Difference between revisions of "User:Krul joringer"
(Created page with "= Insuring your ship = Insuring a ship can be a good idea, since in case of ship destruction you can get a refund of SOME of the invested ISK. Even if your ship was not insur...") |
m (Change link to "bypass" deleted redirect page) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
− | = | + | == Mobile Structures Intro == |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Mobile Structures are 4 new BPO's that are added by the Rubicon patch to act as a kind of "Personal [[POS_and_YOU|POS]]" and allow for greater flexibility for players within the field and expand upon survivability, utility, espionage and defence. Relatively easy to produce and becoming a more common sight by the day and come in 4 "Flavours" of [[Blueprints|BPO]]: | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | *Mobile Depot | |
− | + | *Mobile Tractor Unit | |
− | + | *Mobile Cynosural Inhibitor and | |
+ | *Mobile Syphon Unit | ||
− | + | This article will explain what they are and how they work. | |
− | + | === Mobile Depots === | |
− | |||
− | |||
− | |||
− | + | [[File:Mobile_Depot_image.jpg|thumb|upright=1.5|A Mobile Depot floating through space]] | |
− | + | Mobile Depots act as a kind of in field fitting service and storage facility. Allowing for ships to keep one fit on the ship and another in the hold for quick swapping at a "[[Safe_Spot|safe spot]]" and to hold any extras they may need room for from Ratting/Mining/PvP. They take a minute to setup, use only 50 m³ of cargo space and will last for 30 days and after that they vanish so you need to keep an eye on them. Also any player can attack them and only get a suspect flag, necessitating either defending the Depot or scooping it up and moving it, making sure to pick up whatever you can take with you as it will be jettisoned after scooping to the hold. It also has a 2 day reinforcement timer once the depot reaches 25% of its maximum HP | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | These Depots have a number of applications but the two most used (Thus far) are as a temporary "home", setting it up and bookmarking it to come to as and when needed. The other use is primarily reserved for Lowsec/Nullsec/WH's where you move around in a travel fit and create a "safe spot" before going off to do stuff and returning to it and instantly refitting your ship for combat when things get hairy. | |
− | |||
− | |||
− | + | === Mobile Tractor Unit === | |
− | + | [[File:Mobile_Tractor_Unit_image.jpg|thumb|upright=1.5|A Mobile Tractor Unit bringing in the goods]] | |
− | + | These do exactly what they say, put it down and it will start to tractor in any tractorable items within a 125km radius at 1000 m/sec into its massive 27,000 m³ hold but can only target things one at a time. These units only take 10 seconds to deploy and will last 2 days. These units are more specialized and rare due to the increased cost and skills required but are still a worthwhile investment if you dont have access to a Noctis. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |1. | ||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Applications are few and far between but if used right it can be a godsend for time saving. Put one (maybe 2 or 3) down at the start of combat and keep the wrecks within 125km and you wont need to worry about slowboating towards each individual wreck as they will likely all be now clustered around the unit, just park up and let your salvager get to work. Other possible applications are within mining gangs who don't have access to say an Orca, put these down and jettison the ore for it to pick up and come back in a transport ship later on to pick up the goods. | |
− | + | ||
+ | These have seen some heavy use in missions, for those that had not historically spent much time looting and salvaging they provide an easy way to get most of the loot out of a mission with little to no effort. Coupling a MTU with one or two salvage drones can pick a mission clean roughly as fast as some missions are run. While the MTU doesn't do salvaging itself, by pulling the wrecks into a central location it can effectively improve the time efficiency of salvager drones by reducing their trvel time. Further, if your fit and mission do not require kiting or maneuverability at all, you can orbit the MTU and use a salvager in a utility slot to work through your wrecks as you run the mission. | ||
+ | |||
+ | Some systems have seen an increase in organized greifing centered on MTUs. Similar to [[Ninja_Salvaging_and_Stealing]] a group will take up residence in a high activity missioning area and scan down the MTUs. They will then agress the MTU attempting to bait the missioner into engaging them. As with Ninja Looters your options are limited. Engaging the griefer will set your engagement timer and their friends can warp in an finish you off. Not engaging the griefer will cost you not just your loot but the roughly 10M that the MTU cost. Orbiting the MTU at close range mitigates this heavily. As soon as you see them warp into your pocket you can empty the contents of the MTU into your hold and scoop the unit. They will be left with a mission pocket that you have already looted and are likely to move on. | ||
+ | |||
+ | It should be noted, MTUs do not loot wreks that are not yours. There are some griefers that prey on this misunderstanding. After having landed in your mission pocket they may drop an MTU of their own hoping you will engage it, presumably because you think that it will collect your loot for them. It is best to ignore these rogue MTUs as they won't effect you and even if the griefer warps out leaving it behind they can monitor you in local to see if your become a criminal and then warp right back in with friends. | ||
+ | |||
+ | === Mobile Cynosural Inhibitor === | ||
+ | [[File:Mobile_Cyno_Inhibitor_image.jpg|thumb|upright=1.5|Cyno=Blocked]] | ||
+ | The Mobile [[Cyno#Cyno|Cynosural]] Inhibitor is almost invaluable within [[0.0]], creating easy to set up inhibitors that can severely limit the enemy's ability to hot-drop on top of your units or gates. It prevents all normal cyno fields (but not covert cynos) from activating within 100km of the inhibitor. It takes two minutes to set up, has a 300 m³ volume and will stay in space for 1 hour. However unlike the other mobile structures this one cannot be reclaimed and will stay in space for that one hour or until someone blasts it apart. It is inherently designed for small or medium gangs as it cannot stay active for long under heavy fire due to a lack of HP that comes from the structure itself. One other limitation is it cannot be deployed in any location that would cause 2 fields to overlap as well as being expensive to produce (150m for the BPO alone). | ||
+ | |||
+ | Even with all those limitations it will still become a common sight in 0.0 due to the massive benefits that come from being able to control owned space and combat zones so effectively. | ||
+ | |||
+ | === Mobile Siphon Unit === | ||
+ | [[File:Mobile_Siphon_Unit_image.jpg|thumb|upright=1.5|Theft: Now you dont even have to be there!]] | ||
+ | These units represent a new option to those with more clandestine missions as they will syphon off a portion of the moon minerals or reaction results that go towards the stations silos. Designed to be secretly deployed near to a POS and will not alert the owner to the theft of materials nor will the stations guns automatically shoot at it, meaning that people who own POS's need to keep a watchful eye out for any of these things floating around. Like the Mobile Cynosural Inhibitor this is a one use item but with an added twist, any pilot may access the hold so even the thieves wont be immune to theft. It only weighs 35 m³, takes 5 seconds to deploy and will last 30 days with a cargo hold of 900 m³ but needs to be within 30km of the target, so [[Frigate#Covert_Ops|CovOps]] ships can truly take advantage of these automated thieves. | ||
+ | |||
+ | Other points to note: | ||
+ | |||
+ | *No criminal or suspect flags will be placed upon attacking the syphon. | ||
+ | *Will prioritise raw materiel over refined (cannot take alchemy output). | ||
+ | *Can only steal from one silo at a time and only the one at the end of a chain. | ||
+ | *Will take 60 raw or 30 processed at a time. | ||
+ | *Players cannot put items into it. | ||
+ | *Multiple syphon units can be placed around the POS and will steal in order deployed. | ||
+ | *Have a waste factor of 10% | ||
+ | *Will only steal during a production cycle (once per hour) | ||
+ | *Max range of 50km | ||
+ | *Can be manually targeted by station guns | ||
+ | |||
+ | === General limitations === | ||
+ | |||
+ | All Mobile Structures have a minimum distance they have to be away from certain structures in order to be deployed (see below) and all of them are capable of being destroyed by anyone and the attacker will only get a suspect flag for it so a watchful eye needs to be on your goods as often as you can. Some of them can be relatively easy to scan down due to low sensor strength which makes them rather vulnerable, however the named versions of the Mobile Depot are very resilient to probing, the Yurt in particular boasting a hefty 400 sensor strength against all sensors which makes it very hard to pin down for all but the highest skilled probers | ||
+ | |||
+ | === Skills, stats and materials required === | ||
+ | |||
+ | ==== '''Mobile Depot''' ==== | ||
+ | |||
+ | Skills: | ||
+ | |||
+ | BPO Skills: Industry LvL 1 | ||
+ | |||
+ | General Skills: None required | ||
+ | |||
+ | Stats: | ||
+ | |||
+ | Volume: 50 m³ | ||
+ | |||
+ | Mass: 10,000.00 kg | ||
+ | |||
+ | Deployment: | ||
+ | |||
+ | Distance from deploying ship: 250m | ||
+ | |||
+ | Min distance from other Mobile Depot: 6,000m | ||
+ | |||
+ | Min distance from Stargate or Station: 50km | ||
+ | |||
+ | Min Distance from Control Tower: 40km | ||
+ | |||
+ | Activation delay: 1 minute | ||
+ | |||
+ | Maximum Lifetime: 30 days | ||
+ | |||
+ | Structure Retrieval: 2,500m | ||
+ | |||
+ | Capacity: 3,000 m³ (Wetu/Yurt: 4,000 3) | ||
+ | |||
+ | Access range: 2,500m | ||
+ | |||
+ | Allows direct placement of cargo: Yes | ||
+ | |||
+ | Cargo accessible by all: No | ||
+ | |||
+ | Max fitting range: 3,000m | ||
+ | |||
+ | Reinforcement period: 2 Days | ||
+ | |||
+ | Tech Level: Level 1 | ||
+ | |||
+ | Meta Level: Level 1 | ||
+ | |||
+ | Shield Capacity: 5,000 HP | ||
+ | |||
+ | Recharge Time: 2100.00s | ||
+ | |||
+ | Armor HP: 5,000 HP | ||
+ | |||
+ | Structure HP: 7,500 HP | ||
+ | |||
+ | Sig Radius: 500m | ||
+ | |||
+ | Sensor Strength: | ||
+ | |||
+ | RADAR: 50 (Wetu: 250. Yurt: 400) | ||
+ | |||
+ | LADAR: 50 (Wetu: 250. Yurt: 400) | ||
+ | |||
+ | Magnetometric: 50 (Wetu: 250. Yurt: 400) | ||
+ | |||
+ | Gravimetric: 50 (Wetu: 250. Yurt: 400) | ||
+ | |||
+ | |||
+ | ===== '''Materials Required ''' ===== | ||
+ | |||
+ | Pyerite: 270 | ||
+ | |||
+ | Tritanium: 6750 | ||
+ | |||
+ | Zydrine: 270 | ||
+ | |||
+ | Guidance Systems: 3 | ||
+ | |||
+ | High-Tech Transmitters: 1 | ||
+ | |||
+ | Nuclear Reactors: 1 | ||
+ | |||
+ | Smartfab Units: 3 | ||
+ | |||
+ | ==== '''Mobile Tractor Unit''' ==== | ||
+ | |||
+ | Skills: | ||
+ | |||
+ | BPO Skills: | ||
+ | |||
+ | Industry: LvL 1 | ||
+ | |||
+ | Science: LvL 5 | ||
+ | |||
+ | Laser Physics: LvL 1 | ||
+ | |||
+ | High Energy Physics: LvL 1 | ||
+ | |||
+ | Power Grid Management: LvL 5 | ||
+ | |||
+ | General Skills: None Required | ||
+ | |||
+ | Stats: | ||
+ | |||
+ | Volume: 100 m³ | ||
+ | |||
+ | Mass: 10,000.00 kg | ||
+ | |||
+ | Deployment: | ||
+ | |||
+ | Distance from deploying ship: 250m | ||
+ | |||
+ | Min distance from other Mobile Depot: 6,000m | ||
+ | |||
+ | Min distance from Stargate or Station: 50km | ||
+ | |||
+ | Min Distance from Control Tower: 40km | ||
+ | |||
+ | Activation delay: 10 seconds | ||
+ | |||
+ | Maximum Lifetime: 2 days | ||
+ | |||
+ | Structure Retrieval: 2,500m | ||
+ | |||
+ | Max collection range: 2,500m | ||
+ | |||
+ | Cycle time: 5 seconds | ||
+ | |||
+ | Max tractor range: 125km | ||
+ | |||
+ | Cycle time: 5 seconds | ||
+ | |||
+ | Max Tractor velocity: 1000 m/sec | ||
+ | |||
+ | Capacity: 27,000 m³ | ||
+ | |||
+ | Access range: 2,500m | ||
+ | |||
+ | Allows direct placement of cargo: No | ||
+ | |||
+ | Cargo accessible by all: No | ||
+ | |||
+ | Max locked targets: 1 | ||
+ | |||
+ | Tech Level: Level 1 | ||
+ | |||
+ | Meta Level: Level 1 | ||
+ | |||
+ | Shield Capacity: 10,000 HP | ||
+ | |||
+ | Recharge Time: 3200.00s | ||
+ | |||
+ | Armor HP: 10,000 HP | ||
+ | |||
+ | Structure HP: 30,000 HP | ||
+ | |||
+ | Sig Radius: 500m | ||
+ | |||
+ | Max targeting range: 125.00km | ||
+ | |||
+ | Optimal Range: 125.00km | ||
+ | |||
+ | Sensor Strength: | ||
+ | |||
+ | RADAR: 50 | ||
+ | |||
+ | LADAR: 50 | ||
+ | |||
+ | Magnetometric: 50 | ||
+ | |||
+ | Gravimetric: 50 | ||
+ | |||
+ | |||
+ | ===== '''Materials Required ''' ===== | ||
+ | |||
+ | |||
+ | Zydrine: 575 | ||
+ | |||
+ | Organic Mortar Applicators: 2 | ||
+ | |||
+ | Small Tractor Beam I: 1 | ||
+ | |||
+ | Ukomi Superconductors: 2 | ||
+ | |||
+ | Wetware Mainframe: 1 | ||
+ | |||
+ | |||
+ | ==== '''Mobile Cynosural Inhibitor''' ==== | ||
+ | |||
+ | Skills: | ||
+ | |||
+ | BPO Skills: | ||
+ | |||
+ | Industry: LvL 1 | ||
+ | |||
+ | Science: LvL 5 | ||
+ | |||
+ | Electromagnetic Physics: LvL 4 | ||
+ | |||
+ | Graviton Physics: LvL 4 | ||
+ | |||
+ | Power Grid Management: LvL 5 | ||
+ | |||
+ | General Skills: Anchoring LvL 3 | ||
+ | |||
+ | Stats: | ||
+ | |||
+ | Volume: 300 m³ | ||
+ | |||
+ | Mass: 10,000.00 kg | ||
+ | |||
+ | Deployment: | ||
+ | |||
+ | Distance from deploying ship: 250m | ||
+ | |||
+ | Min distance from other Mobile Cyno Inhibitor: 200km | ||
+ | |||
+ | Min distance from Stargate or Station: 75km | ||
+ | |||
+ | Min Distance from Control Tower: 40km | ||
+ | |||
+ | Activation delay: 2 Minutes | ||
+ | |||
+ | Maximum Lifetime: 1 Hour | ||
+ | |||
+ | Disruption Range: 100km | ||
+ | |||
+ | |||
+ | Tech Level: Level 1 | ||
+ | |||
+ | Meta Level: Level 1 | ||
+ | |||
+ | Shield Capacity: 10,000 HP | ||
+ | |||
+ | Recharge Time: 2400.00s | ||
+ | |||
+ | Armor HP: 10,000 HP | ||
+ | |||
+ | Structure HP: 150,000 HP | ||
+ | |||
+ | Sig Radius: 400m | ||
+ | |||
+ | Sensor Strength: | ||
+ | |||
+ | RADAR: 20 | ||
+ | |||
+ | LADAR: 20 | ||
+ | |||
+ | Magnetometric: 20 | ||
+ | |||
+ | Gravimetric: 20 | ||
+ | |||
+ | |||
+ | ===== '''Materials Required ''' ===== | ||
+ | |||
+ | |||
+ | Isogen: 6750 | ||
+ | |||
+ | Megacyte: 675 | ||
+ | |||
+ | Pyerite: 13500 | ||
+ | |||
+ | Tritanium: 337500 | ||
+ | |||
+ | Zydrine: 6750 | ||
+ | |||
+ | Broadcast Node: 4 | ||
+ | |||
+ | Guidance Systems: 20 | ||
+ | |||
+ | Organic Mortar Applicators: 8 | ||
+ | |||
+ | Self-Harmonizing Power Core: 2 | ||
+ | |||
+ | Sterile Conduits: 4 | ||
+ | |||
+ | Wetware Mainframe: 2 | ||
+ | |||
+ | |||
+ | ==== '''Mobile Syphon Unit''' ==== | ||
+ | |||
+ | Skills: | ||
+ | |||
+ | BPO Skills: | ||
+ | |||
+ | Industry: LvL 1 | ||
+ | |||
+ | Science: LvL 5 | ||
+ | |||
+ | Electronic Engineering: LvL 4 | ||
+ | |||
+ | Graviton Physics: LvL 4 | ||
+ | |||
+ | Power Grid Management: LvL 5 | ||
+ | |||
+ | General Skills: | ||
+ | |||
+ | Anchoring: LvL 2 | ||
+ | |||
+ | Stats: | ||
+ | |||
+ | Volume: 35 m³ | ||
+ | |||
+ | Mass: 10,000.00 kg | ||
+ | |||
+ | Deployment: | ||
+ | |||
+ | Distance from deploying ship: 250m | ||
+ | |||
+ | Min distance from other Mobile Syphon Unit: 10km | ||
+ | |||
+ | Min distance from Stargate or Station: 10km | ||
+ | |||
+ | Min Distance from Control Tower: 30km | ||
+ | |||
+ | Max Distance from Control Tower: 50km | ||
+ | |||
+ | Activation delay: 5 seconds | ||
+ | |||
+ | Maximum Lifetime: 30 days | ||
+ | |||
+ | Capacity: 900 m³ | ||
+ | |||
+ | Access range: 2,500m | ||
+ | |||
+ | Allows direct placement of cargo: No | ||
+ | |||
+ | Cargo accessible by all: Yes | ||
+ | |||
+ | Max locked targets: 1 | ||
+ | |||
+ | Tech Level: Level 1 | ||
+ | |||
+ | Meta Level: Level 1 | ||
+ | |||
+ | Shield Capacity: 10,000 HP | ||
+ | |||
+ | Recharge Time: 2400.00s | ||
+ | |||
+ | Armor HP: 10,000 HP | ||
+ | |||
+ | Structure HP: 60,000 HP | ||
+ | |||
+ | Signature Radius: 600m | ||
+ | |||
+ | Restricted To Secrity Level Less Than: 0.4 | ||
+ | |||
+ | Processed Material Syphon Amount: 30 | ||
+ | |||
+ | Raw Material Syphon Amount: 60 | ||
+ | |||
+ | Sensor Strength: | ||
+ | |||
+ | RADAR: 75 | ||
+ | |||
+ | LADAR: 75 | ||
+ | |||
+ | Magnetometric: 75 | ||
+ | |||
+ | Gravimetric: 75 | ||
+ | |||
+ | |||
+ | ===== '''Materials Required ''' ===== | ||
+ | |||
+ | |||
+ | Isogen: 8033 | ||
+ | |||
+ | Megacyte: 232 | ||
+ | |||
+ | Mexallon: 25462 | ||
+ | |||
+ | Nocxium: 2331 | ||
+ | |||
+ | Pyerite: 41950 | ||
+ | |||
+ | Tritanium: 290158 | ||
+ | |||
+ | Zydrine: 765 | ||
+ | |||
+ | Data Chips: 12 | ||
+ | |||
+ | Guidance Systems: 100 | ||
+ | |||
+ | Miniature Electronics: 100 |
Latest revision as of 15:21, 5 December 2021
Mobile Structures Intro
Mobile Structures are 4 new BPO's that are added by the Rubicon patch to act as a kind of "Personal POS" and allow for greater flexibility for players within the field and expand upon survivability, utility, espionage and defence. Relatively easy to produce and becoming a more common sight by the day and come in 4 "Flavours" of BPO:
- Mobile Depot
- Mobile Tractor Unit
- Mobile Cynosural Inhibitor and
- Mobile Syphon Unit
This article will explain what they are and how they work.
Mobile Depots
Mobile Depots act as a kind of in field fitting service and storage facility. Allowing for ships to keep one fit on the ship and another in the hold for quick swapping at a "safe spot" and to hold any extras they may need room for from Ratting/Mining/PvP. They take a minute to setup, use only 50 m³ of cargo space and will last for 30 days and after that they vanish so you need to keep an eye on them. Also any player can attack them and only get a suspect flag, necessitating either defending the Depot or scooping it up and moving it, making sure to pick up whatever you can take with you as it will be jettisoned after scooping to the hold. It also has a 2 day reinforcement timer once the depot reaches 25% of its maximum HP
These Depots have a number of applications but the two most used (Thus far) are as a temporary "home", setting it up and bookmarking it to come to as and when needed. The other use is primarily reserved for Lowsec/Nullsec/WH's where you move around in a travel fit and create a "safe spot" before going off to do stuff and returning to it and instantly refitting your ship for combat when things get hairy.
Mobile Tractor Unit
These do exactly what they say, put it down and it will start to tractor in any tractorable items within a 125km radius at 1000 m/sec into its massive 27,000 m³ hold but can only target things one at a time. These units only take 10 seconds to deploy and will last 2 days. These units are more specialized and rare due to the increased cost and skills required but are still a worthwhile investment if you dont have access to a Noctis.
Applications are few and far between but if used right it can be a godsend for time saving. Put one (maybe 2 or 3) down at the start of combat and keep the wrecks within 125km and you wont need to worry about slowboating towards each individual wreck as they will likely all be now clustered around the unit, just park up and let your salvager get to work. Other possible applications are within mining gangs who don't have access to say an Orca, put these down and jettison the ore for it to pick up and come back in a transport ship later on to pick up the goods.
These have seen some heavy use in missions, for those that had not historically spent much time looting and salvaging they provide an easy way to get most of the loot out of a mission with little to no effort. Coupling a MTU with one or two salvage drones can pick a mission clean roughly as fast as some missions are run. While the MTU doesn't do salvaging itself, by pulling the wrecks into a central location it can effectively improve the time efficiency of salvager drones by reducing their trvel time. Further, if your fit and mission do not require kiting or maneuverability at all, you can orbit the MTU and use a salvager in a utility slot to work through your wrecks as you run the mission.
Some systems have seen an increase in organized greifing centered on MTUs. Similar to Ninja_Salvaging_and_Stealing a group will take up residence in a high activity missioning area and scan down the MTUs. They will then agress the MTU attempting to bait the missioner into engaging them. As with Ninja Looters your options are limited. Engaging the griefer will set your engagement timer and their friends can warp in an finish you off. Not engaging the griefer will cost you not just your loot but the roughly 10M that the MTU cost. Orbiting the MTU at close range mitigates this heavily. As soon as you see them warp into your pocket you can empty the contents of the MTU into your hold and scoop the unit. They will be left with a mission pocket that you have already looted and are likely to move on.
It should be noted, MTUs do not loot wreks that are not yours. There are some griefers that prey on this misunderstanding. After having landed in your mission pocket they may drop an MTU of their own hoping you will engage it, presumably because you think that it will collect your loot for them. It is best to ignore these rogue MTUs as they won't effect you and even if the griefer warps out leaving it behind they can monitor you in local to see if your become a criminal and then warp right back in with friends.
Mobile Cynosural Inhibitor
The Mobile Cynosural Inhibitor is almost invaluable within 0.0, creating easy to set up inhibitors that can severely limit the enemy's ability to hot-drop on top of your units or gates. It prevents all normal cyno fields (but not covert cynos) from activating within 100km of the inhibitor. It takes two minutes to set up, has a 300 m³ volume and will stay in space for 1 hour. However unlike the other mobile structures this one cannot be reclaimed and will stay in space for that one hour or until someone blasts it apart. It is inherently designed for small or medium gangs as it cannot stay active for long under heavy fire due to a lack of HP that comes from the structure itself. One other limitation is it cannot be deployed in any location that would cause 2 fields to overlap as well as being expensive to produce (150m for the BPO alone).
Even with all those limitations it will still become a common sight in 0.0 due to the massive benefits that come from being able to control owned space and combat zones so effectively.
Mobile Siphon Unit
These units represent a new option to those with more clandestine missions as they will syphon off a portion of the moon minerals or reaction results that go towards the stations silos. Designed to be secretly deployed near to a POS and will not alert the owner to the theft of materials nor will the stations guns automatically shoot at it, meaning that people who own POS's need to keep a watchful eye out for any of these things floating around. Like the Mobile Cynosural Inhibitor this is a one use item but with an added twist, any pilot may access the hold so even the thieves wont be immune to theft. It only weighs 35 m³, takes 5 seconds to deploy and will last 30 days with a cargo hold of 900 m³ but needs to be within 30km of the target, so CovOps ships can truly take advantage of these automated thieves.
Other points to note:
- No criminal or suspect flags will be placed upon attacking the syphon.
- Will prioritise raw materiel over refined (cannot take alchemy output).
- Can only steal from one silo at a time and only the one at the end of a chain.
- Will take 60 raw or 30 processed at a time.
- Players cannot put items into it.
- Multiple syphon units can be placed around the POS and will steal in order deployed.
- Have a waste factor of 10%
- Will only steal during a production cycle (once per hour)
- Max range of 50km
- Can be manually targeted by station guns
General limitations
All Mobile Structures have a minimum distance they have to be away from certain structures in order to be deployed (see below) and all of them are capable of being destroyed by anyone and the attacker will only get a suspect flag for it so a watchful eye needs to be on your goods as often as you can. Some of them can be relatively easy to scan down due to low sensor strength which makes them rather vulnerable, however the named versions of the Mobile Depot are very resilient to probing, the Yurt in particular boasting a hefty 400 sensor strength against all sensors which makes it very hard to pin down for all but the highest skilled probers
Skills, stats and materials required
Mobile Depot
Skills:
BPO Skills: Industry LvL 1
General Skills: None required
Stats:
Volume: 50 m³
Mass: 10,000.00 kg
Deployment:
Distance from deploying ship: 250m
Min distance from other Mobile Depot: 6,000m
Min distance from Stargate or Station: 50km
Min Distance from Control Tower: 40km
Activation delay: 1 minute
Maximum Lifetime: 30 days
Structure Retrieval: 2,500m
Capacity: 3,000 m³ (Wetu/Yurt: 4,000 3)
Access range: 2,500m
Allows direct placement of cargo: Yes
Cargo accessible by all: No
Max fitting range: 3,000m
Reinforcement period: 2 Days
Tech Level: Level 1
Meta Level: Level 1
Shield Capacity: 5,000 HP
Recharge Time: 2100.00s
Armor HP: 5,000 HP
Structure HP: 7,500 HP
Sig Radius: 500m
Sensor Strength:
RADAR: 50 (Wetu: 250. Yurt: 400)
LADAR: 50 (Wetu: 250. Yurt: 400)
Magnetometric: 50 (Wetu: 250. Yurt: 400)
Gravimetric: 50 (Wetu: 250. Yurt: 400)
Materials Required
Pyerite: 270
Tritanium: 6750
Zydrine: 270
Guidance Systems: 3
High-Tech Transmitters: 1
Nuclear Reactors: 1
Smartfab Units: 3
Mobile Tractor Unit
Skills:
BPO Skills:
Industry: LvL 1
Science: LvL 5
Laser Physics: LvL 1
High Energy Physics: LvL 1
Power Grid Management: LvL 5
General Skills: None Required
Stats:
Volume: 100 m³
Mass: 10,000.00 kg
Deployment:
Distance from deploying ship: 250m
Min distance from other Mobile Depot: 6,000m
Min distance from Stargate or Station: 50km
Min Distance from Control Tower: 40km
Activation delay: 10 seconds
Maximum Lifetime: 2 days
Structure Retrieval: 2,500m
Max collection range: 2,500m
Cycle time: 5 seconds
Max tractor range: 125km
Cycle time: 5 seconds
Max Tractor velocity: 1000 m/sec
Capacity: 27,000 m³
Access range: 2,500m
Allows direct placement of cargo: No
Cargo accessible by all: No
Max locked targets: 1
Tech Level: Level 1
Meta Level: Level 1
Shield Capacity: 10,000 HP
Recharge Time: 3200.00s
Armor HP: 10,000 HP
Structure HP: 30,000 HP
Sig Radius: 500m
Max targeting range: 125.00km
Optimal Range: 125.00km
Sensor Strength:
RADAR: 50
LADAR: 50
Magnetometric: 50
Gravimetric: 50
Materials Required
Zydrine: 575
Organic Mortar Applicators: 2
Small Tractor Beam I: 1
Ukomi Superconductors: 2
Wetware Mainframe: 1
Mobile Cynosural Inhibitor
Skills:
BPO Skills:
Industry: LvL 1
Science: LvL 5
Electromagnetic Physics: LvL 4
Graviton Physics: LvL 4
Power Grid Management: LvL 5
General Skills: Anchoring LvL 3
Stats:
Volume: 300 m³
Mass: 10,000.00 kg
Deployment:
Distance from deploying ship: 250m
Min distance from other Mobile Cyno Inhibitor: 200km
Min distance from Stargate or Station: 75km
Min Distance from Control Tower: 40km
Activation delay: 2 Minutes
Maximum Lifetime: 1 Hour
Disruption Range: 100km
Tech Level: Level 1
Meta Level: Level 1
Shield Capacity: 10,000 HP
Recharge Time: 2400.00s
Armor HP: 10,000 HP
Structure HP: 150,000 HP
Sig Radius: 400m
Sensor Strength:
RADAR: 20
LADAR: 20
Magnetometric: 20
Gravimetric: 20
Materials Required
Isogen: 6750
Megacyte: 675
Pyerite: 13500
Tritanium: 337500
Zydrine: 6750
Broadcast Node: 4
Guidance Systems: 20
Organic Mortar Applicators: 8
Self-Harmonizing Power Core: 2
Sterile Conduits: 4
Wetware Mainframe: 2
Mobile Syphon Unit
Skills:
BPO Skills:
Industry: LvL 1
Science: LvL 5
Electronic Engineering: LvL 4
Graviton Physics: LvL 4
Power Grid Management: LvL 5
General Skills:
Anchoring: LvL 2
Stats:
Volume: 35 m³
Mass: 10,000.00 kg
Deployment:
Distance from deploying ship: 250m
Min distance from other Mobile Syphon Unit: 10km
Min distance from Stargate or Station: 10km
Min Distance from Control Tower: 30km
Max Distance from Control Tower: 50km
Activation delay: 5 seconds
Maximum Lifetime: 30 days
Capacity: 900 m³
Access range: 2,500m
Allows direct placement of cargo: No
Cargo accessible by all: Yes
Max locked targets: 1
Tech Level: Level 1
Meta Level: Level 1
Shield Capacity: 10,000 HP
Recharge Time: 2400.00s
Armor HP: 10,000 HP
Structure HP: 60,000 HP
Signature Radius: 600m
Restricted To Secrity Level Less Than: 0.4
Processed Material Syphon Amount: 30
Raw Material Syphon Amount: 60
Sensor Strength:
RADAR: 75
LADAR: 75
Magnetometric: 75
Gravimetric: 75
Materials Required
Isogen: 8033
Megacyte: 232
Mexallon: 25462
Nocxium: 2331
Pyerite: 41950
Tritanium: 290158
Zydrine: 765
Data Chips: 12
Guidance Systems: 100
Miniature Electronics: 100