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<div style="margin:0; background-color:#333322; border:1px solid #3f4e3a; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff; margin-right:100px; margin-left:100px">the boonie wiki eat loony members of the EU any chat
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*don't forget to read what you dictate</div>
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{{#css:
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Sentry Drones
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<div style="margin:0; background-color:#333322; border:1px solid #3f4e3a; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">
Sentry drones are immobile, but powerful, ranged weapons. They are carried in a ship's drone bay and launched as needed. However, they cannot move, and they must be picked up physically at the conslcusion of the engagement.
 
  
== Attributes ==
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the boonie wiki eat loony members of the EU any chat - don't forget to read what you dictate
At the same size (25m³) and bandwidth (25Mbit/sec) as heavy drones, sentry drones are powerful, long range damage dealers. Their immobility and somewhat low tracking speeds makes them most effective against slower, larger targets, and generally they are deployed from battleships or similar combat vessels.
 
  
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*[http://wiki.eveuniversity.org/Icons Icon Page] {{icon|constellation|48px|star route}}     
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<span style="color:#cee686">chartreuse •</span> <span style="color:#768d31">dark green •</span> <span style="color:#bfbb7d">light green •</span> <span style="color:#efc449">yellow</span>
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<span class="flashy">{{icon|tag war|9|12px|WT}}</span>
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</div>
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<div style="margin-left:75%; background-color:#404050; border: 1px solid #9999AD; padding:0.8em; text-align:left; color:#ffffff; overflow:hidden; font-style:normal;box-sizing: border-box;">An interesting note.</div>
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{ { color|hue|text } }  {{color|green|This is green.}}  {{color|#00f000|This is #00f000}}  {{color|#ff6251|For emphasis, use #ff6251 instead of bright red.}} 
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<math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math>
  
Although each type of sentry drone does the damage typical of its racial affiliation, choices of drone types often has to do with relative damage, range and tracking. These are summarized here, with the numerical data shown next.
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.math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math.
 
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{| class="wikitable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;"
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------------------------------------------------------------------
|+ '''Sentry Drones: Comparison'''
 
! scope="col" width="40px" style="background-color:#222222;"| Name
 
! scope="col" width="40px" style="background-color:#222222;"| Race
 
! scope="col" width="40px" style="background-color:#222222;"| Range
 
! scope="col" width="40px" style="background-color:#222222;"| Tracking
 
! scope="col" width="40px" style="background-color:#222222;"| Damage (type)
 
|-
 
|| Bouncer || Minmatar || ++ ||- ||+ (exp)
 
|-
 
|| Curator || Amarr  || - ||++  ||+ (em)
 
|-
 
|| Garde || Gallente  || -||++||++ (ther)
 
|-
 
|| Warden || Caldari  || ++||-||- (kin)
 
|}
 
 
 
*The Warden has the longest range. Targets are generally drawn straight towards it, which offsets its slow tracking and smaller damage factor.
 
*The short-ranged Garde has the fastest tracking and damage factor. This makes it more effective as a close defense against faster ships.
 
*The Bouncer and Curator are somewhat comparable; the Curator having a higher tracking speed and slightly higher damage factor, while the Bouncer has a longer range.
 
 
 
{| class="wikitable sortable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;"
 
|+ '''Sentry Drones: + Shows T2 If Different'''
 
! scope="col" width="60px" style="background-color:#222222;"| Name
 
! scope="col" width="40px" style="background-color:#222222;"| Race
 
! scope="col" width="40px" style="background-color:#222222;"| Optimal (km) +TII
 
! scope="col" width="40px" style="background-color:#222222;"| Falloff (km) +TII
 
! scope="col" width="40px" style="background-color:#222222;"| Tracking (rad) +TII
 
! scope="col" width="40px" style="background-color:#222222;"| Damage (hp) type
 
! scope="col" width="40px" style="background-color:#222222;"| Damage Modifier (%)
 
|-
 
|| [[Image:Bouncer.png|30px]] Bouncer || Minmatar || 35 +7 ||40 +8  ||.016 +003 || 64 exp || 1.5
 
|-
 
|| [[Image:Curator.png|30px]] Curator || Amarr  || 35 +7 ||10 +2  ||.023 +.005 || 64 em  || 1.6
 
|-
 
|| [[Image:Garde.png|30px]] Garde || Gallente  || 20 +4||15 +3||.030 +.006|| 64 ther || 1.7
 
|-
 
|| [[Image:Warden.png|30px]] Warden || Caldari  || 50 +10||35  +7||.010 +002|| 64 kin || 1.4
 
|}
 
 
 
== Skills and Fittings ==
 
 
 
 
 
 
 
== Strategy and Tactics ==
 
Most players recommend treating sentry drones as if they were a second set of guns. Deploy a full set within range of your targets and turn them on. You then use your ship to defend the drones, shooting the samller, faster ships that will be the first to arrive.
 
 
 
Given the power of the drones, the larger, slower ships will likely be killed ''before'' they can arrive. If they do, and if any drones are damaged, pick them up and replace them. (Remember that you cannot call sentry drones back to the drones bay ... you must physically go and get them.)
 
 
 
 
 
=== Pros and Cons ===
 
Relative to other combat drones, Sentry Drones trade mobility for dps.
 
 
 
Pro
 
*High damage at long range extremely useful in certain situations
 
*No travel time; re-targeting is fast as long as targets are in range
 
*Can be picked up if damaged, not as often destroyed
 
*Easy to pick up and redeploy if different damage type needed
 
 
 
 
 
Con
 
*Immobility means that targets must be brought to the drones
 
*Require extra skills
 
*Cannot travel; must be picked up
 
*All damage types not available at all ranges
 
 
 
== defcon ==
 
[[IVY Defense Status]]
 
 
 
DEFCON 5 Peace
 
 
 
Keep an eye out for gankers, but there are no War Targets today.
 
 
 
 
 
DEFCON 4 At War: Decreasing Danger
 
 
 
We are still at War, but one or more enemies have recently dropped out. Please check the Alliance chat and update your information.
 
 
 
 
 
DEFCON 3 Normal War Ongoing
 
 
 
One or more wars from small groups are in progress. Significant hostile actions are unlikely, however you can be fired upon anywhere in space; so please be cautious, especially around HQ and trade hubs.
 
 
 
 
 
DEFCON 2 At War: Increasing Danger
 
 
 
Additional wars have recently been declared but have not yet taken effect. Please check the Alliance chat, update your information base to include the new War Targets, and increase your vigilance.
 
 
 
 
 
DEFCON 1 Major War in Progress
 
 
 
A widespread War with an active and powerful enemy is live. Military action is under way right now, and you should watch for War Targets at all times.
 

Latest revision as of 17:27, 20 October 2022

Blinky CSS Code


the boonie wiki eat loony members of the EU any chat - don't forget to read what you dictate

chartreuse • dark green • light green • yellow ColorTag-StarRed9.gif

An interesting note.

{ { color|hue|text } } This is green. This is #00f000 For emphasis, use #ff6251 instead of bright red.


[math]\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}[/math]

.math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math.