Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Turret damage: Difference between revisions

From EVE University Wiki
Line 52: Line 52:


==Tools & Links==
==Tools & Links==
E-UNI member Junker Jan created a [https://spreadsheets.google.com/ccc?key=0Ag79e9sxtWMcdGRVYXJCeWRDR2V2MTU1UmFEcTRSWkE&hl=en spreadsheet] primarily focused on determining your chance of hitting a target given a set of criterion.  Made Public via Google Docs the document won't be editable when you click the above link, otherwise one accidental click could destroy all the carefully crafted forumlae!  You will need to either click '''File --> Download As''' to download the spreadsheet into your format of choice, or '''File --> Make a copy...''' to copy the document to your personal Google Docs store if you have a Google Account.
E-UNI member Junker Jan created a [https://spreadsheets.google.com/ccc?key=0Ag79e9sxtWMcdGRVYXJCeWRDR2V2MTU1UmFEcTRSWkE&hl=en spreadsheet] primarily focused on determining your chance of hitting a target given a set of criterion.  Made Public via Google Docs the document won't be editable when you click the above link, otherwise one accidental click could destroy all the carefully crafted formulae!  You will need to either click '''File --> Download As''' to download the spreadsheet into your format of choice, or '''File --> Make a copy...''' to copy the document to your personal Google Docs store if you have a Google Account.


The values you should input should be in their final state, i.e. after all implants, modules, boosters, or fleet boosts you want included for the calculations are activated.  All of the required information is available from the ''Show Info'' context-menu of the turret or ship in question, so for an in-game test simply undock and turn on everything you want to get your real-world actual values.  For NPC ships you could use a resource like [http://eveinfo.com/npcship EVE Info] to find out their signature radii or typical armor resistance values.
The values you should input should be in their final state, i.e. after all implants, modules, boosters, or fleet boosts you want included for the calculations are activated.  All of the required information is available from the ''Show Info'' context-menu of the turret or ship in question, so for an in-game test simply undock and turn on everything you want to get your real-world actual values.  For NPC ships you could use a resource like [http://eveinfo.com/npcship EVE Info] to find out their signature radii or typical armor resistance values.