More actions
m →Other scripts: Updated link. |
m Updated beginning of article. |
||
| Line 1: | Line 1: | ||
'''Scripts''' are items that can be loaded in certain [[modules]] to change the performance of that module. They usually boost one attribute/ability of the module at the cost of another attribute/ability | '''Scripts''' are items that can be loaded in certain [[modules]] to change the performance of that module. They usually boost one attribute/ability of the module at the cost of another attribute/ability. | ||
For example, a Tracking Computer without a script grants a 10% bonus to tracking and a 5% bonus to range. | For example, a Tracking Computer without a script loaded grants a 10% bonus to tracking and a 5% bonus to range. | ||
With an optimal range script, the bonus would be 0% to tracking and 10% to range. | * With an optimal range script loaded, the bonus would be 0% to tracking and 10% to range. | ||
With a tracking speed script, the bonus would be 20% to tracking and 0% to range. | * With a tracking speed script loaded, the bonus would be 20% to tracking and 0% to range. | ||
Scripts are equipped and swapped suing the same controls as weapon ammunition but they are not consumed upon activation, and they can be swapped out instantly, unlike missiles, projectile ammunition and hybrid turret charges. | |||
==Non-ewar scripts== | ==Non-ewar scripts== | ||