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User:Uryence/FGT: Difference between revisions

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=== Skirmishing ===
=== Skirmishing ===
Fleets and gangs can fight perfectly well beyond tackle range, especially using medium- and large-sized weapons.
The loosely-defined family of tactics referred to as "nano" or "kiting" fall within this sphere of fleet activity. By fitting for ranged damage, high speed and agility, appropriate medium-sized ships can dance around slower targets and fight effectively even against heavier numbers or hulls. Such gangs typically fight at ranges from the edge of point range up to Micro Jump range (100km), using "screening" fast tackle and control ships to pin targets down.
It is not only kiters who fight at such ranges, however. Larger, slower, anchored fleets can fit to fight in these ranges too, and will typically use a large tackle wing of bubblers to try to hold enemies down.
The number of small ships which can deal damage at these mid-to-long ranges is quite small, and is limited mostly to destroyers, the [[Harpy]], and the [[T3D]]s.


=== Sniping ===
=== Sniping ===


=== Droppers ===
=== Droppers ===