Difference between revisions of "User:Qwer Stoneghost/Old user page"

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Blinky CSS Code
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@keyframes flashy { 50% { opacity: 0; } }
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@-moz-keyframes flashy { 50% { opacity: 0; } }
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the boonie wiki
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<div style="margin:0; background-color:#333322; border:1px solid #3f4e3a; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">
eat loony members
 
the EU any chat
 
  
PvP FAQs
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the boonie wiki eat loony members of the EU any chat - don't forget to read what you dictate
  
=== How do I learn about PVP in EVE ===
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*[http://wiki.eveuniversity.org/Icons Icon Page] {{icon|constellation|48px|star route}}     
=== What is the best ship for PVP ===
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<span style="color:#cee686">chartreuse •</span> <span style="color:#768d31">dark green •</span> <span style="color:#bfbb7d">light green •</span> <span style="color:#efc449">yellow</span>
=== How do I fit my <''ship class''> for PVP ===
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<span class="flashy">{{icon|tag war|9|12px|WT}}</span>
There are two good ways to find information about fitting ships:
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</div>
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<div style="margin-left:75%; background-color:#404050; border: 1px solid #9999AD; padding:0.8em; text-align:left; color:#ffffff; overflow:hidden; font-style:normal;box-sizing: border-box;">An interesting note.</div>
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{ { color|hue|text } }  {{color|green|This is green.}}  {{color|#00f000|This is #00f000}}  {{color|#ff6251|For emphasis, use #ff6251 instead of bright red.}} 
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<math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math>
  
* The first is to go look in the UNWiki [[Template:ShipsMatrix|Eve ship database]]. Every ship is listed there, with a link to a page that describes the ship in detail. At the bottom of that page you will find one or more fits for the ship. Usually these will be labeled in terms of their use… that is, Kiting Solo PVP fit, or Fleet Scouting fit ... although sometimes the names are ambiguous and you will have to inspect the fit to figure out when to use it.
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.math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math.
 
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:For example, suppose you have been training to use drones and are thinking about getting a [[Vexor]]. The Vexor page gives a summary of the skills you need and provides two fleet PvP fits: on shield tanked and one armor tanked.
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* A second, and possibly more useful, Especially if you are an experienced fighter, Is simply to ask in one of the [[Chat_Channels_and_Mailing_Lists|E-UNI chat channels]]. ''Q&A.E-UNI''  is especially useful for this kind of question, as there are often E-UNI members on who are willing to talk at length about fitting ships. The general ''Chat.E-UNI'' channel is also good, as are the specific channels for the various campuses. Don't be afraid to ask what seems to be a simple or dumb question - fitting ships well is hard to do, and everyone knows that. Also, everyone loves their favorite fits, and they are usually willing to talk about them.
 
 
 
=== How do I find hey Solo PVP fight ===
 
=== How do I join a PVP fleet ===
 

Latest revision as of 17:27, 20 October 2022

Blinky CSS Code


the boonie wiki eat loony members of the EU any chat - don't forget to read what you dictate

chartreuse • dark green • light green • yellow ColorTag-StarRed9.gif

An interesting note.

{ { color|hue|text } } This is green. This is #00f000 For emphasis, use #ff6251 instead of bright red.


[math]\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}[/math]

.math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math.