in a state of cold war for years now; since the Vindication Wars, there hasn't been a large-scale battle between them, mainly due to former Prime Minister Karin Midular's diplomatic efforts. However, after Midular's passing, the animosity between the two peoples cannot be denied. | |||
The old, traditionally aristocratic bloodlines of the Nefantar see themselves as the rightful rulers of all the Matar tribes; for their part, most Minmatar hold little more than bitter animosity toward the tribe that long ago betrayed its cousins, and a widespread hatred of the Ammatar is still common among all other Matari. | |||
|collapsed= yes}} | |collapsed= yes}} | ||
=== Warp-In === | === Warp-In === | ||
Group appearance is triggered by time. | Group appearance is triggered by time. | ||
'''Blitz''': Forget all ships, go straight for the gate. | |||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Structure|4|Minmatar Bunker}} | {{NPCTableRow|Structure|4|Minmatar Bunker}} | ||
{{NPCTableRow|Acceleration Gate||Acceleration Gate}} | {{NPCTableRow|Acceleration Gate||Acceleration Gate|note= Not locked}} | ||
|} | |} | ||
{{NPCTableHead|Wave 1 50km}} | {{NPCTableHead|Wave 1 50km}} | ||
{{NPCTableRow|Frigate|4|Ammatar Navy Executioner|drop= Ammatar Navy Midshipman Insignia I}} | {{NPCTableRow|Frigate|3-4|Ammatar Navy Executioner/Inquisitor|drop= Ammatar Navy Midshipman Insignia I/III}} | ||
|} | |} | ||
{{NPCTableHead|Wave 2}} | {{NPCTableHead|Wave 2}} | ||
{{NPCTableRow|Frigate|3|Ammatar Navy Inquisitor|drop= Ammatar Navy Midshipman Insignia III}} | {{NPCTableRow|Frigate|2-3|Ammatar Navy Inquisitor|drop= Ammatar Navy Midshipman Insignia I/III}} | ||
|} | |} | ||
{{NPCTableHead|Wave 3}} | {{NPCTableHead|Wave 3}} | ||
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{{NPCTableRow|Frigate|1|Ammatar Navy Inquisitor|drop= Ammatar Navy Midshipman Insignia III}} | {{NPCTableRow|Frigate|1|Ammatar Navy Inquisitor|drop= Ammatar Navy Midshipman Insignia III}} | ||
|} | |} | ||
Trigger for C1 not sure, might be last ship of group B and C. | |||
{{NPCTableHead|Reinforcement C1}} | {{NPCTableHead|Reinforcement C1}} | ||
{{NPCTableRow|Frigate|3|Ammatar Navy Executioner|drop= Ammatar Navy Midshipman Insignia I|trigger= Last ship: Reinforcement C2}} | {{NPCTableRow|Frigate|3|Ammatar Navy Executioner|drop= Ammatar Navy Midshipman Insignia I|trigger= Last ship: Reinforcement C2}} | ||
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{{NPCTableSeparator|Group A 23km}} | {{NPCTableSeparator|Group A 23km}} | ||
{{NPCTableRow|Frigate|1-5|Imperial Sixtus/Florian/Matendi|drop= Imperial Sixtus:Imperial Navy Midshipman Insignia II|trigger= Lastship: Reinforcement A}} | {{NPCTableRow|Frigate|1-5|Imperial Sixtus/Florian/Matendi|drop= Imperial Sixtus:Imperial Navy Midshipman Insignia II|trigger= Lastship: Reinforcement A}} | ||
{{NPCTableRow|Frigate|0-1|Imperial Bahir|ewar= TD|drop= Imperial Navy Midshipman Insignia II}} | |||
{{NPCTableSeparator|Group B 39km}} | {{NPCTableSeparator|Group B 39km}} | ||
{{NPCTableRow|Cruiser|1|Imperial Muzakir/Mathura|drop= Imperial Navy Sergeant Major Insignia I|trigger= Lastship: Reinforcement B}} | {{NPCTableRow|Cruiser|1|Imperial Muzakir/Mathura|drop= Imperial Navy Sergeant Major Insignia I|trigger= Lastship: Reinforcement B}} | ||
|} | |} | ||
{{NPCTableHead|Reinforcement A}} | {{NPCTableHead|Reinforcement A}} | ||
{{NPCTableRow|Frigate| | {{NPCTableRow|Frigate|0-8|Imperial Matendi/Disciple/Haran|drop= Imperial Matendi:Imperial Navy Midshipman Insignia I}} | ||
{{NPCTableRow|Frigate|0-2|Imperial Forian|ewar= TD|drop= Imperial Matendi:Imperial Navy Midshipman Insignia I}} | |||
|} | |} | ||
{{NPCTableHead|Reinforcement B}} | {{NPCTableHead|Reinforcement B}} | ||