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Scouting: Difference between revisions

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'''During wartime the above is not allowed unless you're in the Intel dept - if you're not, then you must dock when not in a fleet.'''
'''During wartime the above is not allowed unless you're in the Intel dept - if you're not, then you must dock when not in a fleet.'''


== I've been decloaked, what happened?!: ==
== I've been decloaked, what happened?! ==


There are a number of ways you can be forcefully decloaked. First of all, if you get within 2Km of anything you'll lose your cloak. This means don't get too close to other ships and don't hang around at a warp-in point (one of my most terrifying moments was sitting on a 100Km warp-in on a gate and having a larger ship warp in exactly 3Km ahead of me).  
There are a number of ways you can be forcefully decloaked.


Stations have a range around them that's nominally 2Km, but can be deceptive due to "pointy bits", so be very careful near stations.  
* If you get within 2Km of anything you'll lose your cloak. This means don't get too close to other ships and don't hang around at a warp-in point (ed: one of my most terrifying moments was sitting on a 100Km warp-in on a gate and having a larger ship warp in exactly 3Km ahead of me).  


Cargo cans will decloak you and are sometimes easily missed. Gate guns are extremely dangerous - they're very small, usually not in your overview, and scattered around the gates. Very easy to run into by accident - be aware of them. There are some notes on overview settings below.  
* Stations have a range around them that's nominally 2Km, but can be deceptive due to "pointy bits", so be very careful near stations.  


Passing ships appear able to decloak you if they're coming out of warp near you. I'm not 100% certain on this one because I've seen cases when it hasn't happened, but for safety's sake (and for general sneakiness) any time you warp in you want to move either up or down off the plane of movement, to be well out of the way of traffic.  
* Cargo cans will decloak you and are sometimes easily missed. Gate guns are extremely dangerous - they're very small, usually not in your overview, and scattered around the gates. Very easy to run into by accident - be aware of them. There are some notes on overview settings below.  


Your own probes - if you're launching probes, keep a close eye on your cloak, as your probes can decloak you while you're moving them around - very easy mistake to make, and very easy to be looking at the map view reorganising your probes and not realise it.  
* Passing ships appear able to decloak you if they're coming out of warp near you. I'm not 100% certain on this one because I've seen cases when it hasn't happened so it may be a myth, but for safety's sake (and for general sneakiness) any time you warp in you want to move either up or down off the plane of movement, to be well out of the way of traffic.  


* Your own probes - if you're launching probes, keep a close eye on your cloak, as your probes can decloak you while you're moving them around - very easy mistake to make, and very easy to be looking at the map view reorganising your probes and not realise it.


== Bookmarks: ==
== Bookmarks: ==