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− | Citadels are an Upcoming Feature in Spring 2016
| + | #REDIRECT [[Upwell structures#Citadels]] |
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− | Findings so far:
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− | =Size=
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− | Astrahus: 8000m³ - anchorable with a BR for example, corp roles needed
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− | Fortizar: 80.000m³ - anchorable with a cargo-fitted Orca, corp roles needed
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− | Keepstar: 800.000m³ - pretty sure you can only anchor this one with a freighter ;)
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− | =Anchoring=
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− | - They all take 24 hours to anchor and are invulnerable while doing so. My guess is that this is subject to change. [i]Disclaimer:[/i] Anchoring seems to be a bit bugged. Anyone experiencing problems can join "Citadels" on SiSi and ask a CCP dev for help. They apparently set the timer to a few minutes (not confirmed)
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− | - You can move the anchoring position on the x and z axis. To move on y, move ship.
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− | - You can choose orientation of Citadel, i.e. the undock direction. Best use the Tactical Camera.
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− | - They [b]do not[/b] appear on d-scan while anchoring and not on the overview, unless you're on grid.
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− | - Combat probes don't work.
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− | - Minimum distance off anchoring ship is 50 to 60km.
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− | - Minimum distance between two citadels seems to be 1000km.
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− | - Tried deploying at a moon warp-in. Has to be at least 500km off the moon, any direction.
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− | - Moons and their warp-in seem to be two seperate entities concerning the minimum anchoring distance. [url=http://imgur.com/ONsYLBP]Awesome paint porn[/url]
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− | - No placing Citadels between planets and their warp-in. [i]Disclaimer:[/i] This seems to be a bug.
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− | =Online=
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− | - You can see the outside of the station while docked!
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− | - Ship, item, fuel and ammo holds are infinitely large. Fighter hangar is 100.000m³. It's possible to overload the fighter hangar i.e. you can switch between squadrons although the hangar and launch tubes are completely full.
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− | - The tethering ring are the little lights arranged in a circle around the Citadel. A faint blue line and a symbol above the HUD indicate whether you are tethered or not. [http://imgur.com/a/SRgx4 Screenshots]
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− | - Keepstar bugged. If I warp to 0, I land 5000km off. Bookmarking the Keepstar and warping to BM works.
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− | - D-scan possible while tethered possible, not while docked.
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− | - All Citadels now show up on d-scan. On the overview only when on grid.
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− | They do appear in space though. Not warpable at the moment. [http://imgur.com/oajbuXJ Screenshot]
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− | - Citadels only appear on the overview when on grid.
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− | - You can not deploy probes while tethered.
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− | - Citadels have standard ship safeties.
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− | - Using weapons and other modules seems to work just like on normal ships. Fighter control is the same as for capitals (after the capital changes). [url=http://imgur.com/a/T5sH9]Screenshots[/url]
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− | - Empty ships in the docking ring are not tethered.
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− | - Tethered ships are d-scan-able.
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− | - At the moment no brackets and overview while in outside-view mode. Don't know if bug, intendend or I just haven't found out how to turn it on.
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− | - Targeting and acquiring a weapons timer breaks the tether.
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− | - Being tethered repairs you ship. Pretty fast. Titan at 20% armour in probably less than a minute.
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− | - Boosts are passed while the boosting ship is tethered.
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− | - Ships are bump-able while tethered. Rumors have it this is not intended.
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− | =Misc=
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− | - Don't warp your Orca to 0 while anchoring. It will get stuck. Capsules and BRs are fine.
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− | Citadels set up so far:
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− | =Nullsec=
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− | - Tried setting up Astrahus at sun warp-in. Didn't work. Moved it until the Citadel placement model turned blue. Now 0.74AU off the sun. Accidentally landed at a moon.
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− | - Anchored Fortizar 1000km off the first Astrahus.
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− | - Anchored [http://imgur.com/LDkCtu2 Keepstar] 1000km off both.
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− | - Anchored Astrahus at an unaligned safe-spot. Aligned what I think is the undock with sun.
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− | - Anchored Astrahus 500km below moon warp-in. Had to deploy 200km off my ship and not the expected 50-60km.
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− | - Anchored Astrahus at Data Site. Must be 500km off.
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− | =Groups=
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− | Groups and the structure browser
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− | both are found in the Business menu of the neocom [http://i.imgur.com/eJrOpJE.png]<br />
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− | You start will a group called my corp you can not edit this group.
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− | To start make a new Group with the button
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− | [http://i.imgur.com/vfgaPsI.png]
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− | [http://i.imgur.com/3YlxcKz.png]<br />
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− | The group will start with you in the admin role
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− | you can add more Character/corp/alliances by dragging them from people and places menu or any other place like chat or a linked name
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− | [http://i.imgur.com/6FRQcrd.png]<br />
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− | the roles in the group are in order Admin, Manager, Member and Blocked.
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− | [http://i.imgur.com/b4gFEKa.png]<br />
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− | Character can be given any of the roles.
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− | Corporation and alliances can only be given the member and blocked roles.
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− | You can add the "public" to a group but it can only be given the member roll
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− | Admins can add remove any of the rolls including other admins<br />
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− | Mangers can only add/remove people from the member and blocked roles<br />
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− | Members are member <br />
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− | Blocked are on the black list even if they are a member of one of the corp with access<br />
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− | [http://i.imgur.com/fqZ2uT6.png]
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− | Groups can be shared in chat by dragging them
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− | These group are then Use by structure profiles in the Structure Browser
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− | [http://i.imgur.com/PFuZQJ2.png]
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− | To start creating and editing profiles go to the 'My Structures' tab (requires the [b]Config Starbase[/b] corp roll to see the tab)
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− | [http://i.imgur.com/dZEXJJB.png]
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− | Click on the New profile Button
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− | [http://i.imgur.com/BljrH6X.png]
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− | Before assigning any structures to this new profile I will add group to each roll on the profile setting tab
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− | [http://i.imgur.com/BY4BTK9.png]
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− | the difernt rolls groups can get are in order Docking, Defense, Clone Bay, Corporation Office, Market and Reprocessing.
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− | [http://i.imgur.com/ODUVSSJ.png]
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− | <br />
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− | Defense is taking control of a citadel and is the only way to get it to shoot.
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− | You can add a group to a role by Clicking on the + sign.
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− | [http://i.imgur.com/mCzRgTN.png]
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− | <br />
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− | Click save after adding the groups
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− | <br />
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− | To assign a structure a profile Click on the Any Profile Option and drag them to the one you want
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− | [http://i.imgur.com/Ux9UiSI.png]
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− | [http://i.imgur.com/jaOTlio.png]
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− | <br />
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− | changing cost station serves per group
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− | <br />
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− | Its as easy as changing this value in the profile settings (isk for Clone bay and Corporation offices)(% for market tax and Refining tax)
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− | other galactic taxes may apply
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− | [http://i.imgur.com/BLJgVEz.png]
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− | =Fitting=
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− | Fitting a Citadel
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− | fitting a citadel is much like fitting a ship
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− | If you have the rolls required to Take control of a citadel you can just open up the fitting window and drop module in just like ship.
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− | [http://i.imgur.com/JFqDtR9.png]
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− | to online the service you must have fuel in the fuel bay which only seams to be accessible while controlling the citadel
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− | [http://i.imgur.com/Gq4yjtc.png]
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− | Same with the fighter bay (which works like the carrier version if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there
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− | [http://i.imgur.com/etneky6.png]
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− | [http://i.imgur.com/0vOxoVy.png]
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− | Citadel fits can be save and share like ship fits but currently fitting from a saved fit is bugged (something about being in sssspaaaaccce )[http://i.imgur.com/3Cy60Bv.png]
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− | [http://i.imgur.com/uNDx3zh.png]
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− | Note the service slots seem to currently be bugged on the ETF format probably new slot troubles
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