Difference between revisions of "WHC System Naming Scheme"
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− | The Wormhole | + | The Wormhole Community uses a set of rules and guidelines to generate logical names for the many [[Wormhole Space]] systems it might be connected to. The original names of the systems (aka J-Sig) are difficult to convey over comms and chat, so we use better ones! |
* This system naming scheme explains how we NAME SYSTEMS in wormhole space | * This system naming scheme explains how we NAME SYSTEMS in wormhole space | ||
− | * The [[ | + | * The [[WHC Bookmarking Scheme|bookmark naming scheme]] explains how we NAME BOOKMARKS in wormhole space |
− | * The [[ | + | * The [[WHC What To Bookmark Guide|what to bookmark guide]] explains WHAT SHOULD BE BOOKMARKED in wormhole space |
<br/> | <br/> | ||
− | =Scheme= | + | = Scheme = |
== Basic Concepts == | == Basic Concepts == | ||
=== System Names === | === System Names === | ||
Line 27: | Line 27: | ||
:<math>D\ RW(S)</math> | :<math>D\ RW(S)</math> | ||
Where: | Where: | ||
− | * <math>D</math> | + | * <math>D</math> : The Depth of the chain - the number of jumps away from Innuendo. |
− | * <math>R</math> | + | * <math>R</math> : The Root of the chain - selected only for connections to Innuendo. (B is reserved for Bacon, and E is reserved for Eggs, all other letters are selected in reverse alphabetical order) |
− | * <math>W</math> | + | * <math>W</math> : The Width of the chain - representative of number of connections at that depth. |
− | * <math>S</math> | + | * <math>S</math> : The Security Status of the system or if it leads to Triglavian controlled space. [<span style="color:#00ff00">H</span>ighsec, <span style="color:#ffff00">L</span>owsec, <span style="color:#ff0000">N</span>ullsec, <span style="color:#00ffff">T</span>riglavian] |
Line 38: | Line 38: | ||
** <math>R</math> : The root system is named B (aka Bacon) | ** <math>R</math> : The root system is named B (aka Bacon) | ||
** <math>W</math> : This is the first connection of this depth | ** <math>W</math> : This is the first connection of this depth | ||
− | ** <math>S</math> : <span style="color:#ffff00">L</span> tells us that this is a low security system named Reyi. | + | ** <math>S</math> : <span style="color:#ffff00">L</span> tells us that this is a low security system named Reyi. |
<br/> | <br/> | ||
* <big>'''3 B2'''</big> Represents | * <big>'''3 B2'''</big> Represents | ||
Line 92: | Line 92: | ||
| style="padding: 5px" | <span style="color:#ff0000">P</span> || Sounds too similar to "B" on voice comms. | | style="padding: 5px" | <span style="color:#ff0000">P</span> || Sounds too similar to "B" on voice comms. | ||
|- | |- | ||
− | | style="padding: 5px" | <span style="color:#ff0000">T</span> || Reserved for indicating a system is in the [[ | + | | style="padding: 5px" | <span style="color:#ff0000">T</span> || Reserved for indicating a system is in the [[Pochven]] region. |
|- | |- | ||
| style="padding: 5px" | <span style="color:#ff0000">X</span> || Sounds too similar to "Eggs" on voice comms. | | style="padding: 5px" | <span style="color:#ff0000">X</span> || Sounds too similar to "Eggs" on voice comms. | ||
Line 98: | Line 98: | ||
=== System Names in Chain === | === System Names in Chain === | ||
− | Each W-Space system is named as a derivative of the previously discovered adjacent system. Wormholes are bookmarked in order of discovery or the scanners preference. | + | Each W-Space system is named as a derivative of the previously discovered adjacent system. Wormholes are bookmarked in order of discovery or the scanners preference. |
* Every connection away from Innuendo increments the <math>D</math> number by one. | * Every connection away from Innuendo increments the <math>D</math> number by one. | ||
Line 112: | Line 112: | ||
# Increment <math>D</math> by 1 relative to current system | # Increment <math>D</math> by 1 relative to current system | ||
# Keep <math>R</math> the same as current system | # Keep <math>R</math> the same as current system | ||
− | #If there is another system scanned at the same depth as the one you are one check people and places to find the first available <math>W</math> at that depth for the current chain, otherwise set <math>W</math> to 1. | + | # If there is another system scanned at the same depth as the one you are one check people and places to find the first available <math>W</math> at that depth for the current chain, otherwise set <math>W</math> to 1. |
− | #*Remember to set <span style="color:#00ff00">H</span>/<span style="color:#ffff00">L</span>/<span style="color:#ff0000">N</span>/<span style="color:#00ffff">T</span> for highsec/lowsec/nullsec/triglavian respectively if the destination is known space | + | #* Remember to set <span style="color:#00ff00">H</span>/<span style="color:#ffff00">L</span>/<span style="color:#ff0000">N</span>/<span style="color:#00ffff">T</span> for highsec/lowsec/nullsec/triglavian respectively if the destination is known space |
# Go back to point 3 | # Go back to point 3 | ||
− | ====Example==== | + | ==== Example ==== |
Assume you are scanning in a fresh system. You have entered the system from '''1 B1''' (aka '''Bacon'''). You find 3 unexplored wormholes and the 4th is your way back. You ignore the one that goes back towards Innuendo; | Assume you are scanning in a fresh system. You have entered the system from '''1 B1''' (aka '''Bacon'''). You find 3 unexplored wormholes and the 4th is your way back. You ignore the one that goes back towards Innuendo; | ||
<br/> | <br/> | ||
− | *The first wormhole you find leads to lowsec. You should name the system behind it '''2 B1L'''. | + | * The first wormhole you find leads to lowsec. You should name the system behind it '''2 B1L'''. |
− | **2: because 2 comes after 1 (1+1=2) | + | ** 2: because 2 comes after 1 (1+1=2) |
− | **B: because you are in the B chain | + | ** B: because you are in the B chain |
− | **1: because it is the first (1st) system you're naming | + | ** 1: because it is the first (1st) system you're naming |
− | **L: because it leads to lowsec | + | ** L: because it leads to lowsec |
<br/> | <br/> | ||
− | *The second wormhole you find leads to "dangerous unknown space". You should name the system '''2 B2'''. | + | * The second wormhole you find leads to "dangerous unknown space". You should name the system '''2 B2'''. |
− | **2: because 2 comes after 1 (1+1=2) | + | ** 2: because 2 comes after 1 (1+1=2) |
− | **B: because you are in the B chain | + | ** B: because you are in the B chain |
− | **2: because it is the second (2nd) system you're naming | + | ** 2: because it is the second (2nd) system you're naming |
<br/> | <br/> | ||
− | *The third wormhole you find leads to another C3. You should name the system '''2 B3'''. | + | * The third wormhole you find leads to another C3. You should name the system '''2 B3'''. |
− | **2: because 2 comes after 1 (1+1=2) | + | ** 2: because 2 comes after 1 (1+1=2) |
− | **B: because you are in the B chain | + | ** B: because you are in the B chain |
− | **3: because it is the third (3rd) system you're naming | + | ** 3: because it is the third (3rd) system you're naming |
− | ==Pros & Cons== | + | == Pros & Cons == |
− | Unsurprisingly, any mapping structure has certain trade-offs in readability, standalone performance, ease of naming as well as quite a few other considerations. | + | Unsurprisingly, any mapping structure has certain trade-offs in readability, standalone performance, ease of naming as well as quite a few other considerations. |
− | ===Advantages=== | + | === Advantages === |
− | *'''Compact''': Compared to other schemes with the aforementioned quality, this scheme generates relatively compact names. | + | * '''Compact''': Compared to other schemes with the aforementioned quality, this scheme generates relatively compact names. |
− | *'''Unique System Names''': Each system has a unique name so you can give a call out without fear of people going to a different system. | + | * '''Unique System Names''': Each system has a unique name so you can give a call out without fear of people going to a different system. |
− | ===Disadvantages=== | + | === Disadvantages === |
− | *'''Difficult to Learn''': Compared to mapping schemes where each chain isn't differentiated, players might end up going through 2 B1 to get to 3 B2 but it might actually be in 2 B2 | + | * '''Difficult to Learn''': Compared to mapping schemes where each chain isn't differentiated, players might end up going through 2 B1 to get to 3 B2 but it might actually be in 2 B2 |
− | *'''Prone to Mistakes''': Due to the chance of having multiple scanners naming a system will need to be called out over comms and in fleet chat so that somebody knows that the name has been taken and does not get used. | + | * '''Prone to Mistakes''': Due to the chance of having multiple scanners naming a system will need to be called out over comms and in fleet chat so that somebody knows that the name has been taken and does not get used. |
− | *'''Difficult to Navigate''': Names can be reserved for any amount of width at a certain depth which makes it harder to navigate full path without understanding the shortform. | + | * '''Difficult to Navigate''': Names can be reserved for any amount of width at a certain depth which makes it harder to navigate full path without understanding the shortform. |
[[Category:Wormholes]] | [[Category:Wormholes]] | ||
[[Category:WHC]] | [[Category:WHC]] |
Revision as of 08:39, 7 June 2022
The Wormhole Community uses a set of rules and guidelines to generate logical names for the many Wormhole Space systems it might be connected to. The original names of the systems (aka J-Sig) are difficult to convey over comms and chat, so we use better ones!
- This system naming scheme explains how we NAME SYSTEMS in wormhole space
- The bookmark naming scheme explains how we NAME BOOKMARKS in wormhole space
- The what to bookmark guide explains WHAT SHOULD BE BOOKMARKED in wormhole space
Scheme
Basic Concepts
System Names
- All systems (in K- or W-space) on the mapper have assigned short, unique, code names.
- Their name depends on their position in a chain.
- Our home system is named Innuendo (often shortened to Innu).
- Our static C3 is always named Bacon and takes B as a root name.
- Our static Highsec is always named Eggs and takes E as a root name.
Chain
- A chain is a list of systems each connected to the next by a wormhole.
- Each chain has a unique identifier called the root name (usually a single letter, chosen in reverse alphabetical order).
- Eggs and Bacon are technically 1 E1 and 1 B1, but the numbers can be omitted.
- All other incoming or outgoing wormholes from Innuendo are assigned a unique letter to the map.
- Position numbers get higher as you move further away from Innuendo.
Connections
- We give names to ALL Connections, even if it's a gated connection! (this includes EOL connections)
Syntax
Every bookmark is made in the form:
- [math]D\ RW(S)[/math]
Where:
- [math]D[/math] : The Depth of the chain - the number of jumps away from Innuendo.
- [math]R[/math] : The Root of the chain - selected only for connections to Innuendo. (B is reserved for Bacon, and E is reserved for Eggs, all other letters are selected in reverse alphabetical order)
- [math]W[/math] : The Width of the chain - representative of number of connections at that depth.
- [math]S[/math] : The Security Status of the system or if it leads to Triglavian controlled space. [Highsec, Lowsec, Nullsec, Triglavian]
Examples
- 2 B1L Represents
- [math]D[/math] : System is 2 jumps out of Innuendo so Depth is 2
- [math]R[/math] : The root system is named B (aka Bacon)
- [math]W[/math] : This is the first connection of this depth
- [math]S[/math] : L tells us that this is a low security system named Reyi.
- 3 B2 Represents
- [math]D[/math] : System is 3 jumps out of Innuendo so Depth is 3
- [math]R[/math] : The root system is named B (aka Bacon)
- [math]W[/math] : The system at this depth is identified uniquely by the number 2.
- [math]S[/math] : No special designation means it is a wormhole system
Naming
Root Name
Only the following letters may be used to name the root of a new chain starting off from Innuendo, that isn't one of the static connections Bacon or Eggs.
Z | Y | W | V | U | S | R | Q | O | M | I | D | A |
Reserved Letters
Certain letters are reserved or are not used for chain names.
B | Reserved for Bacon, and while it is used in our naming scheme, it is to only be used for Bacon and the Bacon chain. |
C | The prefix for the class of wormhole, and should not be used for a chain. |
E | Reserved for Eggs, and while it is used in our naming scheme, it is to only be used for Eggs and the Eggs chain. |
F | Reserved as it may be used on some mappers to denote a 'frigate' or small ships connection. |
G | Logistical terminology concerns, also sounds like both B and E. |
H | Reserved for indicating a system is a highsec system. |
J | Already the embedded in the Eve name for a Wormhole system. |
K | Used to refer to ksapce aka known-space. |
L | Reserved for indicating a system is a lowsec system. |
N | Reserved for indicating a system is a nullsec system. |
P | Sounds too similar to "B" on voice comms. |
T | Reserved for indicating a system is in the Pochven region. |
X | Sounds too similar to "Eggs" on voice comms. |
System Names in Chain
Each W-Space system is named as a derivative of the previously discovered adjacent system. Wormholes are bookmarked in order of discovery or the scanners preference.
- Every connection away from Innuendo increments the [math]D[/math] number by one.
- Each wormhole discovered in all systems at that depth increments the [math]W[/math] number by one.
- K-Space systems and wormholes are suffixed with H (for highsec), L (for lowsec), N (for nullsec) and T (for Triglavian space)
- If the chain has more than one defining letter, separate the last chain defining letter from the rest with "/" (forward slash). (Example: 2 B1/3 E2, when the same system is part of both Bacon and Eggs chains)
Here is a easier to read version of the decision making process. Note that it doesn't include the bookmarking scheme format.
- Scan system
- Ignore the wormhole that leads back
- Warp to wormhole
- Check where it leads to
- Increment [math]D[/math] by 1 relative to current system
- Keep [math]R[/math] the same as current system
- If there is another system scanned at the same depth as the one you are one check people and places to find the first available [math]W[/math] at that depth for the current chain, otherwise set [math]W[/math] to 1.
- Remember to set H/L/N/T for highsec/lowsec/nullsec/triglavian respectively if the destination is known space
- Go back to point 3
Example
Assume you are scanning in a fresh system. You have entered the system from 1 B1 (aka Bacon). You find 3 unexplored wormholes and the 4th is your way back. You ignore the one that goes back towards Innuendo;
- The first wormhole you find leads to lowsec. You should name the system behind it 2 B1L.
- 2: because 2 comes after 1 (1+1=2)
- B: because you are in the B chain
- 1: because it is the first (1st) system you're naming
- L: because it leads to lowsec
- The second wormhole you find leads to "dangerous unknown space". You should name the system 2 B2.
- 2: because 2 comes after 1 (1+1=2)
- B: because you are in the B chain
- 2: because it is the second (2nd) system you're naming
- The third wormhole you find leads to another C3. You should name the system 2 B3.
- 2: because 2 comes after 1 (1+1=2)
- B: because you are in the B chain
- 3: because it is the third (3rd) system you're naming
Pros & Cons
Unsurprisingly, any mapping structure has certain trade-offs in readability, standalone performance, ease of naming as well as quite a few other considerations.
Advantages
- Compact: Compared to other schemes with the aforementioned quality, this scheme generates relatively compact names.
- Unique System Names: Each system has a unique name so you can give a call out without fear of people going to a different system.
Disadvantages
- Difficult to Learn: Compared to mapping schemes where each chain isn't differentiated, players might end up going through 2 B1 to get to 3 B2 but it might actually be in 2 B2
- Prone to Mistakes: Due to the chance of having multiple scanners naming a system will need to be called out over comms and in fleet chat so that somebody knows that the name has been taken and does not get used.
- Difficult to Navigate: Names can be reserved for any amount of width at a certain depth which makes it harder to navigate full path without understanding the shortform.