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Planetary Interaction: Difference between revisions

From EVE University Wiki
Smoogle (talk | contribs)
Wow . That was some of the outright shittiest grammar I've ever seen. U IS NOT A WORD IT IS A LETTER
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This Information has to be merged into the whole article. But to get your Installations running again here a quick list of changes:
This Information has to be merged into the whole article. But to get your Installations running again here a quick list of changes:
* Command Centers can now be upgraded. You can only buy basic command centers from now on from the market and upgrade it later via colony management.  
* Command Centers can now be upgraded. Basic command centers are bought from the market and upgraded via colony management.  
**This means you dont have to upgrade your colony by deleting everything and start new.
** Colonies can be upgraded remotely.
**And it is also very helpful for wartimes because u can upgrade your colonies remotely.
* Extraction has been totally changed
* Extraction has been totally changed
** Extractor have been removed. They will finish the cycle they have installed and then go offline forever. This means you have delete them after they have finished with the cycle.  (You will be reimbursed their value when you delete them).
** Old extractors have been removed. They will finish the cycle they have installed and then go offline forever. Their value will be reimbursed when they are deleted.
** Now we have a combination of extractor control units (ECU) and extractor heads. This means you have one controlpoint for extraction (the ECU) up to 10 heads for the extraction (up to your ).
** The new system is extractor control units (ECU) which have extractor heads instead. This creates a central control point with up to 10 heads for the extraction (each head requires power/CPU).
** There a several changes comming with this... but one major change that I noticed is that the ECU's use more power then the extractors and thus I cant place the same amout of 'extractors' as before (I will insert details later)
* Extractor Control Unit
* Extractor Control Unit
** can have several extractor heads, those can be moved around for better extraction amount.
** The number of extractor heads can be varied for free, then moved around for better yield.
** allow the installation (and stopping!) of extraction programms. This goes up to programms for 14 days, but of course with less performance and a increase in extraction area
** They allow the installation (and stopping!) of extraction programs any time.
** allow the change of the extracted material, thus u can extract one ressource one day, move extractors around and extract another ressource the other day.
** The extraction time period can be varied as well, with longer time-frames providing more potential east-of-use, at the cost of reduced yield.
** have a very large shaded area around it. This represents the area where extraction heads can be placed. This means u can place the ECU closer to the launch pad to save on the link costs between the two. But be aware that the performance of the heads also changes with the distance to the ECU (not clear in what way, that is still confusing to me, but it definitely affects extraction amount).
** The extracted material can be changed each cycle, allowing one ECU to harvest anything on the planet, one at a time. Though resource distribution may affect the feasibility of switching
** do not place your ECU in the hotspot of the resource you are extracting to avoid getting it in the way! The heads extract, the ECU can be outside the hotspot.
** Each ECU has a maximum range for its extractor heads.  The heads may be moved freely within this area, with penalties for any overlapping extraction areas.  Head distance from ECU ''may'' affect extraction amount.
*Extractot heads
** The ECU does not need to be within areas of high resource concentration itself, as the heads move freely.
** The length of the extraction programm is also represented in the area of effect the extractor is working. Longer extraction programms mean a larger area of effect.
*Extractor heads
** The length of the extraction program is represented in the area of effect of the heads. Longer extraction programs create larger areas.
** Overlapping extraction areas get a penalty to extraction amount and will be displayed as a red number in the extraction areas.
** Overlapping extraction areas get a penalty to extraction amount and will be displayed as a red number in the extraction areas.
** In the ECU window you can see the performance of the planned cycle. This is affected by the length of the cycle, the amount of recources under the heads, the position of the heads and the depletion of the ressource over time.
** Yield is affected by the length of the cycle, the amount of resources under the heads, the position of the heads and the depletion of the resource over time.
** This means you have to play around a bit with the positioning to make sure u get the most out of your extraction programm before you submit it.
** Play around a bit with the positioning to get the most out of extraction programs before their installation. (Though any mistakes can be immediately rectified.)
** I noticed several threshholds when placing the heads and the do not correspong directly to the scanned amount of ressources beneath (will investigate further and let you know).
* finally a lot of cosmetic changes, but those u will see when u view you planet next time


== Related Links ==
== Related Links ==