Difference between revisions of "Reclamation (Amarr)"
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− | {{ | + | {{NPCTableCSS}}{{MissionLinks}} |
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+ | {{Missiondetails | ||
|Level=5 | |Level=5 | ||
|Type=Encounter | |Type=Encounter | ||
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|DamageToResist= | |DamageToResist= | ||
|WebPoint=Divine Imperial Imran (Web, Scram) | |WebPoint=Divine Imperial Imran (Web, Scram) | ||
− | |EWAR=Amarr Energy Neutralizer Sentry | + | |EWAR=Amarr Energy Neutralizer Sentry III (Neut), Divine Imperial Ambrose/Basil (Neut) |
|ShipSizeLimit= | |ShipSizeLimit= | ||
− | |ShipSuggestion= | + | |ShipSuggestion=Passive Battleship + Logistics |
|Rewards= | |Rewards= | ||
|Extra= | |Extra= | ||
}} | }} | ||
− | ===Single Pocket=== | + | === Single Pocket === |
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{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} | ||
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− | ===Tips:=== | + | === Tips: === |
− | *Use a Passive Tank or plan a capacitor that receives an additional 120 units/s. | + | * Use a Passive Tank or plan a capacitor that receives an additional 120 units/s. |
− | *Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%). | + | * Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%). |
− | *Set drones to Passive if you don't want them triggering the Neutralizer Spawns. | + | * Set drones to Passive if you don't want them triggering the Neutralizer Spawns. |
− | *Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete. | + | * Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete. |
+ | {{Missionrelated}} | ||
− | + | [[Category:Security missions]] | |
− | [[Category: | ||
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Latest revision as of 15:34, 27 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Level | 5 |
Type | Encounter |
Faction | Amarr Empire |
Warp disruption | Divine Imperial Imran (Web, Scram) |
EWAR | Amarr Energy Neutralizer Sentry III (Neut), Divine Imperial Ambrose/Basil (Neut) |
Ship suggestion | Passive Battleship + Logistics |
Single Pocket
Initial Group
Timed Spawns
WD | EWAR | L | ||
---|---|---|---|---|
Ships spawn steadily over 8 minutes. Ships 50-100km from warp-in | ||||
3 x Sentry Tower Sentry Amarr III | ||||
4-6 x Cruiser Divine Imperial Ambrose/Basil |
Neutralizer Spawns
WD | EWAR | L
| ||
---|---|---|---|---|
4-6 x Cruiser Divine Imperial Ambrose/Basil |
Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s.
- Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%).
- Set drones to Passive if you don't want them triggering the Neutralizer Spawns.
- Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete.
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