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Doctrines: Difference between revisions

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A '''doctrine''' is a set of one or more type of ships with predesigned fits that complement each other, increasing the overall effectiveness of a fleet and its chances of winning fights or achieving other goals. Most doctrines are designed for PvP combat, but players sometimes also use doctrines for more advanced types of PvE combat such as [[Incursions]] and more challenging sites in [[Wormholes|wormhole space]].
A '''doctrine''' is a set of one or more ships with predesigned fits that complement each other, increasing the overall effectiveness of a fleet and its chances of winning fights or achieving other goals. Most doctrines are designed for PvP combat, but players sometimes also use doctrines for more advanced types of PvE combat such as [[Incursions]] and more challenging sites in [[Wormholes|wormhole space]].


Each fit in a doctrine is designed to fulfil a specific role within one unifying concept. Organised player corporations or alliances typically maintain several doctrines; more exclusive corporations sometimes expect applicants to be able to fly some of their doctrines, or at least to be willing to "train into" them. Typically, the choice of doctrine rests with a fleet commander ("FC") or with the inner circle of a group's strategic leadership, but the choice of specific ships within the doctrine rests with individual players.
Each fit in a doctrine is designed to fulfil a specific role within one unifying concept. Organised player corporations or alliances typically maintain several doctrines; more exclusive corporations sometimes expect applicants to be able to fly some of their doctrines, or at least to be willing to "train into" them. Typically, the choice of doctrine rests with a fleet commander ("FC") or with the inner circle of a group's strategic leadership, but the choice of specific ships within the doctrine rests with individual players.