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Roaming Fleets | Roaming Fleets | ||
*ALL triglavians are hostile to Capsuleer vessels regardless of the pilots standings they will attack and attempt to kill pilots on | *ALL triglavians are hostile to Capsuleer vessels regardless of the pilots standings they will attack and attempt to kill pilots on sight. | ||
*These fleets start off with a rather small amount of Triglavian ships, the exact number of ships seems to scale with both the phase of the invasion and the type of system within the invasion (with Foothold systems having the strongest fleets and Perimeter systems the smallest). | *These fleets start off with a rather small amount of Triglavian ships, the exact number of ships seems to scale with both the phase of the invasion and the type of system within the invasion (with Foothold systems having the strongest fleets and Perimeter systems the smallest). | ||
*All of the fleets have a chance of calling in a larger reinforcement fleet and seem willing to chase capsuleers around the system if attacked. | *All of the fleets have a chance of calling in a larger reinforcement fleet and seem willing to chase capsuleers around the system if attacked. | ||
| Line 63: | Line 63: | ||
= Fittings = | = Fittings = | ||
==== Astarte ==== | |||
{{ShipFitting | |||
| ship=Astarte | |||
| shipTypeID=22466 | |||
| fitName=TrigTest Astarte | |||
| fitID=TrigTest Astarte | |||
| high1name=250mm Railgun II | |||
| high1typeID=3082 | |||
| high2name=250mm Railgun II | |||
| high2typeID=3082 | |||
| high3name=250mm Railgun II | |||
| high3typeID=3082 | |||
| high4name=Armor Command Burst II | |||
| high4typeID=43552 | |||
| high5name=Armor Command Burst II | |||
| high5typeID=43552 | |||
| high6name=Armor Command Burst II | |||
| high6typeID=43552 | |||
| high7name=Skirmish Command Burst II | |||
| high7typeID=43556 | |||
| mid1name=Republic Fleet Large Cap Battery | |||
| mid1typeID=41218 | |||
| mid2name=Stasis Webifier II | |||
| mid2typeID=527 | |||
| mid3name=Shadow Serpentis Tracking Computer | |||
| mid3typeID=14238 | |||
| mid4name=Shadow Serpentis Tracking Computer | |||
| mid4typeID=14238 | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| low2name=Explosive Plating II | |||
| low2typeID=1266 | |||
| low3name=EM Plating II | |||
| low3typeID=1198 | |||
| low4name=Magnetic Field Stabilizer II | |||
| low4typeID=10190 | |||
| low5name=Magnetic Field Stabilizer II | |||
| low5typeID=10190 | |||
| low6name=Imperial Navy 800mm Steel Plates | |||
| low6typeID=31916 | |||
| drone1name=Salvage Drone I x5 | |||
| drone1typeID=32787 | |||
| drone2name=Medium Armor Maintenance Bot I x5 | |||
| drone2typeID=23709 | |||
| charge1name=Javelin M x120 | |||
| charge1typeID=12801 | |||
| charge2name=Null M x400 | |||
| charge2typeID=12785 | |||
| charge3name=Optimal Range Script x1 | |||
| charge3typeID=28999 | |||
| charge4name=Tracking Speed Script x1 | |||
| charge4typeID=29001 | |||
| charge5name=Armor Energizing Charge x300 | |||
| charge5typeID=42832 | |||
| charge6name=Rapid Repair Charge x300 | |||
| charge6typeID=42833 | |||
| charge7name=Armor Reinforcement Charge x600 | |||
| charge7typeID=42834 | |||
| charge8name=Interdiction Maneuvers Charge x600 | |||
| charge8typeID=42839 | |||
| rig1name=Command Processor I | |||
| rig1typeID=43896 | |||
| rig2name=Command Processor I | |||
| rig2typeID=43896 | |||
| difficulty=2 | |||
| version=INVASION | |||
| shipDNA= | |||
| skills= | |||
| notes= | |||
| alphacanuse=N}} | |||
==== Vindicator ==== | |||
{{ShipFitting | |||
| ship=Vindicator | |||
| shipTypeID=17740 | |||
| fitName=TrigTest Vindi | |||
| fitID=TrigTest Vindi | |||
| high1name=Neutron Blaster Cannon II | |||
| high1typeID=3186 | |||
| high2name=Neutron Blaster Cannon II | |||
| high2typeID=3186 | |||
| high3name=Neutron Blaster Cannon II | |||
| high3typeID=3186 | |||
| high4name=Neutron Blaster Cannon II | |||
| high4typeID=3186 | |||
| high5name=Neutron Blaster Cannon II | |||
| high5typeID=3186 | |||
| high6name=Neutron Blaster Cannon II | |||
| high6typeID=3186 | |||
| high7name=Neutron Blaster Cannon II | |||
| high7typeID=3186 | |||
| high8name=Neutron Blaster Cannon II | |||
| high8typeID=3186 | |||
| mid1name=Federation Navy Stasis Webifier | |||
| mid1typeID=17559 | |||
| mid2name=Federation Navy Stasis Webifier | |||
| mid2typeID=17559 | |||
| mid3name=Sensor Booster II | |||
| mid3typeID=1952 | |||
| mid4name=Republic Fleet Large Cap Battery | |||
| mid4typeID=41218 | |||
| mid5name=Tracking Computer II | |||
| mid5typeID=1978 | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| low2name=Magnetic Field Stabilizer II | |||
| low2typeID=10190 | |||
| low3name=Magnetic Field Stabilizer II | |||
| low3typeID=10190 | |||
| low4name=Magnetic Field Stabilizer II | |||
| low4typeID=10190 | |||
| low5name=Imperial Navy Energized Adaptive Nano Membrane | |||
| low5typeID=15729 | |||
| low6name=Imperial Navy Energized Adaptive Nano Membrane | |||
| low6typeID=15729 | |||
| low7name=Imperial Navy 1600mm Steel Plates | |||
| low7typeID=31900 | |||
| rig1name=Large Anti-Explosive Pump I | |||
| rig1typeID=25888 | |||
| rig2name=Large Hybrid Burst Aerator II | |||
| rig2typeID=26394 | |||
| rig3name=open | |||
| drone1name=Heavy Armor Maintenance Bot I x5 | |||
| drone1typeID=23523 | |||
| charge1name=Null L x640 | |||
| charge1typeID=12787 | |||
| charge2name=Scan Resolution Script x1 | |||
| charge2typeID=29011 | |||
| charge3name=Optimal Range Script x2 | |||
| charge3typeID=28999 | |||
| charge4name=open | |||
| charge5name=open | |||
| drone3name=open | |||
| drone4name=open | |||
| drone5name=open | |||
| skills= | |||
| showSKILLS= | |||
| notes= | |||
| showNOTES= | |||
| difficulty=2 | |||
| version=INVASION | |||
| showTOC=N | |||
| shipDNA= | |||
| fleetup= | |||
| alphacanuse=N | |||
}} | |||
==== Nightmare ==== | |||
{{ShipFitting | |||
| ship=Nightmare | |||
| shipTypeID=17736 | |||
| fitName=TrigTest Nightmare | |||
| fitID=TrigTest Nightmare | |||
| high1name=Mega Pulse Laser II | |||
| high1typeID=3057 | |||
| high2name=Mega Pulse Laser II | |||
| high2typeID=3057 | |||
| high3name=Mega Pulse Laser II | |||
| high3typeID=3057 | |||
| high4name=Mega Pulse Laser II | |||
| high4typeID=3057 | |||
| high5name=Large Remote Capacitor Transmitter II | |||
| high5typeID=12102 | |||
| high6name=Large Remote Capacitor Transmitter II | |||
| high6typeID=12102 | |||
| mid1name=Republic Fleet Large Cap Battery | |||
| mid1typeID=41218 | |||
| mid2name=Federation Navy Stasis Webifier | |||
| mid2typeID=17559 | |||
| mid3name=Sensor Booster II | |||
| mid3typeID=1952 | |||
| mid4name=Tracking Computer II | |||
| mid4typeID=1978 | |||
| mid5name=Tracking Computer II | |||
| mid5typeID=1978 | |||
| mid6name=Tracking Computer II | |||
| mid6typeID=1978 | |||
| mid7name=Target Painter II | |||
| mid7typeID=19806 | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| low2name=Heat Sink II | |||
| low2typeID=2364 | |||
| low3name=Heat Sink II | |||
| low3typeID=2364 | |||
| low4name=Imperial Navy Energized Adaptive Nano Membrane | |||
| low4typeID=15729 | |||
| low5name=Imperial Navy Energized Adaptive Nano Membrane | |||
| low5typeID=15729 | |||
| low6name=Imperial Navy 1600mm Steel Plates | |||
| low6typeID=31900 | |||
| drone1name=Salvage Drone I x5 | |||
| drone1typeID=32787 | |||
| drone2name=Medium Armor Maintenance Bot I x5 | |||
| drone2typeID=23709 | |||
| charge1name=Conflagration L x4 | |||
| charge1typeID=12816 | |||
| charge2name=Scan Resolution Script x1 | |||
| charge2typeID=29011 | |||
| charge3name=Optimal Range Script x2 | |||
| charge3typeID=28999 | |||
| charge4name=Tracking Speed Script x1 | |||
| charge4typeID=29001 | |||
| rig1name=Large Anti-Explosive Pump I | |||
| rig1typeID=25888 | |||
| rig2name=Large Energy Burst Aerator II | |||
| rig2typeID=26380 | |||
| rig3name=open | |||
| skills= | |||
| showSKILLS= | |||
| notes= | |||
| showNOTES= | |||
| difficulty=2 | |||
| version=INVASION | |||
| showTOC=N | |||
| alphacanuse=N | |||
}} | |||
==== Guardian ==== | |||
{{ShipFitting | |||
| ship=Guardian | |||
| shipTypeID=11987 | |||
| fitName=TrigTest Guardian | |||
| fitID=TrigTest Guardian | |||
| high1name=Large Remote Armor Repairer II | |||
| high1typeID=26914 | |||
| high2name=Large Remote Armor Repairer II | |||
| high2typeID=26914 | |||
| high3name=Large Remote Armor Repairer II | |||
| high3typeID=26914 | |||
| high4name=Large Remote Armor Repairer II | |||
| high4typeID=26914 | |||
| high5name=Large 'Regard' Remote Capacitor Transmitter | |||
| high5typeID=16487 | |||
| high6name=Large 'Regard' Remote Capacitor Transmitter | |||
| high6typeID=16487 | |||
| mid1name=10MN Y-S8 Compact Afterburner | |||
| mid1typeID=35656 | |||
| mid2name=Thukker Medium Cap Battery | |||
| mid2typeID=41217 | |||
| low1name=EM Plating II | |||
| low1typeID=1198 | |||
| low2name=Coreli A-Type Thermal Plating | |||
| low2typeID=18797 | |||
| low3name=Imperial Navy Energized Adaptive Nano Membrane | |||
| low3typeID=15729 | |||
| low4name=Imperial Navy 800mm Steel Plates | |||
| low4typeID=31916 | |||
| low5name=Power Diagnostic System II | |||
| low5typeID=1541 | |||
| rig1name=Medium Trimark Armor Pump II | |||
| rig1typeID=31059 | |||
| rig2name=Medium Ancillary Current Router II | |||
| rig2typeID=31366 | |||
| drone1name=Light Armor Maintenance Bot I x5 | |||
| drone1typeID=23711 | |||
| skills= | |||
| showSKILLS= | |||
| notes= | |||
| showNOTES= | |||
| difficulty=2 | |||
| version=INVASION | |||
| showTOC=N | |||
| shipDNA= | |||
| fleetup= | |||
| alphacanuse=N | |||
}} | |||
= Important Invasion Rats = | = Important Invasion Rats = | ||
| Line 93: | Line 357: | ||
**A named Battleship, has a chance to drop loot including Decayed and Gravid Mutaplasmids. | **A named Battleship, has a chance to drop loot including Decayed and Gravid Mutaplasmids. | ||
**A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. | **A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. | ||
=Skills= | |||
==Battleship== | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! [[file:icon_cogs.png|32px|link=]] Core skills | |||
! [[file:icon_cog.png|32px|link=]] Utility skills | |||
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills | |||
! [[file:icon_ship.png|32px|link=]] Ship skills | |||
! [[File:Icon drones.png|32px|link=]] Drone skills | |||
|- valign="top" style="background:#222222;" | |||
| ?? days | |||
| ? days | |||
| ~ 21 days and 2 hours | |||
| ~ 4 days and 22 hours | |||
| ~ ? days | |||
|- valign="top" | |||
| style="padding:8px;" nowrap | | |||
Weapon Upgrades IV<br> | |||
Capacitor Management IV<br> | |||
Energy Grid Upgrades IV<small> <ref>{{sk|Energy Grid Upgrades}} is required for the Tech II '''Cap Battery''' module.</ref></small><br> | |||
Hull Upgrades V <br> | |||
EM Armor Compensation III <br> | |||
Explosive Armor Compensation IV <br> | |||
Thermal Armor Compensation III <br> | |||
Kinetic Armor Compensation III <br> | |||
| style="padding:8px;" nowrap | | |||
Signature Analysis III<br> | |||
Long Range Targeting III<br> | |||
Target Management IV<br> | |||
{{co|wheat|Target Painting I}}<small> <ref>{{sk|Target Painting}} is needed for the '''target painter''' module. Can be skipped for {{sh|Hyperion}} and {{sh|Vindicator}} pilots (see Propulsion Jamming).</ref></small><br> | |||
Propulsion Jamming III<small> <ref>{{sk|Propulsion Jamming}} is needed for the '''stasis webifier''' module normally fitted to the {{sh|Hyperion}} and {{sh|Vindicator}}. Other ships may also fit this module situationally, from time to time.</ref></small><br> | |||
| style="padding:8px;" nowrap | | |||
Gunnery V<br> | |||
Motion Prediction IV<br> | |||
Rapid Firing IV<br> | |||
Sharpshooter IV<br> | |||
Surgical Strike IV<br> | |||
Trajectory Analysis IV<br> | |||
{{co|wheat|Controlled Bursts IV}}<small> <ref>{{sk|Controlled Bursts}} is needed for all weapons that use capacitor. {{sh|Maelstrom}} and {{sh|Machariel}} pilots can ignore this as projectiles don't use cap.</ref></small><br> | |||
Small <racial> Turret III<small> <ref name="racial">'''<racial> Frigate III''' and '''Small <racial> Turret III''' are starter skills you normally have, but are included in case you have to cross-train out of your initial race.</ref></small><br> | |||
Medium <racial> Turret III<br> | |||
Large <racial> Turret III | |||
| style="padding:8px;" nowrap | | |||
Spaceship Command IV<br> | |||
<racial> Frigate III<small> <ref name="racial"></ref></small><br> | |||
<racial> Destroyer III<br> | |||
<racial> Cruiser III<br> | |||
<racial> Battlecruiser III<br> | |||
<racial> Battleship III<br> | |||
Warp Drive Operation III<br> | |||
Evasive Maneuvering III<br> | |||
| style="padding:8px;" nowrap | | |||
Drones V<br> | |||
Repair Drone Operation III<br> | |||
{{co|wheat|Salvage Drone Operation III}}<small> <ref>{{Sk|Salvage Drone Operation}} is needed to operate the salvage drones in some of these fits. This skill is not needed for the {{Sh|Vindicator}}.</ref></small><br> | |||
Drone Navigation III<br> | |||
Drone Avionics III<br> | |||
Drone Durability I<br> | |||
Shield Emission Systems III <br> | |||
Remote Armor Repair Systems III | |||
|- valign="top" style="background:#222222;" | |||
| colspan=5 | ~ ?? hours worth of {{Clonestate|omega|Omega state}} training in total {{co|grey|(~ ?? million skillpoints)}} | |||
|} | |||
<small><references/></small> | |||
==Logistics== | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! [[file:icon_cogs.png|32px|link=]] Core skills | |||
! [[file:icon_cog.png|32px|link=]] Utility skills | |||
! [[File:Icon_remote_armor_repair_i.png|32px|link=]] Logistics skills | |||
! [[file:icon_ship.png|32px|link=]] Ship skills | |||
! [[File:Icon drones.png|32px|link=]] Drone skills | |||
|- valign="top" style="background:#222222;" | |||
| ~ ?? days | |||
| ~ ?? days | |||
| ~ ? days | |||
| ~ 32 days and 8 hours | |||
| ~ 5 days and 14 hours | |||
|- valign="top" nowrap | |||
| style="padding:8px;" nowrap | | |||
Capacitor Management IV<br> | |||
Capacitor Systems Operation IV<br> | |||
Energy Grid Upgrades IV<small> <ref>{{sk|Energy Grid Upgrades}} is required for the Tech II '''Cap Battery''' module.</ref></small><br> | |||
Hull Upgrades V<br> | |||
EM Armor Compensation III <br> | |||
Explosive Armor Compensation IV <br> | |||
Thermal Armor Compensation III <br> | |||
Kinetic Armor Compensation III | |||
| style="padding:8px;" nowrap | | |||
Signature Analysis V<small> <ref name="logistics">{{sk|Signature Analysis|V}} and {{sk|Long Range Targeting|V}} are requirements for the {{sk|Logistics Cruisers}} skill.</ref></small><br> | |||
Long Range Targeting V<small> <ref name="logistics"></ref></small><br> | |||
Target Management V<small> <ref>{{sk|Target Management|V}} is a requirement for the {{sk|Advanced Target Management}} skill.</ref></small><br> | |||
Advanced Target Management III | |||
| style="padding:8px;" nowrap | | |||
Remote Armor Repair Systems IV<br> | |||
Capacitor Emission Systems IV<small> <ref name="capemission">{{sk|Capacitor Emission Systems|IV}} is needed for the {{Sh|Guardian}} to use '''Large Remote Capacitor Transmitter II'''s.</ref></small><br> | |||
Sensor Linking IV<small> <ref name="sensorlinking">{{sk|Sensor Linking|IV}} is needed for the {{Sh|Oneiros}} to use '''Remote Tracking Computer II'''s, although faction versions are superior while not being much more expensive.</ref></small><br> | |||
| style="padding:8px;" nowrap | | |||
<racial> Frigate III<small> <ref name="racial">'''<racial> Frigate III''' is a starter skill you normally have, but is included in case you have to cross-train out of your initial race.</ref></small><br> | |||
<racial> Destroyer III<br> | |||
<racial> Cruiser V<br> | |||
Logistics Cruisers IV<br> | |||
Evasive Maneuvering III<br> | |||
Warp Drive Operation III | |||
| style="padding:8px;" nowrap | | |||
Drones V<br> | |||
Drone Durability I<small> <ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} is required to use '''shield maintenance drones'''.</ref></small><br> | |||
Repair Drone Operation III<small> <ref name="logibots"></ref></small><br> | |||
Drone Navigation III<br> | |||
Drone Avionics III<br> | |||
{{co|grey|Remote Armor Repair Systems III}}<small> <ref>{{sk|Remote Armor Repair Systems|III}}} is already trained as a requirement for the '''Large Remote Armor Repairer II''' module.</ref></small> | |||
|- valign="top" style="background:#222222;" | |||
| colspan=5 | ~ ?? days of training for a {{icon|amarr2|20}}'''Guardian''' or an {{icon|gallente2|20}}'''Oneiros''' {{co|grey|(~ ?? million skillpoints)}} | |||
|} | |||
<small><references/></small> | |||
==On-Grid Booster== | |||
[http://evemondevteam.github.io/evemon/ EVEMon] skillplans: [http://wiki.eveuniversity.org/images/d/dd/Incursions_sleipnir_minimum.xml Sleipnir (minimum skills)] | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! [[file:icon_cogs.png|32px|link=]] Core skills | |||
! [[file:icon_cog.png|32px|link=]] Utility skills | |||
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills | |||
! [[file:icon_ship.png|32px|link=]] Ship skills | |||
! [[image:icon_fleet.png|32px|link=]] Fleet support skills | |||
! [[File:Icon drones.png|32px|link=]] Drone skills | |||
|- valign="top" style="background:#222222;" | |||
| ~ ? days | |||
| ~ 8 days and 2 hours | |||
| ~ 13 days and 14 hours | |||
| ~ 63 days and 13 hours | |||
| ~ 89 days and 18 hours | |||
| ~ ? days | |||
|- valign="top" | |||
| style="padding:8px;" nowrap | | |||
CPU Management V<br> | |||
Weapon Upgrades IV<br> | |||
Energy Grid Upgrades IV<small> <ref>{{sk|Energy Grid Upgrades}} is required for the Tech II '''Cap Battery''' module.</ref></small><br> | |||
Hull Upgrades V <br> | |||
EM Armor Compensation III <br> | |||
Explosive Armor Compensation IV | |||
| style="padding:8px;" nowrap | | |||
Signature Analysis IV<br> | |||
Long Range Targeting IV<br> | |||
Target Management IV<br> | |||
Target Painting III<small> <ref>{{sk|Target Painting}} is needed to use a '''target painter''' module.</ref></small><br> | |||
Propulsion Jamming III<small> <ref>{{sk|Propulsion Jamming}} is needed to use a '''stasis webifier''' module.</ref></small><br> | |||
| style="padding:8px;" nowrap | | |||
Motion Prediction IV<br> | |||
Rapid Firing IV<br> | |||
Sharpshooter IV<br> | |||
Surgical Strike IV<br> | |||
Trajectory Analysis IV<br> | |||
Small Hybrid Turret III<br> | |||
Medium Hybrid Turret III<br> | |||
| style="padding:8px;" nowrap | | |||
Gallente Frigate III<br> | |||
Gallente Destroyer III<br> | |||
Gallente Cruiser III<br> | |||
Gallente Battlecruiser V<br> | |||
Leadership V<small> <ref name="command">{{sk|Leadership|V}}, {{sk|Wing Command|IV}}, {{sk|Command Burst Specialist|IV}} and {{sk|Spaceship Command|V}} are all needed to train {{sk|Command Ships}}.</ref></small><br> | |||
Spaceship Command V<small> <ref name="command"></ref></small><br> | |||
Wing Command IV<small> <ref name="command"></ref></small><br> | |||
Command Burst Specialist IV<small> <ref name="command"></ref></small><br> | |||
Command Ships IV<br> | |||
Warp Drive Operation III<br> | |||
Evasive Maneuvering III<br> | |||
| style="padding:8px;" nowrap | | |||
Cybernetics V<small> <ref name="mindlink">{{sk|Cybernetics|V}}, {{sk|Armored Command Specialist|V}} and {{sk|Skirmish Command Specialist|V}} are needed for the {{co|coral|Federation Navy Command Mindlink}} implant.</ref></small><br> | |||
Armored Command V<small> <ref>{{sk|Shield Command|V}} is a requirement for {{sk|Armored Command Specialist}}.</ref></small><br> | |||
Armored Command Specialist V<small> <ref name="mindlink"></ref></small><br> | |||
Skirmish Command V<small> <ref>{{sk|Skirmish Command|V}} is a requirement for {{sk|Skirmish Command Specialist}}.</ref></small><br> | |||
Skirmish Command Specialist V<small> <ref name="mindlink"></ref></small><br> | |||
{{co|grey|Leadership V}}<small> <ref name="command2">{{sk|Leadership|V}}, {{sk|Command Burst Specialist|IV}} and {{sk|Wing Command|IV}} are already required for {{sk|Command Ships}}</ref></small><br> | |||
{{co|grey|Command Burst Specialist IV}}<small> <ref name="command2"></ref></small><br> | |||
{{co|grey|Wing Command IV}}<small> <ref name="command2"></ref></small><br> | |||
| style="padding:8px;" nowrap | | |||
Drones V<br> | |||
Repair Drone Operation III<br> | |||
Salvage Drone Operation III<br> | |||
Drone Navigation III<br> | |||
Drone Avionics III<br> | |||
Drone Durability I | |||
|- valign="top" style="background:#222222;" | |||
| colspan=6 | ~ ??? days worth of training in total {{co|grey|(~ ?? million skillpoints)}} | |||
|} | |||
<small><references/></small> | |||