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Fitting Modules and Rigs Guide: Difference between revisions

From EVE University Wiki
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====Auto Targeting====
====Auto Targeting====
These modules will target for you.
These modules will target for you.
====Cynosural Field Generator====
====Cynosural Field Generators====
These modules will create a cynosural field that will allow capital ships to enter a system. Be careful, as using the cyno field generator will leave your ship immobile for ten (10) minutes.
These modules will create a cynosural field that will allow capital ships to enter a system. Be careful, as using the cyno field generator will leave your ship immobile for ten (10) minutes. The covert cynosural field generator works in a similar manner, except it can only be used by black ops ship.
====Cloaking====
====Cloaking====
These modules will make you invisible unless you use a module or warp, or come within 2km of something. The cloak for recon ships and covert ops ships will not decloak for warp.
These modules will make you invisible unless you use a module or warp, or come within 2km of something. The cloak for recon ships and covert ops ships will not decloak for warp.
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====Gang Assist Modules====
====Gang Assist Modules====
These modules will give bonuses to fleet members. They can only reasonably be equipped to battlecruisers.
These modules will give bonuses to fleet members. They can only reasonably be equipped to battlecruisers.
====Jump Portal Generators====
The regular jump portal generator can only be fitted on a titan and is used to create jump bridges allowing your fleetmates to quickly traverse vast distances without the need for stargates. The covert jump portal generator can only be fitted to Black Ops ships and works in a similar manner to the normal jump except it can only be used by ships with jump harmonics 2, meaning only covert ships will be able to use it.
====Salvager====
====Salvager====
These modules will salvage loot from wrecks.
These modules will salvage loot from wrecks.