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Scouting: Difference between revisions

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Anathema:  http://eve.battleclinic.com/loadout/3650-Anathema-Tonto-s-Exploration-CovOps-IV.html
Anathema:  http://eve.battleclinic.com/loadout/3650-Anathema-Tonto-s-Exploration-CovOps-IV.html
== Tools of the Trade ==
=== Overview ===
The overview requirements for a scout are different than for normal fliers. Your job is to see as much as possible, rather than only the enemies. First of all, switch brackets on - that gives you a clearer view of things like gate guns that are otherwise tricky to see. Include neutrals and war targets - neutral may be out of corp repairers or alt scouts. Take your corpmates out, but everything else should show.
Create a second tab that just shows war targets also, so you can quickly and easily identify all war targets and get that information out to your FC, in case a fleet is travelling past you.
[[Varius_Arcturus'_Overview_Guide]] has more information on general overview settings and how to set things up as per above
=== External Tools ===
Scouting is much easier with a second monitor.  If you don't have that, then best to set your client to play in windowed mode (for Mac users, <apple>-<enter> will do that I believe).
For maps, I use Ombey's - http://www.ombeve.co.uk/  Be aware it is not 100% accurate - there are one or two strange little miss-linkages in there, but they've infrequent.  Ombey's will let you at a glance see where you're going and what the layout is like near you - it's great for working out potential alternate paths, looking for nearby low-sec pockets, that sort of thing.
DotLan is also a useful tool - http://evemaps.dotlan.net/  This will show you the same information as Ombey's (although I prefer Ombey's format)


== I'm cloaked! ==
== I'm cloaked! ==
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* Your own probes - if you're launching probes, keep a close eye on your cloak, as your probes can decloak you while you're moving them around - very easy mistake to make, and very easy to be looking at the map view reorganising your probes and not realise it.
* Your own probes - if you're launching probes, keep a close eye on your cloak, as your probes can decloak you while you're moving them around - very easy mistake to make, and very easy to be looking at the map view reorganising your probes and not realise it.
== Overview ==
The overview requirements for a scout are different than for normal fliers. Your job is to see as much as possible, rather than only the enemies. First of all, switch brackets on - that gives you a clearer view of things like gate guns that are otherwise tricky to see. Include neutrals and war targets - neutral may be out of corp repairers or alt scouts. Take your corpmates out, but everything else should show.
Create a second tab that just shows war targets also, so you can quickly and easily identify all war targets and get that information out to your FC, in case a fleet is travelling past you.
[[Varius_Arcturus'_Overview_Guide]] has more information on general overview settings and how to set things up as per above


== Bookmarks ==
== Bookmarks ==