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User:Matt Mustang/Old user page: Difference between revisions

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| drone1name=Salvage Drone I x5
| drone1name=Salvage Drone I x5
| drone1typeID=32787
| drone1typeID=32787
| drone2name=Medium Armor Maintenance Bot x5
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| drone2typeID=23709
| charge1name=Javelin M x120
| charge1name=Javelin M x120
Line 161: Line 161:
| mid3name=Sensor Booster II
| mid3name=Sensor Booster II
| mid3typeID=1952
| mid3typeID=1952
| mid4name=Tracking Computer II
| mid4name=Republic Fleet Large Cap Battery
| mid4typeID=1978
| mid4typeID=41218
| mid5name=Tracking Computer II
| mid5name=Tracking Computer II
| mid5typeID=1978
| mid5typeID=1978
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| alphacanuse=N
| alphacanuse=N
}}
}}
==== Nightmare ====
==== Nightmare ====
{{ShipFitting
{{ShipFitting
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| drone1name=Salvage Drone I x5
| drone1name=Salvage Drone I x5
| drone1typeID=32787
| drone1typeID=32787
| drone2name=Medium Armor Maintenance Bot x5
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| drone2typeID=23709
| charge1name=Conflagration L x4
| charge1name=Conflagration L x4
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=Skills=
=Skills=
==Battleship==
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
! [[file:icon_cogs.png|32px|link=]] Core skills
! [[file:icon_cog.png|32px|link=]] Utility skills
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[File:Icon drones.png|32px|link=]] Drone skills
|- valign="top" style="background:#222222;"
| ?? days
| ? days
| ~ 21 days and 2 hours
| ~ 4 days and 22 hours
| ~ ? days
|- valign="top"
| style="padding:8px;" nowrap |
Weapon Upgrades IV<br>
Capacitor Management IV<br>
Energy Grid Upgrades IV<small>&nbsp;<ref>{{sk|Energy Grid Upgrades}} is required for the Tech II '''Cap Battery''' module.</ref></small><br>
Hull Upgrades V <br>
EM Armor Compensation III <br>
Explosive Armor Compensation IV <br>
Thermal Armor Compensation III <br>
Kinetic Armor Compensation III <br>
| style="padding:8px;" nowrap |
Signature Analysis III<br>
Long Range Targeting III<br>
Target Management IV<br>
{{co|wheat|Target Painting I}}<small>&nbsp;<ref>{{sk|Target Painting}} is needed for the '''target painter''' module. Can be skipped for {{sh|Hyperion}} and {{sh|Vindicator}} pilots (see Propulsion Jamming).</ref></small><br>
Propulsion Jamming III<small>&nbsp;<ref>{{sk|Propulsion Jamming}} is needed for the '''stasis webifier''' module normally fitted to the {{sh|Hyperion}} and {{sh|Vindicator}}. Other ships may also fit this module situationally, from time to time.</ref></small><br>
| style="padding:8px;" nowrap |
Gunnery V<br>
Motion Prediction IV<br>
Rapid Firing IV<br>
Sharpshooter IV<br>
Surgical Strike IV<br>
Trajectory Analysis IV<br>
{{co|wheat|Controlled Bursts IV}}<small>&nbsp;<ref>{{sk|Controlled Bursts}} is needed for all weapons that use capacitor. {{sh|Maelstrom}} and {{sh|Machariel}} pilots can ignore this as projectiles don't use cap.</ref></small><br>
Small <racial> Turret III<small>&nbsp;<ref name="racial">'''<racial> Frigate III''' and '''Small <racial> Turret III''' are starter skills you normally have, but are included in case you have to cross-train out of your initial race.</ref></small><br>
Medium <racial> Turret III<br>
Large <racial> Turret III
| style="padding:8px;" nowrap |
Spaceship Command IV<br>
<racial> Frigate III<small>&nbsp;<ref name="racial"></ref></small><br>
<racial> Destroyer III<br>
<racial> Cruiser III<br>
<racial> Battlecruiser III<br>
<racial> Battleship III<br>
Warp Drive Operation III<br>
Evasive Maneuvering III<br>
| style="padding:8px;" nowrap |
Drones V<br>
Repair Drone Operation III<br>
{{co|wheat|Salvage Drone Operation III}}<small>&nbsp;<ref>{{Sk|Salvage Drone Operation}} is needed to operate the salvage drones in some of these fits. This skill is not needed for the {{Sh|Vindicator}}.</ref></small><br>
Drone Navigation III<br>
Drone Avionics III<br>
Drone Durability I<br>
Shield Emission Systems III <br>
Remote Armor Repair Systems III
|- valign="top" style="background:#222222;"
| colspan=5 | ~ ?? hours worth of {{Clonestate|omega|Omega state}} training in total {{co|grey|(~ ?? million skillpoints)}}
|}
<small><references/></small>
==Logistics==
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
! [[file:icon_cogs.png|32px|link=]] Core skills
! [[file:icon_cog.png|32px|link=]] Utility skills
! [[File:Icon_remote_armor_repair_i.png|32px|link=]] Logistics skills
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[File:Icon drones.png|32px|link=]] Drone skills
|- valign="top" style="background:#222222;"
| ~ ?? days
| ~ ?? days
| ~ ? days
| ~ 32 days and 8 hours
| ~ 5 days and 14 hours
|- valign="top" nowrap
| style="padding:8px;" nowrap |
Capacitor Management IV<br>
Capacitor Systems Operation IV<br>
Energy Grid Upgrades IV<small>&nbsp;<ref>{{sk|Energy Grid Upgrades}} is required for the Tech II '''Cap Battery''' module.</ref></small><br>
Hull Upgrades V<br>
EM Armor Compensation III <br>
Explosive Armor Compensation IV <br>
Thermal Armor Compensation III <br>
Kinetic Armor Compensation III
| style="padding:8px;" nowrap |
Signature Analysis V<small>&nbsp;<ref name="logistics">{{sk|Signature Analysis|V}} and {{sk|Long Range Targeting|V}} are requirements for the {{sk|Logistics Cruisers}} skill.</ref></small><br>
Long Range Targeting V<small>&nbsp;<ref name="logistics"></ref></small><br>
Target Management V<small>&nbsp;<ref>{{sk|Target Management|V}} is a requirement for the {{sk|Advanced Target Management}} skill.</ref></small><br>
Advanced Target Management III
| style="padding:8px;" nowrap |
Remote Armor Repair Systems IV<br>
Capacitor Emission Systems IV<small>&nbsp;<ref name="capemission">{{sk|Capacitor Emission Systems|IV}} is needed for the {{Sh|Guardian}} to use '''Large Remote Capacitor Transmitter II'''s.</ref></small><br>
Sensor Linking IV<small>&nbsp;<ref name="sensorlinking">{{sk|Sensor Linking|IV}} is needed for the {{Sh|Oneiros}} to use '''Remote Tracking Computer II'''s, although faction versions are superior while not being much more expensive.</ref></small><br>
| style="padding:8px;" nowrap |
<racial> Frigate III<small>&nbsp;<ref name="racial">'''<racial> Frigate III''' is a starter skill you normally have, but is included in case you have to cross-train out of your initial race.</ref></small><br>
<racial> Destroyer III<br>
<racial> Cruiser V<br>
Logistics Cruisers IV<br>
Evasive Maneuvering III<br>
Warp Drive Operation III
| style="padding:8px;" nowrap |
Drones V<br>
Drone Durability I<small>&nbsp;<ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} is required to use '''shield maintenance drones'''.</ref></small><br>
Repair Drone Operation III<small>&nbsp;<ref name="logibots"></ref></small><br>
Drone Navigation III<br>
Drone Avionics III<br>
{{co|grey|Remote Armor Repair Systems III}}<small>&nbsp;<ref>{{sk|Remote Armor Repair Systems|III}}} is already trained as a requirement for the '''Large Remote Armor Repairer II''' module.</ref></small>
|- valign="top" style="background:#222222;"
| colspan=5 | ~ ?? days of training for a {{icon|amarr2|20}}'''Guardian''' or an {{icon|gallente2|20}}'''Oneiros''' {{co|grey|(~ ?? million skillpoints)}}
|}
<small><references/></small>
==On-Grid Booster==
[http://evemondevteam.github.io/evemon/ EVEMon] skillplans: [http://wiki.eveuniversity.org/images/d/dd/Incursions_sleipnir_minimum.xml Sleipnir (minimum skills)]
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
! [[file:icon_cogs.png|32px|link=]] Core skills
! [[file:icon_cog.png|32px|link=]] Utility skills
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[image:icon_fleet.png|32px|link=]] Fleet support skills
! [[File:Icon drones.png|32px|link=]] Drone skills
|- valign="top" style="background:#222222;"
| ~ ? days
| ~ 8 days and 2 hours
| ~ 13 days and 14 hours
| ~ 63 days and 13 hours
| ~ 89 days and 18 hours
| ~ ? days
|- valign="top"
| style="padding:8px;" nowrap |
CPU Management V<br>
Weapon Upgrades IV<br>
Energy Grid Upgrades IV<small>&nbsp;<ref>{{sk|Energy Grid Upgrades}} is required for the Tech II '''Cap Battery''' module.</ref></small><br>
Hull Upgrades V <br>
EM Armor Compensation III <br>
Explosive Armor Compensation IV
| style="padding:8px;" nowrap |
Signature Analysis IV<br>
Long Range Targeting IV<br>
Target Management IV<br>
Target Painting III<small>&nbsp;<ref>{{sk|Target Painting}} is needed to use a '''target painter''' module.</ref></small><br>
Propulsion Jamming III<small>&nbsp;<ref>{{sk|Propulsion Jamming}} is needed to use a '''stasis webifier''' module.</ref></small><br>
| style="padding:8px;" nowrap |
Motion Prediction IV<br>
Rapid Firing IV<br>
Sharpshooter IV<br>
Surgical Strike IV<br>
Trajectory Analysis IV<br>
Small Hybrid Turret III<br>
Medium Hybrid Turret III<br>
| style="padding:8px;" nowrap |
Gallente Frigate III<br>
Gallente Destroyer III<br>
Gallente Cruiser III<br>
Gallente Battlecruiser V<br>
Leadership V<small>&nbsp;<ref name="command">{{sk|Leadership|V}}, {{sk|Wing Command|IV}}, {{sk|Command Burst Specialist|IV}} and {{sk|Spaceship Command|V}} are all needed to train {{sk|Command Ships}}.</ref></small><br>
Spaceship Command V<small>&nbsp;<ref name="command"></ref></small><br>
Wing Command IV<small>&nbsp;<ref name="command"></ref></small><br>
Command Burst Specialist IV<small>&nbsp;<ref name="command"></ref></small><br>
Command Ships IV<br>
Warp Drive Operation III<br>
Evasive Maneuvering III<br>
| style="padding:8px;" nowrap |
Cybernetics V<small>&nbsp;<ref name="mindlink">{{sk|Cybernetics|V}}, {{sk|Armored Command Specialist|V}} and {{sk|Skirmish Command Specialist|V}} are needed for the {{co|coral|Federation Navy Command Mindlink}} implant.</ref></small><br>
Armored Command V<small>&nbsp;<ref>{{sk|Shield Command|V}} is a requirement for {{sk|Armored Command Specialist}}.</ref></small><br>
Armored Command Specialist V<small>&nbsp;<ref name="mindlink"></ref></small><br>
Skirmish Command V<small>&nbsp;<ref>{{sk|Skirmish Command|V}} is a requirement for {{sk|Skirmish Command Specialist}}.</ref></small><br>
Skirmish Command Specialist V<small>&nbsp;<ref name="mindlink"></ref></small><br>
{{co|grey|Leadership V}}<small>&nbsp;<ref name="command2">{{sk|Leadership|V}}, {{sk|Command Burst Specialist|IV}} and {{sk|Wing Command|IV}} are already required for {{sk|Command Ships}}</ref></small><br>
{{co|grey|Command Burst Specialist IV}}<small>&nbsp;<ref name="command2"></ref></small><br>
{{co|grey|Wing Command IV}}<small>&nbsp;<ref name="command2"></ref></small><br>
| style="padding:8px;" nowrap |
Drones V<br>
Repair Drone Operation III<br>
Salvage Drone Operation III<br>
Drone Navigation III<br>
Drone Avionics III<br>
Drone Durability I
|- valign="top" style="background:#222222;"
| colspan=6 | ~ ??? days worth of training in total {{co|grey|(~ ?? million skillpoints)}}
|}
<small><references/></small>