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|mult=4x | |mult=4x | ||
|pre=Navigation III | |pre=Navigation III | ||
|price=36,000 | |||
|notes=More oomph from propulsion modules is good for anyone who ever uses propulsion modules, which is pretty much everyone.<br> | |notes=More oomph from propulsion modules is good for anyone who ever uses propulsion modules, which is pretty much everyone.<br> | ||
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|mult=1x | |mult=1x | ||
|pre=Navigation I | |pre=Navigation I | ||
|price=20,250 | |||
|notes=Duration (cycle time) bonus works out as a reduction in AB capacitor use. Most pilots train this to III as a prerequisite for High Speed Maneuvering (and MWDs); if you use ABs a lot (deadspace PvE, armour HACs or solo PvP frigate work, for example) then pump more SP into this skill -- together with Fuel Conservation it can lower AB cap consumption to pretty negligible levels.<br> | |notes=Duration (cycle time) bonus works out as a reduction in AB capacitor use. Most pilots train this to III as a prerequisite for High Speed Maneuvering (and MWDs); if you use ABs a lot (deadspace PvE, armour HACs or solo PvP frigate work, for example) then pump more SP into this skill -- together with Fuel Conservation it can lower AB cap consumption to pretty negligible levels.<br> | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|pre=Navigation II | |pre=Navigation II | ||
|price=22,500 | |||
|notes=Affects every ship you fly, particularly important for specialisation in small ships and/or skirmishing/kiting tactics, but good for everyone. Level V is one of the prerequisites for [[Frigate#Interceptors|interceptors]].<br> | |notes=Affects every ship you fly, particularly important for specialisation in small ships and/or skirmishing/kiting tactics, but good for everyone. Level V is one of the prerequisites for [[Frigate#Interceptors|interceptors]].<br> | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|pre=Navigation II, Afterburner II | |pre=Navigation II, Afterburner II | ||
|price=27,000 | |||
|notes=Has limited value in PvP, but it's particularly useful if you're flying a slow PvE setup and want to be capstable with an afterburner running. | |notes=Has limited value in PvP, but it's particularly useful if you're flying a slow PvE setup and want to be capstable with an afterburner running. | ||
}} | }} | ||
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|mult=5x | |mult=5x | ||
|pre=Navigation III, Afterburner III | |pre=Navigation III, Afterburner III | ||
|price=306,000 | |||
|notes=The vast majority of PvP fits involve a MWD, so the vast majority of pilots train to use them.<br> | |notes=The vast majority of PvP fits involve a MWD, so the vast majority of pilots train to use them.<br> | ||
}} | }} | ||
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|mult=9x | |mult=9x | ||
|pre=Science V, Navigation V, Warp Drive Operation V, Jump Drive Operation V | |pre=Science V, Navigation V, Warp Drive Operation V, Jump Drive Operation V | ||
|price=27,000,000 | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=5x | |mult=5x | ||
|pre=Navigation V, Warp Drive Operation V, Science V | |pre=Navigation V, Warp Drive Operation V, Science V | ||
|price=9,000,000 | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=8x | |mult=8x | ||
|pre=Jump Drive Operation III, Navigation V, Warp Drive Operation V, Science V | |pre=Jump Drive Operation III, Navigation V, Warp Drive Operation V, Science V | ||
|price=18,000,000 | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=1x | |mult=1x | ||
|pre=none | |pre=none | ||
|price=18,000 | |||
|notes=Extra sub-warp speed on every ship you fly is a nice benefit for PvE or PvP combat, and is particularly important for pilots specialising in smaller ships. Many of the other skills in this category also require at least a few levels in Navigation.<br> | |notes=Extra sub-warp speed on every ship you fly is a nice benefit for PvE or PvP combat, and is particularly important for pilots specialising in smaller ships. Many of the other skills in this category also require at least a few levels in Navigation.<br> | ||
}} | }} | ||
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|mult=1x | |mult=1x | ||
|pre=Navigation I | |pre=Navigation I | ||
|price=27,000 | |||
|notes=Dropping out of warp early because you don't have enough capacitor is inconvenient at best, and potentially quite dangerous if you're part of a PvP fleet operation. Training this to IV should solve that problem for all but the longest warps. Taking WDO to V is probably not a priority, but may help capacitor-hungry PvP pilots who want to arrive on the field with that extra sliver of available energy.<br> | |notes=Dropping out of warp early because you don't have enough capacitor is inconvenient at best, and potentially quite dangerous if you're part of a PvP fleet operation. Training this to IV should solve that problem for all but the longest warps. Taking WDO to V is probably not a priority, but may help capacitor-hungry PvP pilots who want to arrive on the field with that extra sliver of available energy.<br> | ||
}} | }} | ||