|
|
(36 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
− | {{incursions_sites}} | + | {| width="160" style="float:right; clear:right; margin-left:1em; margin-bottom:1em; border:1px solid #202020; padding:1px; border-collapse:collapse; text-align:center; font-size:11px" |
− | = Objectives = | + | |- |
− | ===== Force required ===== | + | | style="background:#000000; padding:0px;" | [[Image:map_factions.png|160px]] |
− | {{incursion sites}}
| + | |- |
− | ===== Military information ===== | + | ! style="background:#000000; font-size:12px;" | Factions |
− | {|
| + | |- |
− | | valign="middle" | [[image:incursions_sansha_transmission.png]] | + | | style="background:#202020;" | [[Factions in EVE]] |
− | | valign="middle" | Your primary objective is to destroy any Sansha vessels defending the transmitter arrays. Once the area is secured, surveillance teams can move in to backhack the Sansha information network.<br>''This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.'' | + | |- |
− | |} | + | !style="background:#101010; font-size:12px;" | Empires |
− | ===== Background information ===== | + | |- |
− | Sansha's Nation forces have established forward outposts for the purpose of reconnaissance and minor communication relays between fleets. Although these outposts play a relatively minor role they are nonetheless contributing to the Nation's larger influence over systems and must be considered equally troubling in this regard.
| + | | style="background:#202020;" | |
− | | + | [[Amarr Empire]]<br> |
− | ''Synopsis from ISHAEKA-0091. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
| + | [[Caldari State]]<br> |
− | = Enemies =
| + | [[Gallente Federation]]<br> |
− | Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
| + | [[Minmatar Republic]]<br> |
− | {{incursion rats|Start}}
| + | [[Jove Empire]] |
− | {{incursion rats|Arnon Epithalamus}}
| + | |- |
− | {{incursion rats|Antem Neo}}
| + | !style="background:#101010; font-size:12px;"| Governments |
− | {{incursion rats|Eystur Rhomben}}
| + | |- |
− | {{incursion rats|Jel Rhomben}}
| + | | style="background:#202020;" | |
− | {{incursion rats|Mara Paleo}}
| + | [[Ammatar Mandate]]<br> |
− | {{incursion rats|Niarja Myelen}}
| + | [[Khanid Kingdom]]<br> |
− | {{incursion rats|Orkashu Myelen}}
| + | [[Thukker Tribe]]<br> |
− | {{incursion rats|End}}
| + | [[Sansha's Nation]] |
− | == Priorities ==
| + | |- |
− | This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
| + | !style="background:#101010; font-size:12px;" | Institutions |
− | {| class="wikitable" style="font-size:90%;"
| + | |- |
| + | | style="background:#202020;" | |
| + | [[CONCORD]]<br> |
| + | [[InterBus]]<br> |
| + | [[Sisters of EVE]]<br> |
| + | [[Society of Conscious Thought]] |
| + | |- |
| + | !style="background:#101010; font-size:12px;" | Coalitions |
| + | |- |
| + | | style="background:#202020;" | |
| + | [[Mordu's Legion]]<br> |
| + | [[Outer Ring Excavations]]<br> |
| + | [[The Syndicate]] |
| + | |- |
| + | !style="background:#101010; font-size:12px;" | Cartels |
| + | |- |
| + | | style="background:#202020;" | |
| + | [[Angel Cartel]]<br> |
| + | [[Blood Raiders]]<br> |
| + | [[Guristas Pirates]]<br> |
| + | [[Serpentis]] |
| |- | | |- |
− | ! style="background:#333333;" nowrap colspan="2" rowspan="2" | # | + | !style="background:#101010; font-size:12px;" | Ancient cultures |
− | ! style="background:#333333;" nowrap colspan="2" | Targets for the entire fleet
| |
− | ! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason
| |
| |- | | |- |
− | ! style="background:#222222;" nowrap | Regular targets<small> <ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small>
| + | | style="background:#202020;" | |
− | ! style="background:#222222;" nowrap | Small targets<small> <ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small>
| + | [[Drifters]]<br> |
− | |- style="vertical-align:top;"
| + | [[Sleepers]]<br> |
− | | nowrap | 1
| + | [[Takmahl]]<br> |
− | | style="background:Red;" width="1" |
| + | [[Talocan]]<br> |
− | | style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen''' {{icon|jam|24|Jamming}}{{icon|neut|24|Energy neutralizing}}<br>'''Orkashu Myelen''' {{icon|jam|24|Jamming}}{{icon|neut|24|Energy neutralizing}}<br>'''Arnon Epithalamus''' {{icon|jam|24|Jamming}}
| + | [[Yan Jung]] |
− | | style="padding:5px;" | Because the '''Niarja Myelen''' and the '''Orkashu Myelen''' jams and neuts. '''Niarja''' first since it poses more of a threat.
| |
− | | |
− | The '''Arnon''' also jam but takes longer to kill, so it pays off to kill the '''Myelens''' first to reduce jammers.
| |
− | |- style="vertical-align:top;"
| |
− | | nowrap | 3
| |
− | | style="background:OrangeRed;" width="1" |
| |
− | | style="padding:5px;" nowrap | '''Mara Paleo''' {{icon|shield transporter|24|Remote shield booster}}
| |
− | | style="padding:5px;" nowrap | '''Tama Cerebellum''' {{icon|point|24|Warp disrupting}}
| |
− | | style="padding:5px;" | The '''Auga''' warp disrupts, webs and while it does less damage than the '''Deltole''' it closes the distance faster and is easier to kill.
| |
− | | |
− | The '''Tama''' warp disrupts and you remove a lot of damage quickly by shooting them.
| |
− | |- style="vertical-align:top;"
| |
− | | nowrap | 4
| |
− | | style="background:Green;" width="1" |
| |
− | | style="padding:5px;" nowrap | '''Antem Neo'''
| |
− | | style="padding:5px;" nowrap | '''Eystur Rhomben'''<br>'''Jel Rhomben'''
| |
− | | style="padding:5px;" nowrap | '''Antem Neos''' pose no serious threat.
| |
− | | |
− | '''Eysturs''' before '''Jels''' as they are a little bit stronger.
| |
| |} | | |} |
− | <small><references/></small> | + | <!-- [[Category:Foo]] Add something suitable later on. --> |
− | == Triggers ==
| + | <noinclude> |
− | Initial research suggests that some ships are triggers for the next wave and while the exact details hasn't been ironed out, the '''Mara Paleo''' is usually a trigger for the next wave.
| + | A template in order to keep related documents more visible, despite the category. |
− | | + | <!--[[Category:Template]]--> |
− | All ships will need to be destroyed in order to complete the site, so intentionally forcing the next wave before you finish your current wave isn't advantageous.
| + | </noinclude> |
− | == Special requirements ==
| |
− | There are no special requirements for this site.
| |
− | | |
− | = Hints & tips =
| |
− | * There are five waves in this site, with spawns ranging from 25 - 30 km away from the warp-in.
| |
− | * There are no ships capable of '''warp disrupting''' or '''warp scrambling''' you in this site, which means you can warp out at any time.
| |
− | [[Category:Incursions|Scout sites]] | |