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Lex bellator (talk | contribs) |
Wow . That was some of the outright shittiest grammar I've ever seen. U IS NOT A WORD IT IS A LETTER |
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This Information has to be merged into the whole article. But to get your Installations running again here a quick list of changes: | This Information has to be merged into the whole article. But to get your Installations running again here a quick list of changes: | ||
* Command Centers can now be upgraded. | * Command Centers can now be upgraded. Basic command centers are bought from the market and upgraded via colony management. | ||
** | ** Colonies can be upgraded remotely. | ||
* Extraction has been totally changed | * Extraction has been totally changed | ||
** | ** Old extractors have been removed. They will finish the cycle they have installed and then go offline forever. Their value will be reimbursed when they are deleted. | ||
** | ** The new system is extractor control units (ECU) which have extractor heads instead. This creates a central control point with up to 10 heads for the extraction (each head requires power/CPU). | ||
* Extractor Control Unit | * Extractor Control Unit | ||
** | ** The number of extractor heads can be varied for free, then moved around for better yield. | ||
** allow the installation (and stopping!) of extraction | ** They allow the installation (and stopping!) of extraction programs any time. | ||
** | ** The extraction time period can be varied as well, with longer time-frames providing more potential east-of-use, at the cost of reduced yield. | ||
** | ** The extracted material can be changed each cycle, allowing one ECU to harvest anything on the planet, one at a time. Though resource distribution may affect the feasibility of switching | ||
** | ** Each ECU has a maximum range for its extractor heads. The heads may be moved freely within this area, with penalties for any overlapping extraction areas. Head distance from ECU ''may'' affect extraction amount. | ||
* | ** The ECU does not need to be within areas of high resource concentration itself, as the heads move freely. | ||
** The length of the extraction | *Extractor heads | ||
** The length of the extraction program is represented in the area of effect of the heads. Longer extraction programs create larger areas. | |||
** Overlapping extraction areas get a penalty to extraction amount and will be displayed as a red number in the extraction areas. | ** Overlapping extraction areas get a penalty to extraction amount and will be displayed as a red number in the extraction areas. | ||
** | ** Yield is affected by the length of the cycle, the amount of resources under the heads, the position of the heads and the depletion of the resource over time. | ||
** | ** Play around a bit with the positioning to get the most out of extraction programs before their installation. (Though any mistakes can be immediately rectified.) | ||
== Related Links == | == Related Links == | ||