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Scouting: Difference between revisions

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* '''Lost probes.'''  Probes when launched last around an hour.  It's very easy to forget this in the heat of scanning, and suddenly your probes are leaving the system one by one, and you find yourself having to uncloak and reload.
* '''Lost probes.'''  Probes when launched last around an hour.  It's very easy to forget this in the heat of scanning, and suddenly your probes are leaving the system one by one, and you find yourself having to uncloak and reload.


*  
* '''Warp and don't move.'''  Always, '''always''' move when you hit the end of your warp.  Otherwise, someone else will warp in on top of you.
 
* '''Probing yourself.'''  When you decloak, launch probes, recloak, if you're near enough to your probes they'll decloak you as they warp off to their intended destinations.  When positioning your probes, make sure you're far enough away from them, and watch your cloak carefully - if it breaks, put it back.  It's real easy to be concentrating on positioning the probes in the starmap and not realise you've been decloaked until it's too late.
 
* '''Location, location, location.'''  While leading a fleet, if you have no bookmarks and the fleet is hot on your heels, do not warp to 100 on the next gate.  Sure, it gives you a decent view of the gate, but you've then got to either slowboat the 100Km (approximately 3 and a half minutes), or bounce out and back (much faster, but still not fast enough to beat the fleet).


== External Resources ==
== External Resources ==