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Projectile ammunition: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
T2 AC Ammo: Edited following Discord discussion.
Uryence (talk | contribs)
Line 123: Line 123:
# EMP to hit shield tanks
# EMP to hit shield tanks


==== PvP: T2 ACs ====
==== PvP: T2 autocannon ====


# Barrage for general use, unless you plan to fight at close range
# Barrage for general use, unless you plan to fight at close range
# Hail for close-ranged, easily-hit targets
# Fusion to hit armour tanks at close range
# Fusion to hit armour tanks at close range
# EMP to hit Barrage-resistant shield tanks
# EMP to hit Barrage-resistant shield tanks
# Phased Plasma to hit T2 Amarr ships or for general use at close range
# Phased Plasma to hit T2 Amarr ships or for general use at close range


On ships with an inherent falloff bonus and one or more Tracking Enhancers fitted (= the Vagabond), falloff can get so long that you can kite while using short-ranged, high-damage ammo rather than Barrage, for more DPS.
On ships with an inherent falloff bonus and one or more Tracking Enhancers fitted (such as the [[Vagabond]]), falloff can get so long that you can kite while using short-ranged, high-damage ammo rather than Barrage, for more DPS.


==== PvE ====
==== PvE ====