Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Projectile ammunition: Difference between revisions

From EVE University Wiki
Winzo (talk | contribs)
Winzo (talk | contribs)
Line 103: Line 103:
==== Barrage ====
==== Barrage ====


Barrage comes with a 40% boost to falloff and a 25% penalty to tracking. It does a mixture of explosive and kinetic damage, a little more explosive than kinetic. Barrage is often very useful for kiting/skirmishing tactics: it can let small autocannon reach out towards the further reaches of warp scrambler range, medium autocannon reach out to the further reaches of warp disruptor range, and large autocannon reach out very far indeed. It synergizes well with ships with range bonuses such as the [[Stabber]] and [[Vargur]]
Barrage comes with a 50% boost to falloff and a 25% penalty to tracking. It does a mixture of explosive and kinetic damage, a little more explosive than kinetic. Barrage is often very useful for kiting/skirmishing tactics: it can let small autocannon reach out towards the further reaches of warp scrambler range, medium autocannon reach out to the further reaches of warp disruptor range, and large autocannon reach out very far indeed. It synergizes well with ships with range bonuses such as the [[Stabber]] and [[Vargur]]


Due to the tracking penalty compared to normal short-range ammunition, you must consider whether or not you'll be able to keep your target's angular velocity low, and what countermeasures you will take--potentially including loading different ammunition--if a target closes in.
Due to the tracking penalty compared to normal short-range ammunition, you must consider whether or not you'll be able to keep your target's angular velocity low, and what countermeasures you will take--potentially including loading different ammunition--if a target closes in.