Difference between revisions of "Reclamation (Amarr)"

From EVE University Wiki
Jump to: navigation, search
(fixed table rows, added notes for extra information, added scram and web, fixed image url)
m (Bot: Automated text replacement (-Category:Mission reports + ); cosmetic changes)
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Template:Missiondetails
+
{{NPCTableCSS}}{{MissionLinks}}
 +
 
 +
{{Missiondetails
 
|Level=5
 
|Level=5
 
|Type=Encounter
 
|Type=Encounter
Line 7: Line 9:
 
|DamageToResist=
 
|DamageToResist=
 
|WebPoint=Divine Imperial Imran (Web, Scram)
 
|WebPoint=Divine Imperial Imran (Web, Scram)
|EWAR=Amarr Energy Neutralizer Sentry IIIs (Neut), Divine Imperial Ambrose/Basil (Neut)
+
|EWAR=Amarr Energy Neutralizer Sentry III (Neut), Divine Imperial Ambrose/Basil (Neut)
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
|ShipSuggestion=(1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
+
|ShipSuggestion=Passive Battleship + Logistics
 
|Rewards=   
 
|Rewards=   
 
|Extra=  
 
|Extra=  
 
}}
 
}}
  
===Single Pocket===
+
=== Single Pocket ===
 
 
[http://photobucket.com/gallery/user/climb22033/media/cGF0aDovUmVjbGFtYXRpb241YW0tMS5qcGc=/?ref=|Image Warp in position.]
 
  
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableHead|Initial Group}}
Line 38: Line 38:
 
|}
 
|}
  
===Tips:===
+
=== Tips: ===
*Use a Passive Tank or plan a capacitor that receives an additional 120 units/s.
+
* Use a Passive Tank or plan a capacitor that receives an additional 120 units/s.
*Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%).
+
* Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%).
*Set drones to Passive if you don't want them triggering the Neutralizer Spawns.
+
* Set drones to Passive if you don't want them triggering the Neutralizer Spawns.
*Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete.
+
* Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete.
  
 +
{{Missionrelated}}
  
<noinclude>
+
[[Category:Security missions]]
[[Category:Mission_reports]]
 
{{NPCTableCSS}}
 
</noinclude>
 

Latest revision as of 15:34, 27 August 2022


Level 5
Type Encounter
Faction Amarr Empire
Warp disruption Divine Imperial Imran (Web, Scram)
EWAR Amarr Energy Neutralizer Sentry III (Neut), Divine Imperial Ambrose/Basil (Neut)
Ship suggestion Passive Battleship + Logistics


Single Pocket

Initial Group
WD EWAR L


Elite Frigate 10 x Elite Frigate Divine Imperial Imran Orbits at 4km Warp Scrambler Stasis Webifier
Destroyer 10 x Destroyer Imperial Templar Caius/Crusader Orbits at 8-16km
Cruiser 6 x Cruiser Divine Imperial Champion/Justicar Orbits at 14-32km
Battlecruiser 9 x Battlecruiser Imperial Templar Champion/Justicar Orbits at 10-22km
Battleship 7 x Battleship Imperial Templar Martyr Orbits at 49km
Sentry 1 x Sentry Tower Sentry Amarr III
Sentry 3 x Sentry Amarr Energy Neutralizer Sentry III Shooting triggers additional spawns, see below Energy Neutralizer


Timed Spawns
WD EWAR L
Ships spawn steadily over 8 minutes. Ships 50-100km from warp-in
Sentry 3 x Sentry Tower Sentry Amarr III
Cruiser 4-6 x Cruiser Divine Imperial Ambrose/Basil Orbits at 7-19k Energy Neutralizer


Neutralizer Spawns
WD EWAR L


Cruiser 4-6 x Cruiser Divine Imperial Ambrose/Basil Orbits at 7-19k Energy Neutralizer

Tips:

  • Use a Passive Tank or plan a capacitor that receives an additional 120 units/s.
  • Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%).
  • Set drones to Passive if you don't want them triggering the Neutralizer Spawns.
  • Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete.