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Forming a corporation: Difference between revisions

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This guide covers everything you need to know about setting up a corporation, including considerations beforehand, the skills required and the steps you will take.
This guide covers everything you need to know about setting up a corporation, including considerations beforehand, the skills required, and the steps you will take.
{{Corplinks}}
{{Corplinks}}
=Considerations=
=Considerations=


Before starting a corporation, take some time to consider why you want to create a new corporation. It is a big step to make, and it is important to think and plan ahead. There are many valid reasons to create a new corporation, from idealistic reasons such as achieving a certain goal to pragmatic reasons such as avoiding the NPC [[Tax#Corporation_tax|corporation tax]]. Before you start, you should consider:
Before starting a corporation, take some time to consider ''why'' you want to create a new corporation. It is a big step to make and it is important to think and plan ahead. There are many valid reasons to create a new corporation, from idealistic reasons, such as achieving a certain goal, to pragmatic reasons, such as avoiding the NPC [[Tax#Corporation_tax|corporation tax]]. Before you start, you should consider:


#'''Who will join the corporation?''' The corporation might be just for yourself and your alts, in which case, not very much planning is needed; the corporation might be for a small group of friends, in which case a simple corporation structure and plan will suffice; or the corporation might be started by you with the intention of recruiting other players. In this last case, more planning is needed, and the corporation should be properly structured.
# '''Who will join the corporation?''' The corporation might be just for yourself and your alts, in which case, not very much planning is needed; the corporation might be for a small group of friends, in which case a simple corporation structure and plan will suffice; or the corporation might be started by you with the intention of recruiting other players. In this last case, more planning is needed, and the corporation should be properly structured.
#'''What will be the goal or purpose of the corporation?''' Having a goal or purpose is important, it gives the corporation members something to work for and look forward to. If the corporation is just for you or for a group of friends, avoiding NPC taxes and having fun might be sufficient goals, but if you intend to [[Recruiting corporation members|recruit other players]], having a clear goal will help to convince them to join you. Generally, the more specific your goal, the better. The goal could be "mission-running, industry, and wormhole pvp", but that's very broad and doesn't mix very well. More specific goals would be "Amarr mission-running", "tech 2 invention", or "low-sec piracy". These are just a few examples, there's a lot more to do or to aim for; just be sure to think about it and to make it as specific and clear as you can.
# '''What will be the goal or purpose of the corporation?''' Having a goal or purpose is important; it gives the corporation members something to work for and look forward to. If the corporation is just for you or for a group of friends, avoiding NPC taxes and having fun might be sufficient goals; but, if you intend to [[Recruiting corporation members|recruit other players]], having a clear goal will help to convince them to join you. Generally, the more specific your goal, the better. The goal could be "mission-running, industry, and wormhole pvp", but that's very broad and doesn't mix very well. More specific goals would be "Amarr mission-running", "tech 2 invention", or "low-sec piracy". These are just a few examples; there's a lot more to do or to aim for;. Be sure to think about the purpose and to make it as specific and clear as you can.
#'''Where will the corporation operate?''' There are thousands of systems, so it is unrealistic for a single corporation to want to operate across the whole of New Eden - some area of operations will have to be determined. Choose a region or regions where you want to operate, based on preferences or opportunities, and select a system where you want your Headquarters to be (spending some time looking at [http://evemaps.dotlan.net/ a map of New Eden] may help in this process). When starting out as a corporation, it may be best to establish a Headquarters in [[System_security#High_Security| high-security space]], even if you intend to operate in, or move to low or null security space. Having the Headquarters in high-security space allows for safe logistics; if needed a secondary base can be established in low sec. Common places for Headquarters are near a trade hub or mission hub (for industrial or mission corps) or near a low sec or null sec access point (for PVP corporations).
# '''Where will the corporation operate?''' There are thousands of systems, so it is unrealistic for a single corporation to want to operate across the whole of New Eden—some area of operations will have to be determined. Choose a region (or regions) where you want to operate—based on preferences or opportunities—and select a system where you want your Headquarters to be (spending some time looking at [http://evemaps.dotlan.net/ a map of New Eden] may help in this process). When starting out as a corporation, it may be best to establish a Headquarters in [[System_security#High_Security| high-security space]], even if you intend to operate in, or move to low or null security space. Having the Headquarters in high-security space allows for safe logistics; if needed, a secondary base can be established in low sec. Common places for Headquarters are near a trade or mission hubs (for industrial or mission corps) or near a low or null sec access point (for PVP corporations).


=Basic requirements=
=Basic requirements=
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Anyone can start a new corporation as long as some basic requirements are met:  
Anyone can start a new corporation as long as some basic requirements are met:  


*You must have the skill [[Skills:Corporation_Management#Corporation_Management|Corporation Management]] at level 1 or higher;  
* You must have the skill [[Skills:Corporation_Management#Corporation_Management|Corporation Management]] at level 1 or higher;  
*You must have 1,599,800 isk in your wallet;  
* You must have 1,599,800 isk in your wallet;  
*You must be docked at a station. The station where the corporation is created will be listed as its Headquarters;
* You must be docked at a station. The station where the corporation is created will be listed as its Headquarters;
*If you are in a player corporation, you cannot have any roles assigned to you. If you have roles, you must remove them (by right-clicking your portrait in chat and selecting {{co|cyan|Drop roles}}; if you are a CEO, you need to resign first (see below). In both cases, you will be able to create a corporation 24 hours later.
* If you are in a player corporation, you cannot have any roles assigned to you. If you have roles, you must remove them (by right-clicking your portrait in chat and selecting {{co|cyan|Drop roles}}; if you are a CEO, you need to resign first (see below). In both cases, you will be able to create a corporation 24 hours later.
*For completeness sake, you may also not have an active [[Timers|session timer]]. Since session timers only last 30 seconds, you can just wait it out if you encounter this.
*For completeness sake, you may also not have an active [[Timers|session timer]]. Since session timers only last 30 seconds, you can just wait it out if you encounter this.