More actions
→Command Nodes: add letter to example node to match the LL## form of actual nodes |
→Command Node control: - Updated 5% per node to the correct 7% per node. |
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* Once the reinforce timer for a structure hits 0, command nodes spawn randomly within the constellation. Initially 5 of these spawn, with more spawning as time goes one. Once a node is captured, a new node spawns. | * Once the reinforce timer for a structure hits 0, command nodes spawn randomly within the constellation. Initially 5 of these spawn, with more spawning as time goes one. Once a node is captured, a new node spawns. | ||
* As the command nodes spawn, a progress bar for the structure appears. It starts at 60%. If it reaches 100%, the defenders have won. If it reaches 0%, the attackers have won. | * As the command nodes spawn, a progress bar for the structure appears. It starts at 60%. If it reaches 100%, the defenders have won. If it reaches 0%, the attackers have won. | ||
* Capturing a command node moves the progress bar by | * Capturing a command node moves the progress bar by 7%. This means that attackers need to capture at least 9 command nodes. The defenders need to capture at least 6. | ||
* If an attacking force does not attempt to capture the command nodes, they will automatically regen for the defending team. An unattended capture node event will self-complete in < 196 minutes. | * If an attacking force does not attempt to capture the command nodes, they will automatically regen for the defending team. An unattended capture node event will self-complete in < 196 minutes. | ||
* Any entosis link activated by a player not in the defending alliance is counted as attacking. This means that an alliance can not enlist other entities to defend their structures with entosis links. | * Any entosis link activated by a player not in the defending alliance is counted as attacking. This means that an alliance can not enlist other entities to defend their structures with entosis links. | ||
* If the structure currently has an owner, the capture timer for attacking forces on nodes related to that structure is modified by ADM. The level of ADM bonus is determined by the indices of the system containing the reinforced structure (at the time of initial reinforcement). | * If the structure currently has an owner, the capture timer for attacking forces on nodes related to that structure is modified by ADM. The level of ADM bonus is determined by the indices of the system containing the reinforced structure (at the time of initial reinforcement). | ||
* Once one side has won the event, all other nodes related to that structure | * Once one side has won the event, all other nodes related to that structure will self-destruct. | ||
====After the event==== | ====After the event==== | ||