Difference between revisions of "Missile ships"

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'''Missile ships''' can be found across a wide range of ship types in every race, often showing up in places where an inexperienced player would not expect to find them. The following is a list of all subcapitals with hull bonuses to missiles (excluding special ships). This list is intended to aid a pilot specializing in missiles to find the ships which best suit their needs.
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{{Weapon Systems Links}}
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'''Missile ships''' can be found across a wide range of ship types in every race, often showing up in places where an inexperienced player would not expect to find them. The following is a list of all subcapitals with hull or role bonuses to missiles (excluding special ships). Ships which have unbonused missile hardpoints are not listed as they cannot be properly considered "missile ships." This list is intended to aid a pilot specializing in missiles to find the ships which best suit their needs.
  
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== Amarr ==
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The only Amarr ships to provide missile hull bonuses are the Tech 2 Khanid ships and Tech 3 Legion, though several Tech 1 ships are unbonused towards a particular weapon type while possessing equal launcher and turret hardpoints. Of these, the [[Arbitrator]] and the [[Prophecy]] are considered drone boats, while the [[Dragoon]], [[Curse]], and [[Armageddon]] are PvP neuting ships with the neuts usually taking up the entire high rack. The Amarr are notable for providing the only dedicated armor-tanked missile ships in the game.
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=== Battlecruisers ===
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* T2: [[Damnation]] Command Ship
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=== Cruisers ===
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* T2: [[Sacrilege]] Heavy Assault Cruiser
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* T3: [[Legion]] Strategic Cruiser
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=== Destroyers ===
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* T2: [[Heretic]] Interdictor
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=== Frigates ===
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* T2: [[Vengeance]] Assault Frigate, [[Malediction]] Interceptor, [[Anathema]] Covert Ops, [[Purifier]] Stealth Bomber
  
= Caldari =
 
  
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== Caldari ==
 
The Caldari have the most prolific catalog of missile ships, typically with large kinetic damage bonuses. This makes many Caldari missile ships relatively inflexible in terms of damage type.
 
The Caldari have the most prolific catalog of missile ships, typically with large kinetic damage bonuses. This makes many Caldari missile ships relatively inflexible in terms of damage type.
  
== Battleships ==
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=== Battleships ===
 
 
 
* T1: [[Raven]]
 
* T1: [[Raven]]
 
* Faction: [[Raven Navy Issue]], [[Scorpion Navy Issue]]
 
* Faction: [[Raven Navy Issue]], [[Scorpion Navy Issue]]
 
* T2: [[Golem]] Marauder, [[Widow]] Black Ops
 
* T2: [[Golem]] Marauder, [[Widow]] Black Ops
  
== Battlecruisers ==
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=== Battlecruisers ===
 
 
 
* T1: [[Drake]]
 
* T1: [[Drake]]
 
* Faction: [[Drake Navy Issue]]
 
* Faction: [[Drake Navy Issue]]
 
* T2: [[Nighthawk]] Command Ship
 
* T2: [[Nighthawk]] Command Ship
  
== Cruisers ==
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=== Cruisers ===
 
 
 
* T1: [[Caracal]]
 
* T1: [[Caracal]]
 
* Faction: [[Caracal Navy Issue]], [[Osprey Navy Issue]]
 
* Faction: [[Caracal Navy Issue]], [[Osprey Navy Issue]]
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* T3: [[Tengu]] Strategic Cruiser
 
* T3: [[Tengu]] Strategic Cruiser
  
== Destroyers ==
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=== Destroyers ===
 
 
 
* T1: [[Corax]]
 
* T1: [[Corax]]
 
* T2: [[Flycatcher]] Interdictor
 
* T2: [[Flycatcher]] Interdictor
 
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* T3: [[Jackdaw]] Tactical Destroyer
== Frigates ==
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=== Frigates ===
 
 
 
* T1: [[Condor]], [[Kestrel]]
 
* T1: [[Condor]], [[Kestrel]]
 
* Faction: [[Caldari Navy Hookbill]]
 
* Faction: [[Caldari Navy Hookbill]]
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= Minmatar =
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== Gallente ==
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Gallente ships are by far the least likely to use missiles. Indeed, very few ships sport even a single launcher hardpoint, and ultimately only the Nemesis stealth bomber has any hull bonuses to missiles at all. The [[Celestis]] is the only other Gallente ship with enough missile hardpoints for missiles to be its primary weapon system.
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=== Frigates ===
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* T2: [[Nemesis]] Stealth Bomber
  
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== Minmatar ==
 
The Minmatar are the second-most frequent users of missile ships. Unlike the Caldari, Minmatar missile ships do not typically have a type-specific damage bonus, making them effective PvE ships through the class hierarchy as well as providing unpredictable damage in PvP.
 
The Minmatar are the second-most frequent users of missile ships. Unlike the Caldari, Minmatar missile ships do not typically have a type-specific damage bonus, making them effective PvE ships through the class hierarchy as well as providing unpredictable damage in PvP.
  
== Battleships ==
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=== Battleships ===
 
 
 
* T1: [[Typhoon]]
 
* T1: [[Typhoon]]
 
* Faction: [[Typhoon Fleet Issue]]
 
* Faction: [[Typhoon Fleet Issue]]
  
== Battlecruisers ==
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=== Battlecruisers ===
 
 
 
* T1: [[Cyclone]]
 
* T1: [[Cyclone]]
 
* T2: [[Claymore]] Command Ship
 
* T2: [[Claymore]] Command Ship
  
== Cruisers ==
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=== Cruisers ===
 
 
 
* T1: [[Bellicose]]
 
* T1: [[Bellicose]]
 
* Faction: [[Scythe Fleet Issue]]
 
* Faction: [[Scythe Fleet Issue]]
* T2: [[Huginn]] Recon Ship
 
 
* T3: [[Loki]] Strategic Cruiser
 
* T3: [[Loki]] Strategic Cruiser
  
== Destroyers ==
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=== Destroyers ===
 
 
 
* T1: [[Talwar]]
 
* T1: [[Talwar]]
  
== Frigates ==
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=== Frigates ===
 
 
 
* T1: [[Breacher]]
 
* T1: [[Breacher]]
 
* T2: [[Hound]] Stealth Bomber
 
* T2: [[Hound]] Stealth Bomber
  
  
= Amarr =
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== Pirate Factions ==
 
 
The only Amarr ships to provide missile hull bonuses are the Tech 2 Khanid ships and Tech 3 Legion, though several Tech 1 ships are unbonused towards a particular weapon type while possessing equal launcher and turret hardpoints. Of these, the [[Arbitrator]] and the [[Prophecy]] are considered drone boats, while the [[Dragoon]], [[Curse]], and [[Armageddon]] are PvP neuting ships with the neuts usually taking up the entire high rack. The Amarr are notable for providing the only dedicated armor-tanked missile ships in the game.
 
 
 
== Battlecruisers ==
 
 
 
* T2: [[Damnation]] Command Ship
 
 
 
== Cruisers ==
 
 
 
* T2: [[Sacrilege]] Heavy Assault Cruiser
 
* T3: [[Legion]] Strategic Cruiser
 
 
 
== Destroyers ==
 
 
 
* T2: [[Heretic]] Interdictor
 
 
 
== Frigates ==
 
 
 
* T2: [[Vengeance]] Assault Frigate, [[Malediction]] Interceptor, [[Anathema]] Covert Ops, [[Purifier]] Stealth Bomber
 
 
 
 
 
= Gallente =
 
 
 
Gallente ships are by far the least likely to use missiles. Indeed, very few ships sport even a single launcher hardpoint, and ultimately only two have any hull bonuses to missiles at all. Of the two, the Nemesis uses torpedoes solely by virtue of being a stealth bomber, while the Lachesis splits its bonuses between missiles and hybrid turrets. Finally, the [[Celestis]] is the only other Gallente ship with enough missile hardpoints for missiles to be its primary weapon system.
 
 
 
== Cruisers ==
 
 
 
* T2: [[Lachesis]] Recon Ship
 
 
 
== Frigates ==
 
 
 
* T2: [[Nemesis]] Stealth Bomber
 
 
 
 
 
= Pirate Factions =
 
 
 
 
Pirate faction ships are usually very expensive, and as such should only be flown by experienced pilots. Moreover, since both missile-slinging pirate factions are hybrid Caldari/Gallente ships, they represent a significant skill investment in a race (Gallente) which very rarely uses missiles. If training into these from a Caldari background, then you may wish to train up some basic hybrid turret and drone skills to ensure you can also fly the many Gallente ships offered by training into these pirate ships.
 
Pirate faction ships are usually very expensive, and as such should only be flown by experienced pilots. Moreover, since both missile-slinging pirate factions are hybrid Caldari/Gallente ships, they represent a significant skill investment in a race (Gallente) which very rarely uses missiles. If training into these from a Caldari background, then you may wish to train up some basic hybrid turret and drone skills to ensure you can also fly the many Gallente ships offered by training into these pirate ships.
  
== Guristas ==
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=== Guristas ===
 
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Guristas ships are powerful combination missile and drone platforms sporting strong skill bonuses to thermal/kinetic missile damage and shield resistances. However, their most powerful assets are their drones, with each ship having very high damage and hitpoint role bonuses to their respective drone class.
Guristas ships are powerful combination missile and drone platforms sporting strong skill bonuses to thermic/kinetic missile damage and shield resistances. However, their most powerful assets are their drones, with each ship having very high damage and hitpoint role bonuses to their respective drone class.
 
  
 
* [[Worm]] Frigate, [[Gila]] Cruiser, [[Rattlesnake]] Battleship
 
* [[Worm]] Frigate, [[Gila]] Cruiser, [[Rattlesnake]] Battleship
  
== Mordu's Legion ==
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=== Mordu's Legion ===
 
 
 
Mordu's Legion ships are dedicated PvP boats with skill bonuses to point/scram range and missile damage (all types). Their role bonuses allow missiles to hit out 50% farther while reaching their targets in a third of the time, largely negating one of the most commonly-cited disadvantages to missile sniping in PvP.
 
Mordu's Legion ships are dedicated PvP boats with skill bonuses to point/scram range and missile damage (all types). Their role bonuses allow missiles to hit out 50% farther while reaching their targets in a third of the time, largely negating one of the most commonly-cited disadvantages to missile sniping in PvP.
  
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== See Also ==
 
== See Also ==
 
* [[Missiles 101]]
 
 
* [[Missile Launchers]]
 
* [[Missile Launchers]]
 
* [[Missile Damage]]
 
* [[Missile Damage]]
  
 
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[[Category:Ships]]
[[Category:Guides]] [[Category:Ships]]
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[[Category:Weapons]]

Latest revision as of 12:05, 10 November 2022

Missile ships can be found across a wide range of ship types in every race, often showing up in places where an inexperienced player would not expect to find them. The following is a list of all subcapitals with hull or role bonuses to missiles (excluding special ships). Ships which have unbonused missile hardpoints are not listed as they cannot be properly considered "missile ships." This list is intended to aid a pilot specializing in missiles to find the ships which best suit their needs.

Amarr

The only Amarr ships to provide missile hull bonuses are the Tech 2 Khanid ships and Tech 3 Legion, though several Tech 1 ships are unbonused towards a particular weapon type while possessing equal launcher and turret hardpoints. Of these, the Arbitrator and the Prophecy are considered drone boats, while the Dragoon, Curse, and Armageddon are PvP neuting ships with the neuts usually taking up the entire high rack. The Amarr are notable for providing the only dedicated armor-tanked missile ships in the game.

Battlecruisers

Cruisers

Destroyers

Frigates


Caldari

The Caldari have the most prolific catalog of missile ships, typically with large kinetic damage bonuses. This makes many Caldari missile ships relatively inflexible in terms of damage type.

Battleships

Battlecruisers

Cruisers

Destroyers

Frigates


Gallente

Gallente ships are by far the least likely to use missiles. Indeed, very few ships sport even a single launcher hardpoint, and ultimately only the Nemesis stealth bomber has any hull bonuses to missiles at all. The Celestis is the only other Gallente ship with enough missile hardpoints for missiles to be its primary weapon system.

Frigates


Minmatar

The Minmatar are the second-most frequent users of missile ships. Unlike the Caldari, Minmatar missile ships do not typically have a type-specific damage bonus, making them effective PvE ships through the class hierarchy as well as providing unpredictable damage in PvP.

Battleships

Battlecruisers

Cruisers

Destroyers

Frigates


Pirate Factions

Pirate faction ships are usually very expensive, and as such should only be flown by experienced pilots. Moreover, since both missile-slinging pirate factions are hybrid Caldari/Gallente ships, they represent a significant skill investment in a race (Gallente) which very rarely uses missiles. If training into these from a Caldari background, then you may wish to train up some basic hybrid turret and drone skills to ensure you can also fly the many Gallente ships offered by training into these pirate ships.

Guristas

Guristas ships are powerful combination missile and drone platforms sporting strong skill bonuses to thermal/kinetic missile damage and shield resistances. However, their most powerful assets are their drones, with each ship having very high damage and hitpoint role bonuses to their respective drone class.

Mordu's Legion

Mordu's Legion ships are dedicated PvP boats with skill bonuses to point/scram range and missile damage (all types). Their role bonuses allow missiles to hit out 50% farther while reaching their targets in a third of the time, largely negating one of the most commonly-cited disadvantages to missile sniping in PvP.


See Also