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Recover the Containers: Difference between revisions

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ArinBot (talk | contribs)
m Bot: Adding category Security missions; cosmetic changes
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===1st Pocket===
=== 1st Pocket ===
Full room aggro after 5 seconds.<br>
Full room aggro after 5 seconds.<br>


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===2nd Pocket===
=== 2nd Pocket ===
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and databanks.]<br>
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and databanks.]<br>
Reinforcement spawns appear to be timed and appear in the Debris Field.<br>
Reinforcement spawns appear to be timed and appear in the Debris Field.<br>
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===3rd Pocket===
=== 3rd Pocket ===


{{NPCTableHead|Initial Group (auto-aggro)}}
{{NPCTableHead|Initial Group (auto-aggro)}}
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===4th Pocket===
=== 4th Pocket ===
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]<br>
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]<br>


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===Notes===
=== Notes ===
*Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers.
* Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers.
*Each room's databanks contain 1 of the 3 Sealed Containers.
* Each room's databanks contain 1 of the 3 Sealed Containers.
*Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!)
* Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!)
*The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm).
* The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm).




{{Missionrelated}}
{{Missionrelated}}
[[Category:Mission reports]]
[[Category:Mission reports]]
[[Category:Security missions]]