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Timers: Difference between revisions

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==== SCT and invulnerability ====
==== SCT and invulnerability ====


The SCT grants you a protection after undocking. If you do not acivate any modules, or move your ship in any direction after undocking you cannot be locked/fired upon for 30 seconds.
The game grants you a protection after undocking. If you do not acivate any modules, or move your ship in any direction after undocking you cannot be locked/fired upon for 30 seconds. This can be used to wait out your SCT and redock.




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==== SCT and cloak ====
==== SCT and cloak ====


The other form of protection granted is the cloak after using a stargate. When jumping through you will stay cloaked for 60 seconds unless you move or activate any modules.
The other form of protection granted is the cloak after using a stargate. When jumping through you will stay cloaked for 60 seconds unless you move or activate any modules. Once again allowing to wait out your SCT and reapüroach the gate to jump back through it.




''Example: You jump through a gate and spot hostiles upon system entry. You stay cloaked and let your SCT expire (to a degree when counting in travel time to gate) where reapproaching the gate and jumping back through again is possible.''
''Example: You jump through a gate and spot hostiles upon system entry. You stay cloaked and let your SCT expire to a certain degree (when counting in travel time to gate) where reapproaching the gate and jumping back through again is possible.''




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''Example: You are traveling low-sec and get agressed by a player at a gate. If you do not return fire you will be able to use the stargate, while the hostile has to wait out his 60 second AT.''
''Example: You are traveling low-sec and get agressed by a player at a gate. If you do not return fire you will be able to use the stargate, while the hostile has to wait out his 60 second AT.''
''Example: You undock and aggress a player outside of the station, you are now unable to dock for 60 seconds after deaggressing the(any) target.''




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This 15 minute countdown will enable the involved entities to shoot at you without repercussions. The timer starts/resets when the last aggressive act is commited.  It is very common and triggered by:  
This 15 minute countdown will enable the involved entities to shoot at you without repercussions. The timer starts/resets when the last aggressive act is commited.  It is very common and triggered by:  


*shooting npc ships
*shooting npc ships (pretty much irrelevant but most common)
*stealing loot from a wreck or (jet)can not belonging to you
*stealing loot from a wreck or (jet)can of another player




You can mouseover the countdown (top left corner)to see who you are flagged to. This countdown will not prevent you from docking or using stargates.
You can mouseover the countdown (top left corner)to see who you are flagged to. This countdown '''''will not''''' prevent you from docking or using stargates.




'''Importnat note:''' This timer will also be applied to you after commencing aggressive acts near stargates or stations belonging to npc corporations. It will be reset everytime you are seen by those gates/stations sentry guns.  
'''Importnat note:''' This timer will also be applied to you after commencing aggressive acts near stargates or stations belonging to npc corporations. It will be reset everytime you are seen by these gates/stations sentry guns.  


This ties into having a Global Criminal Countdown, docking up to wait it out, undocking without the GCC and getting shot by the stations sentry guns due to the following: Some stations let you dock so fast(instant) that the sentries have seen you and initiated a countdown upon you but the fast dock will make it invisible. This is a acknowledged [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1213121 bug.]
This ties into having a Global Criminal Countdown, docking up to wait it out, undocking without the GCC and getting shot by the stations sentry guns due to the following: Some stations let you dock so fast(instant) that the sentries have seen you and initiated a countdown upon you but the fast dock will make it ''invisible''. This is a acknowledged [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1213121 bug.]




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While having the GCC active you go „flashy red“ on the overview, are free game for any other players and will be flagged in local chat by this [[File:icon.jpg]] icon.
While having the GCC active you go „flashy red“ on the overview, are free game for any other players and will be flagged in local chat by this [[File:icon.jpg]] icon.


You will also be shot at by all stargate/station sentry guns, or Concord when entering high security space again. The GCC will reset everytime you are spotted by a stations or stargates sentry guns.
You will also be shot at by all stargate/station sentry guns, or Concord if entering high security space again. The GCC will reset everytime you are spotted by a stations or stargates sentry guns.




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=== Wormhole Timer ===
=== Wormhole Timer ===


You can make a maximum of 2 jumps through a [[wormhole]] in 4 minutes. If you try to jump a third time through a wormhole inside those 4 minutes, you will receive a message informing you how long you have to wait before you can jump again.
You can make a maximum of 2 jumps through a [[wormhole]] in 4 minutes. If you try to jump a third time through a [[wormhole]] inside those 4 minutes, you will receive a message informing you how long you have to wait before you can jump again.