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The Magic 14: Difference between revisions

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{{Template:Skillplan Navbar}}
{{Skillplan Navbar}}


This page lists the 14 fundamental skills which benefit every single ship that a player can pilot in Eve, from a [[shuttle]] to a [[titan]]. Each of these skills is worthwhile for a new character to train.
This page lists the 14 fundamental skills which benefit every single ship that a player can pilot in Eve, from a [[shuttle]] to a [[titan]]. Each of these skills is worthwhile for a new character to train.
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== Engineering ==
== Engineering ==
;{{sk|CPU Management|icon=yes|price=yes|mult=yes}}
; {{sk|CPU Management|icon=yes|price=yes|mult=yes}}
: 5% bonus to ship CPU output per skill level. ''Starting Skill Level: IV'' - ''Alpha Clone Limit: V''
: 5% bonus to ship CPU output per skill level. ''Starting Skill Level: IV'' - ''Alpha Clone Limit: V''
:'''Basic understanding of spaceship sensory and computer systems.'''
: '''Basic understanding of spaceship sensory and computer systems.'''
: This skill improves the ability to fit modules which utilize ship CPU enabling more sophisticated modules to be fitted.
: This skill improves the ability to fit modules which utilize ship CPU enabling more sophisticated modules to be fitted.


;{{sk|Power Grid Management|icon=yes|price=yes|mult=yes}}  
; {{sk|Power Grid Management|icon=yes|price=yes|mult=yes}}  
: 5% bonus to ship power grid output per skill level. ''Starting Skill Level: IV'' - ''Alpha Clone Limit: V''
: 5% bonus to ship power grid output per skill level. ''Starting Skill Level: IV'' - ''Alpha Clone Limit: V''
:'''Basic understanding of spaceship energy grid systems.'''
: '''Basic understanding of spaceship energy grid systems.'''
: This skill improves the ability to fit modules which utilize power grid so modules which consume power can be fitted more easily.
: This skill improves the ability to fit modules which utilize power grid so modules which consume power can be fitted more easily.


;{{sk|Capacitor Management|icon=yes|price=yes|mult=yes}}
; {{sk|Capacitor Management|icon=yes|price=yes|mult=yes}}
: 5% bonus to capacitor capacity per skill level. ''Starting Skill Level: III'' - ''Alpha Clone Limit: IV''
: 5% bonus to capacitor capacity per skill level. ''Starting Skill Level: III'' - ''Alpha Clone Limit: IV''
: '''Skill at regulating your ship's overall energy capacity.'''
: '''Skill at regulating your ship's overall energy capacity.'''
: This skill improves the maximum capacity of your ship's capacitor which allows active modules to remain active for longer periods of time before the capacitor is fully drained.
: This skill improves the maximum capacity of your ship's capacitor which allows active modules to remain active for longer periods of time before the capacitor is fully drained.


;{{sk|Capacitor Systems Operation|icon=yes|price=yes|mult=yes}}
; {{sk|Capacitor Systems Operation|icon=yes|price=yes|mult=yes}}
: 5% reduction in capacitor recharge time per skill level. ''Starting Skill Level: III'' - ''Alpha Clone Limit: III''
: 5% reduction in capacitor recharge time per skill level. ''Starting Skill Level: III'' - ''Alpha Clone Limit: III''
: '''Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules.'''
: '''Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules.'''
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== Armor ==
== Armor ==
;{{sk|Mechanics|icon=yes|price=yes|mult=yes}}
; {{sk|Mechanics|icon=yes|price=yes|mult=yes}}
: 5% bonus to structure hit points per skill level. ''Starting Skill Level: II or III, depending on race'' - ''Alpha Clone Limit: V''
: 5% bonus to structure hit points per skill level. ''Starting Skill Level: II or III, depending on race'' - ''Alpha Clone Limit: V''
: '''Skill at maintaining the mechanical components and structural integrity of a spaceship.'''
: '''Skill at maintaining the mechanical components and structural integrity of a spaceship.'''
: This skill increases the hit points of your ship's structure, thereby increasing its [[Effective Hit Points|effective hit points]].
: This skill increases the hit points of your ship's structure, thereby increasing its [[Effective Hit Points|effective hit points]].


;{{sk|Hull Upgrades|icon=yes|price=yes|mult=yes}}
; {{sk|Hull Upgrades|icon=yes|price=yes|mult=yes}}
: 5% bonus to armor hit points per skill level. ''Starting Skill Level: II or III, depending on race'' - ''Alpha Clone Limit: V''
: 5% bonus to armor hit points per skill level. ''Starting Skill Level: II or III, depending on race'' - ''Alpha Clone Limit: V''
: '''Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers.'''
: '''Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers.'''
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== Shields ==
== Shields ==
;{{sk|Shield Management|icon=yes|price=yes|mult=yes}}
; {{sk|Shield Management|icon=yes|price=yes|mult=yes}}
: 5% bonus to shield capacity per skill level. ''Starting Skill Level: I or II, depending on race'' - ''Alpha Clone Limit: IV''
: 5% bonus to shield capacity per skill level. ''Starting Skill Level: I or II, depending on race'' - ''Alpha Clone Limit: IV''
: '''Skill at regulating a spaceship's shield systems.'''
: '''Skill at regulating a spaceship's shield systems.'''
: This skill increases the hit points of your ship's shields, thereby increasing its total effective hit points.
: This skill increases the hit points of your ship's shields, thereby increasing its total effective hit points.


;{{sk|Shield Operation|icon=yes|price=yes|mult=yes}}
; {{sk|Shield Operation|icon=yes|price=yes|mult=yes}}
: 5% reduction in shield recharge time per skill level. ''Starting Skill Level: I or II, depending on race'' - ''Alpha Clone Limit: IV''
: 5% reduction in shield recharge time per skill level. ''Starting Skill Level: I or II, depending on race'' - ''Alpha Clone Limit: IV''
: '''Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules.'''
: '''Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules.'''
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== Targeting ==
== Targeting ==
;{{sk|Long Range Targeting|icon=yes|price=yes|mult=yes}}
; {{sk|Long Range Targeting|icon=yes|price=yes|mult=yes}}
: 5% bonus to targeting range per skill level. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III''
: 5% bonus to targeting range per skill level. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III''
: '''Skill at long range targeting.'''
: '''Skill at long range targeting.'''
: This skill enables your ship to lock targets at greater distances which can be helpful for kite tanking and sniping.
: This skill enables your ship to lock targets at greater distances which can be helpful for kite tanking and sniping.


;{{sk|Signature Analysis|icon=yes|price=yes|mult=yes}}
; {{sk|Signature Analysis|icon=yes|price=yes|mult=yes}}
: 5% improved targeting speed per skill level. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III''
: 5% improved targeting speed per skill level. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III''
: '''Skill at operating targeting systems.'''
: '''Skill at operating targeting systems.'''
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== Navigation ==
== Navigation ==
;{{sk|Navigation|icon=yes|price=yes|mult=yes}}
; {{sk|Navigation|icon=yes|price=yes|mult=yes}}
: 5% bonus to sub-warp ship velocity per skill level. ''Starting Skill Level: III'' - ''Alpha Clone Limit: IV''
: 5% bonus to sub-warp ship velocity per skill level. ''Starting Skill Level: III'' - ''Alpha Clone Limit: IV''
: '''Skill at regulating the power output of ship thrusters.'''
: '''Skill at regulating the power output of ship thrusters.'''
: This skill enables your ship to travel faster at sub-warp speeds which enables you to more effectively chase down fast moving ships, escape more powerful opponents or mitigate damage by speed tanking.
: This skill enables your ship to travel faster at sub-warp speeds which enables you to more effectively chase down fast moving ships, escape more powerful opponents or mitigate damage by speed tanking.


;{{sk|Evasive Maneuvering|icon=yes|price=yes|mult=yes}}
; {{sk|Evasive Maneuvering|icon=yes|price=yes|mult=yes}}
: 5% improved ship agility for all ships per skill level. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III''
: 5% improved ship agility for all ships per skill level. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III''
: '''Skill at regulating the power output of ship thrusters.'''
: '''Skill at regulating the power output of ship thrusters.'''
: This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive [implant]]s.
: This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive [implant]]s.


;{{sk|Warp Drive Operation|icon=yes|price=yes|mult=yes}}
; {{sk|Warp Drive Operation|icon=yes|price=yes|mult=yes}}
: Each skill level reduces the capacitor need of initiating warp by 10%. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III''
: Each skill level reduces the capacitor need of initiating warp by 10%. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III''
: '''Skill at managing warp drive efficiency.'''
: '''Skill at managing warp drive efficiency.'''
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== Spaceship Command ==
== Spaceship Command ==
;{{sk|Spaceship Command|icon=yes|price=yes|mult=yes}}
; {{sk|Spaceship Command|icon=yes|price=yes|mult=yes}}
: 2% improved ship agility for all ships per skill level. ''Starting Skill Level: III'' - ''Alpha Clone Limit: IV''
: 2% improved ship agility for all ships per skill level. ''Starting Skill Level: III'' - ''Alpha Clone Limit: IV''
: '''The basic operation of spaceships.'''
: '''The basic operation of spaceships.'''
: This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive [[Implants|implants]].
: This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive [[implant]]s.


== Notes ==
== Notes ==
Conceptual credit goes to [https://evewho.com/pilot/Apollyons+One Apollyons One].
Conceptual credit goes to [https://evewho.com/character/93910767 Apollyons One].


For the original post and additional discussion see [https://forum.eveuniversity.org/viewtopic.php?f=29&t=81073 EVE University Forum : The Magic 14].
For the original post and additional discussion see [https://forum.eveuniversity.org/viewtopic.php?f=29&t=81073 EVE University Forum: The Magic 14].


[[Category:Guides]]
[[Category:Guides]]
[[Category:Skills]]
[[Category:Skills]]