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Keres: Difference between revisions

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Copy-editing, links to other pages, added things where I could.
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Skills:
Skills:
* [[Spaceship_Command#Gallente_Frigate|Gallente Frigate]] gives a bonus to dampener effectiveness and reduces activation cost; level V is necessary to sit in the hull at all.
* {{Sk|Gallente Frigate}} gives a bonus to dampener effectiveness and reduces activation cost; level V is necessary to sit in the hull at all.
* [[Spaceship_Command#Electronic_Attack_Ships|Electronic Attack Ships]] gives a bonus to Warp Scrambler and Disruptor range (40+ Km) and reduces activation cost. Ideally a Keres pilot will have this trained to IV at least (V is a long train).
* {{Sk|Electronic Attack Ships}} gives a bonus to Warp Scrambler and Disruptor range (40+ Km) and reduces activation cost. Ideally a Keres pilot will have this trained to IV at least (V is a long train).
* [[Electronic_Systems#Frequency_Modulation|Frequency Modulation]] increases falloff range on all ewar modules; train to IV or V
* {{Sk|Frequency Modulation}} increases falloff range on all ewar modules; train to IV or V
* [[Electronic_Systems#Long_Distance_Jamming|Long Distance Jamming]] increases optimal range on all ewar modules; train to IV or V
* {{Sk|Long Distance Jamming}} increases optimal range on all ewar modules; train to IV or V
* [[Electronic_Systems#Signal_Suppression|Signal Suppression]] increases effectiveness of Sensor Damps; train to IV or V.
* {{Sk|Signal Suppression}}increases effectiveness of Sensor Damps; train to IV or V.


Good to have:  
Good to have:  


* [[Electronic_Systems#Sensor_Linking|Sensor Linking]] reduces capacitor need for sensor damps.
* {{Sk|Sensor Linking}} reduces capacitor need for sensor damps.
* [[Electronic_Systems#Propulsion_Jamming|Propulsion Jamming]] reduces capacitor need for points and scrams.
* {{Sk|Propulsion Jamming}} reduces capacitor need for points and scrams.


==Tactics==
==Tactics==