Difference between revisions of "User:Uryence/sandbox"
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** bring up drones in Amarr page | ** bring up drones in Amarr page | ||
* Overheating: make the main points of the page accessible for non-mathematical pilots. | * Overheating: make the main points of the page accessible for non-mathematical pilots. | ||
+ | * shipguidelinks has outdated stuff about T2 tank. | ||
Revision as of 17:03, 11 November 2021
TTD:
- Clones pages
- Move medical clone to Home Station
- Topnotes and updates on jump clones.
- Ship and skill guides:
- Caldari opening bullets (range)
- Revise Amarr opening bullets (point about capacitor/energy)
- Section on missiles for Caldari and Minmatar
- bring up drones in Amarr page
- Overheating: make the main points of the page accessible for non-mathematical pilots.
- shipguidelinks has outdated stuff about T2 tank.
Key points
The following section describes the mathematical basis of the overheating mechanic in detail. Not all pilots will want the nitty-gritty, so here are the practical takeaway points that everyone should know:
- Modules take heat damage from overheating in a chance-based mechanic. This means that sometimes a module will take no damage at all from a heated cycle.
- The chance of heat damage increases based on the heat level of the whole rack (high, mid, or low slots), indicated by the three small dials directly above your capacitor icon in the circular ship status display.
- The chance of heat damage does not increase in a calmly linear way in proportion to the heat level of the rack. It ramps up dramatically at higher rack heat levels (imagine an exponential curve).
- This means that the rack heat level indicators above your capacitor indicator are at least as important as the heat damage indicators which creep around your module icons. If a rack has reached high heat, you should probably stop overheating it. If modules have existing heat damage but their rack has no heat in it, you can probably get away with overheating those modules for a few cycles again.