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User:Uryence/newheat: Difference between revisions

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Uryence (talk | contribs)
Rel Astra (talk | contribs)
Bonused Ships: Adding missing bonused ships
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Both types of ship are able to overheat for longer. A Strategic Cruiser with an electronic warfare Core subsystem piloted by a pilot with all Strategic Cruiser skills trained to V will benefit from a 50% reduction in heat damage from overheating.
Both types of ship are able to overheat for longer. A Strategic Cruiser with an electronic warfare Core subsystem piloted by a pilot with all Strategic Cruiser skills trained to V will benefit from a 50% reduction in heat damage from overheating.
[[Combat Interceptors]] and [[Industrials#Deep_Space_Transports|Deep Space Transports]] have flat role bonuses that double the benefit of overheating certain modules:
* Combat Interceptors - Provides 100% bonus to the benefits of overheating Afterburners and Microwarpdrives.
* Deep Space Transports - Provides 100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules.


=== Red Giant Wormholes ===
=== Red Giant Wormholes ===