Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

The Magic 14: Difference between revisions

From EVE University Wiki
No edit summary
m Armor: Adjusted to the new multispectrum nomenclature.
Line 47: Line 47:
: 5% bonus to armor hit points per skill level. ''Starting Skill Level: II or III, depending on race'' - ''Alpha Clone Limit: V''
: 5% bonus to armor hit points per skill level. ''Starting Skill Level: II or III, depending on race'' - ''Alpha Clone Limit: V''
: '''Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers.'''
: '''Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers.'''
: This skill increases the hit points of your ship's armor, thereby increasing its total effective hit points. Training this further to V will allow you to fit modules like Energized Adaptive Nano Membrane II, Explosive Armor Hardener II and the larger T2 plates, which comprise a T2 armor tank.
: This skill increases the hit points of your ship's armor, thereby increasing its total effective hit points. Training this further to V will allow you to fit modules like Multispectrum Energized Membrane II, Explosive Armor Hardener II and the larger T2 plates, which comprise a T2 armor tank.


== Shields ==
== Shields ==