Difference between revisions of "Identifying war targets in Local"

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[[Category:War]]
 
[[Category:Guides]]
 
[[Category:PvP]]
 
[[Category:User Interface]]
 
 
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= Identifying war targets =
 
 
Being able to tell if there's a war target in the system is just one of many ways to [[Tips_For_War|survive during wartime]].
 
Being able to tell if there's a war target in the system is just one of many ways to [[Tips_For_War|survive during wartime]].
  
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== War target icon ==
 
== War target icon ==
The war target icon is a <span class="flashy">{{icon|tag war|9}}</span> red box with a white star in it (blinking if you have it set according to EVE University standards, see the [[Overview Guide]]). Not to be confused with the {{icon|tag -10|9}} '''Terrible standing''' (-10) and {{icon|tag -5|9}} '''Bad standing''' (-5) icons or the <span class="flashy">{{icon|tag criminal|9}}</span> '''Criminal''', <span class="flashy">{{icon|tag suspect|9}}</span> '''Suspect''' or {{icon|tag outlaw|9}} [[Standing_and_status#Outlaw|Outlaw]] tags.
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The war target icon is a <span class="flashy">[[image:ColorTag-StarRed9.gif|9px|link=]]</span> red box with a white star in it (blinking if you have it set according to EVE University standards, see the [[Overview Guide]]). Not to be confused with the [[image:ColorTag-MinusRed9.gif|9px|link=]] '''Terrible standing''' (-10) and [[image:ColorTag-MinusOrange9.gif|9px|link=]] '''Bad standing''' (-5) icons or the <span class="flashy">[[image:ColorTag-SkullRedBlack9.gif|9px|link=]]</span> '''Criminal''', <span class="flashy">[[image:ColorTag-SkullYellowBlack9.gif|9px|link=]]</span> '''Suspect''' or [[image:ColorTag-SkullOrange9.gif|9px|link=]] [[Standing_and_status#Outlaw|Outlaw]] tags.
  
 
== Local ==
 
== Local ==
 
[[image:local_standard.png|thumb|300px|This is the local window with standard settings.]]
 
[[image:local_standard.png|thumb|300px|This is the local window with standard settings.]]
You'll ''always'' have two tabs in EVE Online, '''Local''' and '''Corp'''. If you're in a player corporation you might also have an '''Alliance''' tab as well as one or more personal channels. The Local-tab is just like a chat channel in general, but the member list on the right shows every capsuleer (including DUST 514 players based on your settings) who's logged into EVE Online and currently in the same system as you are.
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You'll ''always'' have two tabs in EVE Online, '''Local''' and '''Corp'''. If you're in a player corporation you might also have an '''Alliance''' tab as well as one or more personal channels. The Local-tab is just a chat channel in general, but the member list on the right shows every capsuleer who's logged into EVE Online and currently in the same system as you are.
  
War targets will have the red square with a white star inside in the member list, clearly identifying them as a war target. See the area circled in red on the screenshot to your left. There's also a number in the top-right showing how many capsuleer are in the system, which is also circled in blue on the screenshot. A spike in the number of players in the system could mean the arrival of a fleet or reinforcements. Naturally checking the number of people in a system is far easier in a less active system, compared to a heavily trafficked system.
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War targets will have the red square with a white star inside in the member list, clearly identifying them as a war target. See the area circled in red on the screenshot to your right. There's also a number in the top-right showing how many capsuleer are in the system, which is also circled in blue on the screenshot. A spike (sudden rise) in the number of players in the system could mean the arrival of a fleet or reinforcements. Naturally, checking the number of people in a system is far easier in a less active system, compared to a heavily trafficked system.
  
The member list will show everyone regardless if they are cloaked, never speaks in local, is active or inactive, docked up or in space; As long as they are logged into the game and currently somewhere in that system, they'll show up in the list. The list also updates immediately to remove people who leave the system or logs off.  
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The member list will show everyone regardless if they are cloaked, never speaks in local, are active or inactive, docked up or in space; As long as they are logged into the game and currently somewhere in that system, they'll show up in the 'local' list. The list also updates immediately to remove people who leave the system or logs off.  
==== Exception - Wormhole space ====
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The only exception to the normal behaviour of people showing up in local is for [[Wormhole Space|wormhole space]], where players will not automatically show up in the member list until they actually speak up in local.
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=== Wormhole space ===
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The only exception to the normal behaviour of people showing up in local is for [[wormhole space]], where players will not automatically show up in the member list until they actually speak up in local.
 
<div style="clear: both"></div>
 
<div style="clear: both"></div>
  
= Making the most of your local window =
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=== Making the most of your local window ===
There are many improvements you can make in order to make local more readable as well as compact, to show more of what you need and less of what you do not need.
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There are many improvements you can make in order to make local easier to keep an eye on, and to show more of what you need and less of what you do not need.
  
First of all, the default settings for your local window uses up a lot of space for things that are of little to no interest. Big portaits both in the chat window and the member list, reducing the number of pilots shown in the member list as well as taking up multiple lines in the chat window. This can be alleviated by changing a few settings, clicking the cogwheel- or people icon at the top of the window, in the settings bar.
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First of all, the default settings for your local window uses up a lot of space for things that are of little to no interest. Big portraits both in the chat window and the member list, reduce the number of pilots shown in the member list as well as taking up multiple lines in the chat window. This can be improved by changing a few settings, by clicking the cogwheel or people icon in the settings bar, as shown below.
 
{|
 
{|
 
| valign="top" | [[image:local_compact_list.png|thumb|The '''Show Compact Member List''' option will remove the portraits from the member list, allowing for more names to be shown.]]
 
| valign="top" | [[image:local_compact_list.png|thumb|The '''Show Compact Member List''' option will remove the portraits from the member list, allowing for more names to be shown.]]
 
| valign="top" | [[image:local_portraits.png|thumb|The '''Show text only''' option will remove the portraits from the chat section of the window, leaving just the name for reference thus freeing up a lot of space.]]
 
| valign="top" | [[image:local_portraits.png|thumb|The '''Show text only''' option will remove the portraits from the chat section of the window, leaving just the name for reference thus freeing up a lot of space.]]
 
|}
 
|}
The end result is a much more compact local window that should give you much more information. You can also move it to the side to hide the chat portion of the window. Moving it to the side will allow you to resize it and extend it along the majority of your screen, letting you see a list of 50-100 people at once, depending on your resolution. If you need to use any of your neocom buttons, just double-click the top to temporarily roll it up, then again to expand it once you're done.
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The end result is a much more compact local window that should give you much more information. You should also drag it out of the 'stack' of chat channels and move it to the side of your screen. Moving it to the side and extending it as tall and thin as you can on your screen, lets you easily see a list of as many people as possible in the same system as you at all times.  
 
{|
 
{|
 
| valign="top" | [[image:local_compact.png|thumb|250px|Much easier to handle large number of people this way, as you effectively double what you can see in the both the chat window and the member list.]]
 
| valign="top" | [[image:local_compact.png|thumb|250px|Much easier to handle large number of people this way, as you effectively double what you can see in the both the chat window and the member list.]]
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|}
 
|}
  
= On your alt =
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In various situations, it makes sense to add the EUni-war targets to the contacts list of your alt, for example to report intel or picket for the incursion fleet. To be able to easily identify war targets in local, open the alliance info page for Ivy League, and look at the list of Active Wars. Add each of the corps to you contacts with the required reputation by right-clicking on them, and setting the standing. Make sure that you keep this list updated as ongoing wars end and new wars get declared. Be careful that you don't confuse EUni war targets with other contacts that you might have assigned the same (bad) standing to.
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[[Category:Guides]]
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[[Category:PvP]]
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[[Category:User Interface]]

Latest revision as of 12:17, 21 June 2022

Being able to tell if there's a war target in the system is just one of many ways to survive during wartime.

War target icon

The war target icon is a ColorTag-StarRed9.gif red box with a white star in it (blinking if you have it set according to EVE University standards, see the Overview Guide). Not to be confused with the ColorTag-MinusRed9.gif Terrible standing (-10) and ColorTag-MinusOrange9.gif Bad standing (-5) icons or the ColorTag-SkullRedBlack9.gif Criminal, ColorTag-SkullYellowBlack9.gif Suspect or ColorTag-SkullOrange9.gif Outlaw tags.

Local

This is the local window with standard settings.

You'll always have two tabs in EVE Online, Local and Corp. If you're in a player corporation you might also have an Alliance tab as well as one or more personal channels. The Local-tab is just a chat channel in general, but the member list on the right shows every capsuleer who's logged into EVE Online and currently in the same system as you are.

War targets will have the red square with a white star inside in the member list, clearly identifying them as a war target. See the area circled in red on the screenshot to your right. There's also a number in the top-right showing how many capsuleer are in the system, which is also circled in blue on the screenshot. A spike (sudden rise) in the number of players in the system could mean the arrival of a fleet or reinforcements. Naturally, checking the number of people in a system is far easier in a less active system, compared to a heavily trafficked system.

The member list will show everyone regardless if they are cloaked, never speaks in local, are active or inactive, docked up or in space; As long as they are logged into the game and currently somewhere in that system, they'll show up in the 'local' list. The list also updates immediately to remove people who leave the system or logs off.

Wormhole space

The only exception to the normal behaviour of people showing up in local is for wormhole space, where players will not automatically show up in the member list until they actually speak up in local.

Making the most of your local window

There are many improvements you can make in order to make local easier to keep an eye on, and to show more of what you need and less of what you do not need.

First of all, the default settings for your local window uses up a lot of space for things that are of little to no interest. Big portraits both in the chat window and the member list, reduce the number of pilots shown in the member list as well as taking up multiple lines in the chat window. This can be improved by changing a few settings, by clicking the cogwheel or people icon in the settings bar, as shown below.

The Show Compact Member List option will remove the portraits from the member list, allowing for more names to be shown.
The Show text only option will remove the portraits from the chat section of the window, leaving just the name for reference thus freeing up a lot of space.

The end result is a much more compact local window that should give you much more information. You should also drag it out of the 'stack' of chat channels and move it to the side of your screen. Moving it to the side and extending it as tall and thin as you can on your screen, lets you easily see a list of as many people as possible in the same system as you at all times.

Much easier to handle large number of people this way, as you effectively double what you can see in the both the chat window and the member list.
Dragged to the side for maximum efficiency, minimum intrusion.