More actions
Copy-editing, links to other pages, added things where I could. |
m Fix "red" links |
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Skills: | Skills: | ||
* | * {{Sk|Gallente Frigate}} gives a bonus to dampener effectiveness and reduces activation cost; level V is necessary to sit in the hull at all. | ||
* | * {{Sk|Electronic Attack Ships}} gives a bonus to Warp Scrambler and Disruptor range (40+ Km) and reduces activation cost. Ideally a Keres pilot will have this trained to IV at least (V is a long train). | ||
* | * {{Sk|Frequency Modulation}} increases falloff range on all ewar modules; train to IV or V | ||
* | * {{Sk|Long Distance Jamming}} increases optimal range on all ewar modules; train to IV or V | ||
* | * {{Sk|Signal Suppression}}increases effectiveness of Sensor Damps; train to IV or V. | ||
Good to have: | Good to have: | ||
* | * {{Sk|Sensor Linking}} reduces capacitor need for sensor damps. | ||
* | * {{Sk|Propulsion Jamming}} reduces capacitor need for points and scrams. | ||
==Tactics== | ==Tactics== | ||