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Always know the fitting of the ship you're shooting before you engage as the way any ship is fit could drastically change it's EHP. | Always know the fitting of the ship you're shooting before you engage as the way any ship is fit could drastically change it's EHP. | ||
== Tactics == | == Tactics and Mechanics == | ||
===CONCORD Spawning Mechanics=== | |||
The moment an individual is in a non Capsule ship with a Criminal Timer (whether you've undocked in a rookie ship while having the criminal timer, jumped into highsec with a criminal timer, or gained a criminal timer via shooting an illegal target in highsec) the game will send an available CONCORD spawn to the offending ship. If there is already an available CONCORD spawn in system and within 150 km, the CONCORD spawn will nearly instantaneously lock up and disable the offending ship. If there is an available CONCORD spawn in system, but outside of 150 km of the offending ship, that CONCORD spawn will despawn, and then respawn next to the offending ship, resulting in an approximately 6 second longer response time than if there was no CONCORD already in system. If there are no available CONCORD spawns in system, CONCORD will simply spawn and give you the standard time listed in the charts above before they disable and destroy your ship. The key bit of information to note, is that a single CONCORD spawn can only respond to a single ganker at a time, meaning that if you had ganked an industrial with 3 people, you'd have 3 CONCORD spawns in system, but if later you ganked an industrial with 6 gankers, the first 3 that fired would get the 6 additional seconds from having a CONCORD already in system, but the latter 3 wouldn't get the additional time as there wasn't an available CONCORD in system for them to move. Basically, if you want the additional 6 seconds, for every ganker you have you need a separate CONCORD spawn for. | |||
===Pulling=== | ===Pulling=== | ||
The act of after ganking a target, docking up and undocking from a station with a rookie ship in order to move and manipulate the [[CONCORD]] from one area to where the station is. This EULA-legal act allows gankers to gank in the same area as attempting to gank without pulling in the same place twice causes [[CONCORD]] to nearly instantly respond. | The act of after ganking a target, docking up and undocking from a station with a rookie ship in order to move and manipulate the [[CONCORD]] from one area to where the station is. This EULA-legal act allows gankers to gank in the same area as attempting to gank without pulling in the same place twice causes [[CONCORD]] to nearly instantly respond. It is also common that if you're planning to gank in a system beforehand, to simply have all the gankers you have get into a rookie ship, and shoot a [[POCO]] or an alt in a freighter to pre-spawn CONCORD, giving you the additional 6 seconds of time before CONCORD responds. | ||
===Bumping=== | ===Bumping=== | ||