Difference between revisions of "Worlds Collide (Gallente Federation & Sansha's Nation)"
From EVE University Wiki
m (Bot: Automated text replacement (-Category:Mission reports + ); cosmetic changes) |
|||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 4 Gallente & Sansha variant of this mission. For other variants, see [[Worlds Collide|Worlds Collide (disambiguation)]].}} |
+ | |||
+ | === Mission Details === | ||
+ | {{Missiondetails | ||
|Level= 4 | |Level= 4 | ||
|Type= Encounter | |Type= Encounter | ||
Line 12: | Line 15: | ||
}} | }} | ||
− | ===Pocket 1 (War Zone)=== | + | |
+ | Blitz: | ||
+ | * Pocket 1: Approach the Sansha gate kill the triggers or use Zbikoki's Hacker Card to jump in. (the card is consumed in process) | ||
+ | * Pocket 2: Kill web frigates with your guns/missiles then approach the acceleration gate (be sure that you don't go near group 2 or group 3 in order to do that go to smaller end of acceleration gate) and use it. | ||
+ | * Pocket 3: Kill all Ships. (sometimes the cargo is unlocked before you kill all ships) | ||
+ | |||
+ | |||
+ | === Pocket 1 (War Zone) === | ||
Each gate is locked until you kill a trigger from each group. Gates can, however, be activated, before killing the trigger, by using a Zbikoki's Hacker Card.<br> | Each gate is locked until you kill a trigger from each group. Gates can, however, be activated, before killing the trigger, by using a Zbikoki's Hacker Card.<br> | ||
Line 23: | Line 33: | ||
{{NPCTableRow|Cruiser|4|Federation Navy Thorax}} | {{NPCTableRow|Cruiser|4|Federation Navy Thorax}} | ||
{{NPCTableRow|Battleship|5|Federation Navy Dominix/Orion|trigger=Orion is Gate Unlock trigger}} | {{NPCTableRow|Battleship|5|Federation Navy Dominix/Orion|trigger=Orion is Gate Unlock trigger}} | ||
− | |||
− | {{ | + | {{NPCTableSeparator|Sansha Group}} |
{{NPCTableRow|Elite Frigate|3|Centi Loyal Ravener/Scavanger|point=yes|ewar=Web}} | {{NPCTableRow|Elite Frigate|3|Centi Loyal Ravener/Scavanger|point=yes|ewar=Web}} | ||
{{NPCTableRow|Battlecruiser|3|Centatis Specter}} | {{NPCTableRow|Battlecruiser|3|Centatis Specter}} | ||
Line 32: | Line 41: | ||
− | ===Pocket 2 (Federation Base)=== | + | === Pocket 2 (Federation Base) === |
{{NPCTableHead|Initial Spawn}} | {{NPCTableHead|Initial Spawn}} | ||
Line 43: | Line 52: | ||
|} | |} | ||
− | ===Pocket 2 (Sansha Base)=== | + | === Pocket 2 (Sansha Base) === |
{{NPCTableHead|First Group}} | {{NPCTableHead|First Group}} | ||
− | {{NPCTableRow|Frigate|2|Sansha Spy|ewar= | + | {{NPCTableRow|Frigate|2|Sansha Spy|ewar=Web}} |
{{NPCTableRow|Battleship|3|Centus Dread Lord/Savage Lord/Dark Lord/Beast Lord}} | {{NPCTableRow|Battleship|3|Centus Dread Lord/Savage Lord/Dark Lord/Beast Lord}} | ||
− | |||
− | {{ | + | {{NPCTableSeparator|Second Group}} |
{{NPCTableRow|Destroyer|5|Centus Monster/Abomination}} | {{NPCTableRow|Destroyer|5|Centus Monster/Abomination}} | ||
{{NPCTableRow|Battleship|4|Centus Dark Lord/Beast Lord/Overlord}} | {{NPCTableRow|Battleship|4|Centus Dark Lord/Beast Lord/Overlord}} | ||
− | |||
− | {{ | + | {{NPCTableSeparator|Third Group}} |
{{NPCTableRow|Elite Frigate|4|Centii Loyal Scavanger/Ravener|point=yes|ewar=Web}} | {{NPCTableRow|Elite Frigate|4|Centii Loyal Scavanger/Ravener|point=yes|ewar=Web}} | ||
{{NPCTableRow|Elite Cruiser|5|Centum Loyal Hellhound/Fiend}} | {{NPCTableRow|Elite Cruiser|5|Centum Loyal Hellhound/Fiend}} | ||
{{NPCTableRow|Battleship|3|Centus Savage Lord/Plague Lord/Mutant Lord/Slave Lord}} | {{NPCTableRow|Battleship|3|Centus Savage Lord/Plague Lord/Mutant Lord/Slave Lord}} | ||
− | |||
− | {{ | + | {{NPCTableSeparator|Random Spawn}} |
{{NPCTableRow|Battleship|1|Sansha’s Overseer}} | {{NPCTableRow|Battleship|1|Sansha’s Overseer}} | ||
|} | |} | ||
− | ===Pocket 3 (Pirate Stash)=== | + | === Pocket 3 (Pirate Stash) === |
Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to. | Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to. | ||
Line 74: | Line 80: | ||
{{NPCTableRow|Battlecruiser|3|Centatis Behemoth/Daemon}} | {{NPCTableRow|Battlecruiser|3|Centatis Behemoth/Daemon}} | ||
{{NPCTableRow|Battleship|2|Centus Tyrant/Mutant Lord}} | {{NPCTableRow|Battleship|2|Centus Tyrant/Mutant Lord}} | ||
− | |||
− | {{ | + | {{NPCTableSeparator|Group 2}} |
{{NPCTableRow|Destroyer|5|Centior Monster}} | {{NPCTableRow|Destroyer|5|Centior Monster}} | ||
{{NPCTableRow|Battleship|2|Centus Plague Lord/Savage Lord|ewar=TD}} | {{NPCTableRow|Battleship|2|Centus Plague Lord/Savage Lord|ewar=TD}} | ||
− | |||
− | {{ | + | {{NPCTableSeparator|Group 3}} |
{{NPCTableRow|Battlecruiser|6|Centatis Specter/Phantasm}} | {{NPCTableRow|Battlecruiser|6|Centatis Specter/Phantasm}} | ||
{{NPCTableRow|Battleship|1|Centus Dark Lord}} | {{NPCTableRow|Battleship|1|Centus Dark Lord}} | ||
− | |||
− | {{ | + | {{NPCTableSeparator|Group 4}} |
{{NPCTableRow|Destroyer|4|Centior Monster}} | {{NPCTableRow|Destroyer|4|Centior Monster}} | ||
{{NPCTableRow|Battleship|1|Centus Plague Lord/Savage Lord|ewar=TD}} | {{NPCTableRow|Battleship|1|Centus Plague Lord/Savage Lord|ewar=TD}} | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | [[Category: | + | {{Missionrelated}} |
+ | |||
+ | [[Category:Security missions]] |
Latest revision as of 16:15, 27 August 2022
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- This article details the Level 4 Gallente & Sansha variant of this mission. For other variants, see Worlds Collide (disambiguation).
Mission Details
Blitz:
- Pocket 1: Approach the Sansha gate kill the triggers or use Zbikoki's Hacker Card to jump in. (the card is consumed in process)
- Pocket 2: Kill web frigates with your guns/missiles then approach the acceleration gate (be sure that you don't go near group 2 or group 3 in order to do that go to smaller end of acceleration gate) and use it.
- Pocket 3: Kill all Ships. (sometimes the cargo is unlocked before you kill all ships)
Pocket 1 (War Zone)
Each gate is locked until you kill a trigger from each group. Gates can, however, be activated, before killing the trigger, by using a Zbikoki's Hacker Card.
Groups aggro individually and will not fly further than 30km from their control towers.
Strongly recommend using Thermal missiles against the Federation Navy Orion, even if you're flying a Drake or Tengu, as they'll deal 2x the damage, even after the 25% damage bonus from the hull / offensive subsystem is taken into account.
Gallente Group
Pocket 2 (Federation Base)
Initial Spawn
Pocket 2 (Sansha Base)
First Group
Pocket 3 (Pirate Stash)
Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to.
Group 1
|