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User:Uryence/FGT: Difference between revisions

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m Ships of special note: links links links
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== Tactical profile ==
== Tactical profile ==


[intro triad of dps, tank, control]
Just as solo PvP ships mount tackle, weapons, and a tank, so gangs and fleets typically have control elements, DPS elements, and one or more tactics for defence.
 
In a fleet, these functions might be fully distributed between different ships:
 
* the damage-dealers could be fitted to fight at beyond normal tackle range.
* the tackle ships could be purely dedicated to pointing, scramming, and bubbling at closer range.
* the primary defence could be [[logistics]] ships repairing other fleet members.
 
In theory, an FC—or in very large fleets a command team of FC, logi FC, EWAR FC and so forth—uses these different elements much as a solo PvP pilot uses the different aspects of their individual fit; in practice, the experience of FCing rarely feels so collected!
 
Most gangs above micro-gang size outsource at least initial tackle and control to ships such as [[interceptors]], [[interdictors]], and [[Frigates#Electronic_Attack_Ships|EAS]]s, because these ships are so much better at holding other ships on grid, often with unique abilities: a damage-dealing battlecruiser is never going to be able to launch bubble probes.
 
In EVE's gradually-shifting meta it's not possible to lay down permanent descriptions of fleet or gang types. But it ''is'' often possible to assess fleets and gangs on the three axes of control, damage, and defence.
 
It's also possible to think through the following broad archetypal aspects of fleets.
 
=== Logistics vs local tank ===


=== Brawling ===
=== Brawling ===
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=== Sniping ===
=== Sniping ===
=== Droppers ===