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Union Day Combat Challenge: Difference between revisions

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=== First Pocket ===
=== First Pocket ===
There can be no more than 12 rats on grid at a time.
 
Warp-in consists of an acceleration gate that permits access to T1 Destroyers (includes Kikimora and Sunesis), alongside T1 / T2 / Faction Frigates.
Warp-in consists of an acceleration gate that permits access to T1 Destroyers (includes Kikimora and Sunesis), alongside T1 / T2 / Faction Frigates.


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=== Second Pocket ===
=== Second Pocket ===
There can be no more than 12 rats on grid at a time.
 
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Destroyer|0-3|Guristas Renegade/Terrorist Sim|note=Renegade neuts}}
{{NPCTableRow|Destroyer|0-3|Guristas Renegade/Terrorist Sim|note=Renegade neuts}}
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=== Third Pocket ===
=== Third Pocket ===
There can be no more than 12 rats on grid at a time.
 
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Destroyer|0-2|Liminal Kikimora Sim|note=orbits @ 6km}}
{{NPCTableRow|Destroyer|0-2|Liminal Kikimora Sim|note=orbits @ 6km}}
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=== Fourth Pocket ===
=== Fourth Pocket ===
There can be no more than 12 rats on grid at a time.
 
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Destroyer|0-4|Federation Catalyst Sim|point=yes|note=Orbits @ 3km}}
{{NPCTableRow|Destroyer|0-4|Federation Catalyst Sim|point=yes|note=Orbits @ 3km}}